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SpaceX rapidly stacks Starship and Super Heavy with ‘Mechazilla’
For the second time ever, SpaceX has used Starbase’s ‘Mechazilla’ tower and arms to stack a Starship upper stage on top of a Super Heavy booster.
This time around, though, SpaceX clearly learned a great deal from its second February 9th Starship stack and was able to complete the stacking process several times faster on March 15th. During the second attempt, depending on how one measures it, it took SpaceX around three and a half hours from the start of the lift to Starship fully resting on Super Heavy. With Stack #3, however, SpaceX was able to lift, translate, lower, and attach Starship to Super Heavy in just over an hour.
Oddly, SpaceX managed that feat without a claw-like device meant to grab and stabilize Super Heavy during stacking operations. For Stack #2, all three arms were fully in play. First, a pair of ‘chopsticks’ – giant arms meant to grab, lift, and even recover Starships and boosters – grabbed Ship 20, lifted it close to 100 meters (~300 ft) above the ground, rotated it over top of Super Heavy, and briefly paused. A third arm – known as the ship quick-disconnect or umbilical arm – swung in and extended its ‘claw’ to grab onto hardpoints located near the top of Super Heavy. Once the booster was secured, the ‘chopsticks’ slowly lowered Ship 20 onto Booster 4’s interstage and six clamps joined the two stages together.
A few hours after the two were clamped together, an umbilical device located on the swing arm extended and connected to Ship 20. It’s unclear if the panel was actually used in any way but the umbilical is designed to connect Starship to ground systems to supply propellant, power, communications, and other consumables. Regardless, the device did appear to connect to Starship. Prior to Stack #3, however, SpaceX removed both of the swing arm’s ‘claws,’ meaning that it had no way to grab onto Super Heavy. That diminished capability clearly appeared to have zero impact on the ease or speed of the stacking process given that it was completed a full three times faster than Stack #2.

That could imply that the claw is either completely unnecessary or only needed when attempting stacking operations in extreme winds. What is clear is that the claw removal likely only shaved a handful of minutes off of the full stacking process. What really saved time on Stack #3 was a faster lift and fewer pauses throughout – especially while lowering Starship the last several meters onto Super Heavy. During Stack #2, SpaceX took close to an hour and a half to fully lower Ship 20. The same sequence took just ~20 minutes during Stack #3.
Still, after the impressively rapid one-hour stack, it then took SpaceX close to two hours to connect the swing arm’s umbilical to Starship, leaving plenty of room for improvement. Ultimately, assuming SpaceX can speed up the start of the stacking process and replicate its Starship success with Super Heavy, which will also need to be grabbed and installed on an even more complex launch mount, it’s possible that Starbase’s orbital launch integration system is already capable of supporting multiple Starship launches per day. Of course, SpaceX has yet to demonstrate that the orbital launch site can be turned around in a matter of hours after being subjected to the violence and stresses of a Starship launch.
More significantly, SpaceX has never even attempted an orbital Starship launch, recovery, or reuse. That leaves the company in the unusual position of building and testing expensive, specialized support equipment before it actually knows that the rocket that equipment is designed to support is in any way capable of taking advantage of it. For an orbital spacecraft the size of Starship, only the Space Shuttle comes anywhere close and NASA’s all-time record for orbiter turnaround was 54 days. SpaceX has technically flown two Falcon 9 boosters twice in 27 days but no matter how impressive that feat is, reusing a far smaller suborbital booster is vastly easier than reusing a massive orbital spacecraft.
At the end of the day, it’s not really SpaceX’s fault that it’s still waiting for permission to attempt orbital test flights. Nonetheless, the growing gap in maturity between Starship and Super Heavy and the orbital launch site designed to support them continuously raises the risk that SpaceX will have to extensively redesign the rocket, its support equipment, or both if significant problems arise during orbital test flights.
Up next, there’s a chance that SpaceX could attempt to cryoproof Starship while on top of Super Heavy – or perhaps both stages at once. While SpaceX has performed more than half a dozen cryoproofs of Ship 20 and Booster 4 using the orbital launch site’s propellant storage and distribution system, it hasn’t fully tested the hardware needed to route hundreds of tons of propellant hundreds of feet into the air – essential for full-stack testing and launch operations.
Elon Musk
OpenAI cites distrust of SpaceX in decision to drop Cursor partnership
OpenAI will cut SpaceX-owned Cursor’s model access in November, citing Musk’s history of broken contracts.
OpenAI, the company behind ChatGPT, announced late Friday that it is ending its partnership with Cursor, cutting off the coding tool’s access to its models on November 12. The move comes two weeks after SpaceX completed its $60 billion acquisition of Cursor’s parent company, Anysphere, folding the popular AI coding assistant into Elon Musk’s growing SpaceXAI division.
In a post on its website, OpenAI said the decision came down to trust, not technology. “We cannot be confident that SpaceX will use our technology within our terms of service, based on our experience with Elon Musk’s companies violating contracts,” the company wrote. OpenAI pointed to two specific incidents: X, now part of SpaceX, allegedly breaking the terms of an existing OpenAI contract after Musk bought Twitter.
That lawsuit is the backdrop for all of this. Musk cofounded OpenAI in 2015, left the board in 2018, and sued Sam Altman and Greg Brockman in 2024, arguing they abandoned the company’s nonprofit mission for profit. A federal jury sided with OpenAI in May, finding Musk waited too long to sue rather than ruling on the merits of his claims. Musk said at the time he would appeal to the Ninth Circuit, calling the outcome a “calendar technicality” rather than a real judgment.
SpaceX’s interest in Cursor predates that verdict by weeks. The company first struck a deal with Cursor in April, securing an option to acquire it for $60 billion or pay $10 billion for joint development work instead. As Teslarati reported at the time, the logic was straightforward: Cursor was paying retail prices to Anthropic and OpenAI, two of its most direct competitors, every time a developer used its product, while SpaceX had idle capacity on its Colossus supercomputer, roughly the equivalent of a million Nvidia H100 GPUs, that Cursor could use to train its own models instead. SpaceX exercised the option in June, days after its own IPO, and the deal closed in mid-August.
Once it closed, Musk moved fast. On an all-hands call with more than 1,000 Cursor employees, he reportedly told staff that SpaceXAI’s Grok was playing catchup in the AI race, unlike Tesla and SpaceX in their own markets, and singled out Anthropic as the company to catch. Cursor CEO Michael Truell now reports directly to Musk inside SpaceXAI.
Losing OpenAI’s models leaves Cursor leaning harder on Anthropic’s Claude, which has its own compute agreement with SpaceX, and on Cursor’s in-house Composer model, the one SpaceX’s compute was supposed to accelerate in the first place. OpenAI framed the November deadline as maximum notice under its contract, and said it wants to “go above and beyond” to help developers through the transition. Whether Anthropic makes the same call is now the open question in AI coding.
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Tesla Theater might be getting plenty more streaming platforms
The in-car Tesla Theater is among the most unique features available within the cars. When charging, parked, camping, or just hanging out, vehicle occupants can access a variety of streaming platforms on the large center screen, helping keep them entertained during downtime.
However, the Theater might be getting plenty more streaming platforms, something that owners have requested for some time.
Tesla owners recently discovered that visiting Apple TV in the vehicle browser can launch a fullscreen interface that looks and behaves like a dedicated application rather than an ordinary webpage:
Today I learned that if you go to Apple TV in the Tesla browser, it will open up an actual Apple TV app, fully functional. Not just the site.
Apparently there are more apps than just the few that show on the apps page. pic.twitter.com/os1Ypfm4JR
— Jason W (@jmwilt21) August 20, 2026
The experience drops the usual address bar and browser chrome, presenting catalogs, continue watching rows, and playback controls in the same window Tesla Theater already uses for its listed services. Independent testers soon found similar treatment for HBO Max, Paramount+, Peacock, Disney+, and Prime Video when those sites are opened from the car browser.
This shift is a plausible early signal that Tesla is widening Theater support without a formal software note. Theater has long been a set of web views rather than native applications, so recognizing extra domains and stripping the browser frame is a small server-side change that can expand the catalog quickly.
Owners still lack permanent Theater icons for the newly recognized services, and video remains limited to Park, yet the smoother launch is a meaningful step toward a broader lounge while charging.
Tesla Theater arrived with software version 10 in September 2019. The first video services were Netflix, YouTube, and Hulu, available only while parked and originally tied to WiFi. Spotify arrived in the same era as music rather than Theater video. Disney+ joined officially in July 2021 with the 2021.24 update, giving owners another major catalog on the center screen. Twitch and TikTok later appeared among the default Theater tiles, and Tesla Tutorials remained a persistent educational tile.
Not every addition stayed put. In December 2023, a Holiday software build removed the Disney+ tile for many United States owners after a public dispute involving advertising on X. Hulu stayed visible even though Disney owned it. Visiting disneyplus.com in the browser often restored the tile, which suggested the removal was a recognition list change rather than a complete block. Owners have also reported occasional blank Theater grids after updates, usually fixed by language toggles, resets, or later firmware.
Tesla axes Disney+ from vehicles with Musk-Iger rivalry, but there’s a workaround
Code archives from 2024 listed many unused source names, including Apple TV and Prime Video, that never became official icons, which now looks like groundwork for the current fullscreen browser behavior.
Now that this hint toward an expanded Theater experience has been recognized, Tesla could follow through with these additional shortcuts as a sign that more streaming platforms are available in Teslas than ever before.
News
Tesla Semi’s biggest adoptee gives an update on production timeline
Tesla recently received its largest order for the all-electric Semi from Einride, a Swedish transport service, for 500 units, a groundbreaking invoice to receive before the first deliveries begin.
Even more remarkable, Einride CEO Roozbeh Charli said in a recent interview that he expects his company to take delivery of all 500 — the entire order — before the end of 2027. He even expects to have 75 Tesla Semi units in the Einride fleet before the end of this year.
🚨 Einride CEO Roozbeh Charli on the Tesla Semi partnership:
“If we start with the Amazon announcement that we did earlier this year, that was on the back of having gone through a proving period together with them and proving out our technology. Then we took that next step in… pic.twitter.com/oazkXjwoig
— TESLARATI (@Teslarati) August 28, 2026
Charli said the Tesla partnership was part of a broader push, along with its earlier partnership with Amazon. Einride is assisting Amazon with the use of its Saga AI platform, which helps eliminate questions about budgeting and forecasting for logistics companies.
The Semi, as well as Tesla’s production and subsequent delivery of the units to Einride, will help the company “to have a good supply of vehicles that we can deploy on the [Saga AI] platform,” Charli said. “Tesla is also a relationship we’ve had for a while, and as the Tesla Semi deliveries are firming up, we decided to do a larger commitment to that and deploy that on our platform.”
In its initial announcement, Einride said it anticipated taking delivery of the trucks over the next two years, but now it appears the company is expecting all 500 units within the next 16 months.
Built at a dedicated factory in Sparks, Nevada, the Tesla Semi has been perhaps the biggest and most intensive testing process the company has ever had for a single vehicle model. For the past several years, Tesla has been working with many companies, most notably Frito-Lay and PepsiCo, to gain knowledge on the performance on regional routes.
Tesla plans to launch the Semi officially on September 24, five months after production started ramping.
Additionally, drivers have said they are happy about the Semi’s performance and that its numerous safety and productivity features have made their jobs and routes much easier.