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SpaceX destacks “420” Starship, Super Heavy pair for the third time

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Update: Shortly before SpaceX CEO Elon Musk revealed that Super Heavy booster B4 and Starship S20 are no longer assigned to the rocket’s orbital launch debut, the company ‘destacked’ the pair for the third time.

Ship 20 was removed from Booster 4 on March 19th, two days before Musk’s tweets. That’s not unusual: it was actually Ship 20’s third removal from Super Heavy. However, almost as soon as the Starship was rolled out of the way, SpaceX began making visible preparations to also remove Super Heavy B4 from Starbase’s orbital launch mount. As of March 24th, the booster has been attached to a large crane for more than a day and a newly upgraded transport stand has been rolled into place beside the launch mount. It’s somewhat odd that the booster hasn’t already been removed but that step could happen at almost any moment, now – albeit likely in daylight.

Once both Ship 20 and Booster 4 have been removed, it’s hard to imagine that they will ever return to the orbital launch mount. In fact, at minimum, Super Heavy B4 will probably be retired almost immediately. Super Heavy B7 – a superior, refined, and upgraded prototype by almost every measure – is already almost fully assembled and could likely begin basic testing within a week or two.

SpaceX CEO Elon Musk says that Super Heavy Booster B4 and Starship S20 are no longer scheduled to support the first orbital-class test flight of the world’s largest rocket.

Rumors, signs, and reports of the significant change have been flowing among unofficial spaceflight communities for months. Booster 4 and Ship 20 were first confirmed by Elon Musk to be the pair assigned to Starship’s orbital test flight (OTF) in the summer of 2021. When the pair first rolled out to the launch pad in early August, Musk seemed confident that they could be ready for an orbital launch attempt within a month or two. The same was true in November 2021, when Musk stated that the same Starship and Super Heavy pair could be ready for their first launch as early as January or February 2022.

Musk’s latest update on Starship’s orbital test flight continues that schedule optimism but also introduces several major changes – changes that could easily take several months to fully work through.

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Crucially, Musk revealed that the first Starship to attempt an orbital-class launch will now feature upgraded Raptor V2 engines – engines that require an entirely new thrust structure design. That already all but guaranteed that B4 and S20 had been overtaken but Musk also explicitly confirmed that they would be replaced with a new pair in a later tweet.

That new pair – widely assumed to be Super Heavy B7 and Starship S24 – feature a wide range of design changes, including substantially modified header tanks, an entirely new nosecone design, new layouts for secondary systems (pressurization, avionics, heat exchangers, etc.), and more. Most importantly, their thrust structures – giant ‘pucks’ machined out of steel – have been tweaked to support new Raptor V2 engines instead of the Raptor V1 and V1.5 engines that have been installed and tested on all Starship and Super Heavy prototypes to date.

Musk believes that SpaceX will be able to build (and presumably qualify) all 39 of the Raptors Ship 24 and Booster 7 will need before the end of April and fully install them – as well as all the heat shield components that must be fitted around them – by the end of May 2022. It’s unclear if the SpaceX CEO is accounting for the extensive proof testing Ship 24 and Booster 7 will likely need to complete before being qualified for flight, including cryogenic proof tests, wet dress rehearsals, and at least a few static fire tests.

In fact, SpaceX has only performed a single three-engine static fire test with a fully outdated Super Heavy prototype. Before the company is confident in its booster design, it’s practically a certainty that one or more prototypes will be put through a lengthy test campaign that gradually evolves from igniting a few engines to igniting all 29 or 33 Raptors. That may actually be one of the reasons SpaceX appears to be retiring Booster 4 without a single static fire or flight test – performing all the requisite work may have ultimately been perceived as a dead-end when every future Starship and Super Heavy prototype will feature a heavily redesigned engine.

This is to say that much like Musk’s last few Starship OTF schedule estimates, May 2022 also appears to be extremely optimistic. Booster 7 could potentially be ready for cryogenic proof testing any day now but Ship 24 is still in five large pieces and probably at least a month from any form of test readiness. Still, there are some reasons for optimism. If Booster 7 actually does start basic proof testing this month or early next without waiting for its Raptor engines or for heat shield installation, SpaceX could theoretically complete cryoproofing, begin installing one or a few new Raptors at a time, and iteratively progress from static firing a few to all 33 engines as the engines are arriving at Starbase.

At a minimum, even if that razor-sharp test schedule isn’t possible, Booster 7 would at least have a month or so of extra testing over Ship 24, minimizing the disproportionate amount of testing each prototype will likely need to be qualified for flight. Unlike Booster 4, Ship 20 has completed several static fires and cryoproofs without any apparent issue.

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For now, SpaceX continues to prepare Ship 24 sections for stacking and appears to be buttoning up Booster 7, which could easily be ready to roll out for basic testing within a few weeks – and maybe sooner.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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