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SpaceX targeting three launches from three pads in 31 hours

(SpaceX/SpaceX/Richard Angle)

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Update: SpaceX says it and NASA are moving forward with plans to launch a Crew Dragon carrying US, Japanese, and Russian astronauts as early as noon EDT (16:00 UTC) on Wednesday, October 5th.

Concurring with a statement made on October 3rd, SpaceX has also called off a planned October 4th launch of its Starlink 4-29 mission. However, the company has delayed Starlink 4-29 just 24 hours and says that Falcon 9 will launch the latest batch of internet satellites out of California no earlier than (NET) 4:10 pm PDT (23:10 UTC) on October 5th. Intelsat has also confirmed that its Galaxy 33 and Galaxy 34 geostationary communications satellites are scheduled to launch on a Falcon 9 rocket as early as 7:07 pm EDT (23:07 UTC) on October 6th, leaving SpaceX on track to launch three Falcon 9 rockets from three launch pads in 31 hours.

The company achieved a similar feat earlier this year when it launched three Falcon 9 rockets in 36 hours. Three launches in 31 hours would break that record.

SpaceX is on the cusp of launching three Falcon 9 rockets in a handful of days. Minor issues with two of the three missions, however, have complicated the already hard process of coordinating so many launches at the same time.

For many reasons, rocket launches are an inherently difficult thing to schedule, and that difficulty only gets magnified when attempting to launch rockets as quickly as possible for customers with very different needs while using a fixed number of launch pads. SpaceX’s upcoming series of launches demonstrates the slippery nature of high-cadence rocket launch scheduling better than most.

Last month, SpaceX ran into issues (mainly bad weather) that delayed its Starlink 4-34, 4-35, and 4-36 missions by varying degrees. Before those delays, SpaceX had intended to break its LC-40 pad turnaround record with Starlink 4-35 and then repeat the feat with Starlink 4-36, but that opportunity closed when Starlink 4-34’s several weather delays pushed Starlink 4-35 from September 19th to the 24th and raised the risk of the next launch, Starlink 4-36, interfering with customer missions planned in the first half of October.

That burst of customer missions, all of which take priority over SpaceX’s own Starlink missions, meant that a few-day delay for a mission two launches prior ultimately pushed Starlink 4-36 from the end of September to no earlier than October 20th. It will launch out of Cape Canaveral Space Force Station’s (CCSFS) LC-40, the same pad that launched Starlink 4-35 on September 24th and will launch Intelsat’s Galaxy 33 and 34 satellites no earlier than (NET) October 6th and Eutelsat’s Hotbird 13F satellite NET October 13th. All four launches (including Starlink 4-36) are thus contingent upon each other, so a delay with one mission would likely delay each subsequent mission to leave enough time for pad turnaround and rocket processing.

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DateMissionRocketLocationPad
10/04/22Starlink 4-29Falcon 9CaliforniaVSFB SLC-4E
10/04/22SES-20/21Atlas VFloridaCCSFS LC-41
10/05/22Crew-5Falcon 9FloridaKSC LC-39A
10/06/22Galaxy 33/34Falcon 9FloridaCCSFS LC-40
10/13/22Hotbird 13FFalcon 9FloridaCCSFS LC-40
10/20/22Starlink 4-36Falcon 9FloridaCCSFS LC-40
The near-term US launch schedule.

SpaceX isn’t the only company that launches out of Cape Canaveral, Florida. Originally scheduled in late September, the United Launch Alliance’s (ULA) Atlas V launch of the SES-20 and SES-21 geostationary communication satellites was delayed by the same weather system that indirectly hampered Starlink 4-35 and 4-36. That mission is now set to launch NET 5:36 pm EDT (21:36 UTC) on October 4th.

Up first, however, is SpaceX’s Starlink 4-29 mission out of California’s Vandenberg Space Force Base (VSFB). Delayed to October 4th hours before its October 3rd target, the new schedule will give SpaceX “more time for pre-launch checkouts,” Falcon 9 will now lift off as early as 4:48 pm PDT (23:48 UTC), a little over two hours after Atlas V. However, making the whole situation even more interlinked, SpaceX says it will stand down from its October 4th Starlink launch attempt if its next Florida mission – Crew Dragon’s fifth operational NASA astronaut launch – remains on track for its current noon EDT (16:00 UTC), October 5th launch target.

In an October 3rd briefing following a mostly clean launch readiness review (LRR), NASA and SpaceX officials revealed that three new minor issues – “not showstoppers” – had appeared after a busy period of ground testing. An otherwise successful astronaut dry dress rehearsal and a subsequent wet dress rehearsal and static fire uncovered a possible fire extinguisher leak in the Dragon spacecraft and a minor issue with one of the Falcon 9 rocket booster’s nine Merlin 1D engines. A communications issue was also discovered on the SpaceX drone ship Crew-5’s rocket booster is meant to land on in the Atlantic Ocean.

SpaceX and NASA officials weren’t especially worried about the issues and were confident they would be resolved in time for an October 5th launch. If they aren’t and Crew-5 slips to October 6th, SpaceX should be able to launch Starlink 4-29 on October 4th, but then it’s unclear if the company will also be able to launch Intelsat’s Galaxy 33 and Galaxy 34 geostationary communications satellites on the same day as Crew-5. Galaxy 33/34 is scheduled to launch NET 7:07 pm EDT on October 6th, likely ~6 hours after Crew-5’s own October 6th launch window.

If Crew-5 slips and Galaxy 33/34 can’t launch on the same day, it would likely delay both Hotbird 13F and Starlink 4-36. It’s also unclear if Starlink 4-29 can launch on the same day as Crew-5 if it flies after Dragon. Either way, SpaceX could potentially end up launching Crew-5, Galaxy 33/34, and Starlink 4-29 on October 5th and 6th – potentially less than a day and a half apart.

As SpaceX continues to push the limits of what is possible with its existing Falcon launch and landing infrastructure, chaotic scheduling situations like this, where small issues impact large strings of launches, will become the norm instead of the exception

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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Elon Musk reveals SpaceX performed secret Starship test on Flight 13

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Credit: SpaceX

SpaceX performed a secret test on a specific portion of Starship with its recent 13th test flight last week, CEO Elon Musk revealed.

Starship’s 13th test flight took place last Friday, and in many aspects, it was one of the most overwhelmingly successful launches in the project’s history.

All of the mission objectives were met without incident, both the Super Heavy Booster and Ship managed to perform safe splashdowns in the Gulf of America and the Indian Ocean, respectively, and the deployment of Starlink satellites came and went without any complications.

However, there was more on the agenda for SpaceX with Flight 13. Musk revealed an internal test of the ship’s heat shield tiles, as the space exploration company wanted to push them to the limits after previous issues.

Many noticed that Starship’s initial launch seemed to be more accelerated than normal, and that was not a mistake. Musk revealed that SpaceX decided to give Flight 13 an intentionally aggressive acceleration rate in an effort to test how well the tiles would remain attached to the ship:

SpaceX had issues with some of the heat shield tiles remaining attached early on in the Starship program. The first six test flights presented some kind of anomaly with them, so the company’s big focus with them was to figure out a way to keep them intact through the duration of the flight.

Things truly improved as Flight 10 showed that ceramic tiles generally stayed attached to the ship far better due to refined attachment, as SpaceX utilized pins instead of adhesives. Flights 10 through 13 truly showed some clear progress with the heat shield tiles, and this latest test seems to be where some real progress was noticed, especially by Musk.

The 13th Starship launch last Friday was the second with Starship V3, SpaceX’s latest and greatest iteration of the spacecraft. Goals and ambitions are getting even grander as the project continues to progress. Musk has already hinted that SpaceX will likely try to catch Starship with Flight 14.

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