News
NASA says SLS Moon rocket is ‘go’ for launch debut
After rolling the vehicle to its Kenndy Space Center, Florida launch pad two days early for what is hoped to be the third and final time, NASA says that the first Space Launch System (SLS) Moon rocket is ready to take flight.
The Artemis I mission’s SLS reached Launch Complex 39B on August 17th after a 10-hour, 4-mile trip from KSC’s iconic Vehicle Assembly Building (VAB). NASA and its contractors spent the five subsequent days connecting the rocket to the pad and preparing both for flight – a process that will continue up until the moment the pad is cleared around a day or two prior to launch. On August 22nd, SLS and Orion program leaders completed a surprisingly clean Flight Readiness Review (FRR) for Artemis I, confirming that all related hardware, software, systems, and teams are (or will soon be) ready to launch.
Barring surprises, SLS remains on track to attempt its first launch and send an Orion spacecraft to the Moon no earlier than (NET) 8:33 am EDT (12:33 UTC) on Monday, August 29th.

Jim Free, Associate Administrator of NASA’s Exploration Systems Development division, reported that the SLS Artemis I FRR was completed with no exceptions, no additional actions required, and no dissenting opinions about the rocket’s readiness. Given just how rocky all aspects of SLS development have been, an almost perfectly clean review was not exactly expected, but it bodes well for a launch attempt during the first available window. Some work still needs to be completed, however, including at least one test that could not be completed during past test campaigns.
The rocket and pad’s behavior during two recent wet dress rehearsal (WDR) test campaigns in April and June also suggest that it could take NASA a few tries before SLS actually lifts off. There’s also a nonzero chance that minor to moderate problems could arise before liftoff, potentially requiring NASA to roll the rocket back to the VAB for a third time for repairs or longer-term troubleshooting. Thankfully, NASA officials were unusually candid in a post-FRR press conference and acknowledged many of those realities, noting that the first SLS launch could require multiple attempts.
Free even issued a statement on Twitter that almost directly acknowledged the possibility that Artemis I could end badly. While he avoided actually stating as much, the assistant administrator noted that “things may not go to plan” over the course of the mission. SLS will be the first rocket in history to attempt to send a payload to the Moon on its launch debut. Prior to attempting to enter orbit around the Moon and safely return to Earth, the Orion capsule will have only completed one suborbital test flight, and its propellant and propulsion section (service module) will have never flown.
With any luck, the rocket will make it through preflight operations without a major hitch and launch on the first try on August 29th. If not, NASA has backup opportunities on September 2nd and 5th. If all goes to plan, Artemis I will last approximately 42 days from liftoff to Orion capsule splashdown. The SLS rocket’s job will be complete around three hours after liftoff, leaving Orion to enter orbit around the Moon and eventually return to Earth.


Strangely, NASA is sending Orion to a lunar orbit different than the one the spacecraft will regularly visit with astronauts on operational missions, which are scheduled to begin with Artemis III as early as 2025. The Artemis I spacecraft also lacks a docking port and life support systems, and SLS will launch with an inert launch abort system (LAS), further weakening the test flight’s overall relevance for crewed missions.
No matter the outcome, NASA is poised to gather a massive amount of data about the performance of SLS and Orion over the course of Artemis I. In a best-case scenario, only minor tweaks will be required and Artemis II – a less complex crewed test flight including a free-return trip around the Moon – will remain on track to launch sometime in 2024.



News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.