News
SpaceX rapidly stacks Starship and Super Heavy with ‘Mechazilla’
For the second time ever, SpaceX has used Starbase’s ‘Mechazilla’ tower and arms to stack a Starship upper stage on top of a Super Heavy booster.
This time around, though, SpaceX clearly learned a great deal from its second February 9th Starship stack and was able to complete the stacking process several times faster on March 15th. During the second attempt, depending on how one measures it, it took SpaceX around three and a half hours from the start of the lift to Starship fully resting on Super Heavy. With Stack #3, however, SpaceX was able to lift, translate, lower, and attach Starship to Super Heavy in just over an hour.
Oddly, SpaceX managed that feat without a claw-like device meant to grab and stabilize Super Heavy during stacking operations. For Stack #2, all three arms were fully in play. First, a pair of ‘chopsticks’ – giant arms meant to grab, lift, and even recover Starships and boosters – grabbed Ship 20, lifted it close to 100 meters (~300 ft) above the ground, rotated it over top of Super Heavy, and briefly paused. A third arm – known as the ship quick-disconnect or umbilical arm – swung in and extended its ‘claw’ to grab onto hardpoints located near the top of Super Heavy. Once the booster was secured, the ‘chopsticks’ slowly lowered Ship 20 onto Booster 4’s interstage and six clamps joined the two stages together.
A few hours after the two were clamped together, an umbilical device located on the swing arm extended and connected to Ship 20. It’s unclear if the panel was actually used in any way but the umbilical is designed to connect Starship to ground systems to supply propellant, power, communications, and other consumables. Regardless, the device did appear to connect to Starship. Prior to Stack #3, however, SpaceX removed both of the swing arm’s ‘claws,’ meaning that it had no way to grab onto Super Heavy. That diminished capability clearly appeared to have zero impact on the ease or speed of the stacking process given that it was completed a full three times faster than Stack #2.

That could imply that the claw is either completely unnecessary or only needed when attempting stacking operations in extreme winds. What is clear is that the claw removal likely only shaved a handful of minutes off of the full stacking process. What really saved time on Stack #3 was a faster lift and fewer pauses throughout – especially while lowering Starship the last several meters onto Super Heavy. During Stack #2, SpaceX took close to an hour and a half to fully lower Ship 20. The same sequence took just ~20 minutes during Stack #3.
Still, after the impressively rapid one-hour stack, it then took SpaceX close to two hours to connect the swing arm’s umbilical to Starship, leaving plenty of room for improvement. Ultimately, assuming SpaceX can speed up the start of the stacking process and replicate its Starship success with Super Heavy, which will also need to be grabbed and installed on an even more complex launch mount, it’s possible that Starbase’s orbital launch integration system is already capable of supporting multiple Starship launches per day. Of course, SpaceX has yet to demonstrate that the orbital launch site can be turned around in a matter of hours after being subjected to the violence and stresses of a Starship launch.
More significantly, SpaceX has never even attempted an orbital Starship launch, recovery, or reuse. That leaves the company in the unusual position of building and testing expensive, specialized support equipment before it actually knows that the rocket that equipment is designed to support is in any way capable of taking advantage of it. For an orbital spacecraft the size of Starship, only the Space Shuttle comes anywhere close and NASA’s all-time record for orbiter turnaround was 54 days. SpaceX has technically flown two Falcon 9 boosters twice in 27 days but no matter how impressive that feat is, reusing a far smaller suborbital booster is vastly easier than reusing a massive orbital spacecraft.
At the end of the day, it’s not really SpaceX’s fault that it’s still waiting for permission to attempt orbital test flights. Nonetheless, the growing gap in maturity between Starship and Super Heavy and the orbital launch site designed to support them continuously raises the risk that SpaceX will have to extensively redesign the rocket, its support equipment, or both if significant problems arise during orbital test flights.
Up next, there’s a chance that SpaceX could attempt to cryoproof Starship while on top of Super Heavy – or perhaps both stages at once. While SpaceX has performed more than half a dozen cryoproofs of Ship 20 and Booster 4 using the orbital launch site’s propellant storage and distribution system, it hasn’t fully tested the hardware needed to route hundreds of tons of propellant hundreds of feet into the air – essential for full-stack testing and launch operations.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.
News
SpaceX’s midnight spy satellite launch quietly set a new record
Falcon Heavy launched its first NRO mission while SpaceX landed four boosters in one day.
SpaceX closed out one of its busiest days ever with a midnight Falcon Heavy launch from Florida, and the rocket’s two side boosters came home to finish off a landing record the company had never set before.
Falcon Heavy lifted off from Launch Complex 39A at NASA’s Kennedy Space Center at 11:54 p.m. ET Thursday carrying NROL-97, a classified payload for the National Reconnaissance Office. It was the first time the NRO has flown on Falcon Heavy after 22 missions on Falcon 9, and the first NRO mission bought through the National Security Space Launch Phase 3 Lane 2 contract awarded in 2025, according to Spaceflight Now.
Falcon Heavy lifts off from pad 39A in Florida for the 14th time! pic.twitter.com/uuZLKNTdD7
— SpaceX (@SpaceX) October 2, 2026
Roughly eight minutes after liftoff, side boosters B1104 and B1072 touched down at Landing Zones 1 and 2 at Cape Canaveral Space Force Station, setting off double sonic booms across Brevard County. B1104 was flying for the second time and B1072 for the fourth. Both last flew on August 30 on NASA’s Nancy Grace Roman Space Telescope, making NROL-97 the quickest turnaround between Falcon Heavy missions to date. The brand new center core, B1106, was expended in the Atlantic so the payload could reach its high energy orbit, and SpaceX’s mission page noted the fairing had previously flown on the NROL-95 mission in July.
The two landings capped a record for SpaceX. Earlier Thursday, Falcon 9 booster B1101 returned to Landing Zone 40 after sending the Crew-13 astronauts to the International Space Station, and another Falcon 9 launched the Transporter-18 rideshare with 130 payloads from Vandenberg Space Force Base in California. Spaceflight Now reported it was the first time SpaceX has landed four boosters in a single day, wrapping up the triple header Teslarati previewed on Wednesday.
Falcon Heavy’s side boosters land on LZ-1 and LZ-2 pic.twitter.com/dBPcNeggFx
— SpaceX (@SpaceX) October 2, 2026
The mission also brought Landing Zone 1 back for what may be its final landing. SpaceX first landed an orbital class booster there in December 2015, but its lease on the former Launch Complex 13 site ended in 2025 as the company moved Florida landings to new pads at its own launch complexes. With LZ-40 already holding the Crew-13 booster, SpaceX brought LZ-1 back into service for one more night. Launch tracker Next Spaceflight listed NROL-97 as the final expected landing at the site.
NROL-97 adds to a fast growing stack of national security work for SpaceX. The company has flown four Space Force missions from Vandenberg since mid August, several believed to carry Starshield satellites, pushing its Pentagon contract total for 2026 past $8 billion. Elon Musk was also named this week to help lead the Pentagon’s Project Meridian study on the future of warfare.
The Florida doubleheader stood out for another reason. The Space Coast saw only one launch in all of September as SpaceX shifts more of its East Coast infrastructure toward Starship, which reached orbit for the first time on Flight 14 just three days earlier.