News
SpaceX customer reaffirms third Falcon Heavy mission’s Q2 2019 launch target
Taiwan’s National Space Organization (NSO) has reaffirmed a Q2 2019 launch target for SpaceX’s third-ever Falcon Heavy mission, a US Air Force-sponsored test launch opportunity known as Space Test Program 2 (STP-2).
Set to host approximately two dozen customer spacecraft, one of the largest and most monetarily significant copassengers riding on STP-2 is Formosat-7, a six-satellite Earth sensing constellation built with the cooperation of Taiwan’s NSO and the United States’ NOAA (National Oceanic and Atmospheric Administration) for around $105M. If successfully launched, Formosat-7 will dramatically expand Taiwan’s domestic Earth observation and weather forecasting capabilities, important for a nation at high risk of typhoons and flooding rains.
Formosat-7, the latest generation of the series, is jointly developed by #Taiwan’s National Space Organization and the #US National Oceanic and Atmospheric Administration following an agreement signed in 2010. https://t.co/7hj2ijFutZ
— Asia Times (@asiatimesonline) January 7, 2019
Although Taiwan officials were unable to offer a target more specific than Q2 2019 (April to June), it’s understood by way of NASA comments and sources inside SpaceX that STP-2’s tentative launch target currently stands in April. For a number of reasons, chances are high that that ambitious launch target will slip into May or June. Notably, the simple fact that Falcon Heavy’s next two launches (Arabsat 6A and STP-2) are scheduled within just a few months of each other almost singlehandedly wipes out any possibility that both Heavy launches will feature all-new side and center boosters, strongly implying that whichever mission flies second will be launching on three flight-proven boosters.

To further ramp up the difficulty (and improbability), those three flight-proven Block 5 boosters would have to launch as an integrated Falcon Heavy, safely land (two by landing zone, one by drone ship), be transported to SpaceX facilities, and finally be refurbished and reintegrated for their second launch in no more than 30 to 120 days from start to finish. SpaceX’s record for Falcon 9 booster turnaround (the time between two launches) currently stands at 72 days for Block 4 hardware and 74 days for Block 5, meaning that the company could effectively need to simultaneously break its booster turnaround record three times in order to preserve a number of possible launch dates for both missions.
Look who was waving at passing planes over McGregor today!
A Falcon Heavy side booster on the McGregor test stand for a static fire test. pic.twitter.com/S7af6b0gHk
— NSF – NASASpaceflight.com (@NASASpaceflight) November 18, 2018
If it turns out the USAF is actually unwilling to fly its first Falcon Heavy mission on all flight-proven boosters (a strong possibility) or that that has never been the plan, STP-2’s claimed Q2 2019 target would likely have to slip several months into 2019. This would afford SpaceX more time and resources to build an extra three new Falcon Heavy boosters (two sides, one center), each of which requires a bare minimum of several weeks of dedicated production time and months of lead time (at least for the center core), all while preventing or significantly slowing the completed production of other new Falcon boosters.
The exact state of SpaceX’s Falcon 9 and Heavy production is currently unknown, with indications that the company might be building or have already finished core number B1055 or higher, but it’s safe to say that there is not exactly a lot of slack in the production lines in the first half of 2019. Most important, SpaceX likely needs to begin production of the human-rated Falcon 9 boosters that will ultimately launch the company’s first two crewed Crew Dragons as early as June and August, respectively.
- Falcon Heavy is seen here lifting off during its spectacular launch debut. (SpaceX)
- LZ-1 and LZ-2, circa February 2018. (SpaceX)
- A Falcon Heavy side booster was spotted eastbound in Arizona on November 10th. (Reddit – beast-sam)
- The second Falcon Heavy booster in four weeks was spotted Eastbound in Arizona by SpaceX Facebook group member Eric Schmidt on Dec. 3. (Eric Schmidt – Facebook)
- The second (and third) flight of Falcon Heavy is even closer to reality as a new side booster heads to Florida after finishing static fire tests in Texas. (Reddit /u/e32revelry)
- The next Falcon Heavy’s first side booster delivery was caught by several onlookers around December 21. (Instagram)
If the first Falcon 9 set to launch an uncrewed Crew Dragon (B1051) is anything to go off of, each human-rated Falcon 9 is put through an exceptionally time-consuming and strenuous range of tests to satisfy NASA’s requirements, requiring a considerable amount of extra resources (infrastructure, staff, time) to be produced and readied for launch. B1051 likely spent 3+ months in McGregor, Texas performing checks and one or several static fire tests, whereas a more normal Falcon booster typically spends no more than 3-6 weeks at SpaceX’s test facilities before shipping to its launch pad.
Ultimately, time will tell which hurdles the company’s executives (and hopefully engineers) have selected for its next two Falcon Heavy launches: an extraordinary feat of Falcon reusability or a Tesla-reminiscent period of Falcon production hell?
For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.





