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NASA says SLS Moon rocket is ‘go’ for launch debut

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After rolling the vehicle to its Kenndy Space Center, Florida launch pad two days early for what is hoped to be the third and final time, NASA says that the first Space Launch System (SLS) Moon rocket is ready to take flight.

The Artemis I mission’s SLS reached Launch Complex 39B on August 17th after a 10-hour, 4-mile trip from KSC’s iconic Vehicle Assembly Building (VAB). NASA and its contractors spent the five subsequent days connecting the rocket to the pad and preparing both for flight – a process that will continue up until the moment the pad is cleared around a day or two prior to launch. On August 22nd, SLS and Orion program leaders completed a surprisingly clean Flight Readiness Review (FRR) for Artemis I, confirming that all related hardware, software, systems, and teams are (or will soon be) ready to launch.

Barring surprises, SLS remains on track to attempt its first launch and send an Orion spacecraft to the Moon no earlier than (NET) 8:33 am EDT (12:33 UTC) on Monday, August 29th.

The sun rises on NASA’s first SLS rocket, August 19th. (Richard Angle)

Jim Free, Associate Administrator of NASA’s Exploration Systems Development division, reported that the SLS Artemis I FRR was completed with no exceptions, no additional actions required, and no dissenting opinions about the rocket’s readiness. Given just how rocky all aspects of SLS development have been, an almost perfectly clean review was not exactly expected, but it bodes well for a launch attempt during the first available window. Some work still needs to be completed, however, including at least one test that could not be completed during past test campaigns.

The rocket and pad’s behavior during two recent wet dress rehearsal (WDR) test campaigns in April and June also suggest that it could take NASA a few tries before SLS actually lifts off. There’s also a nonzero chance that minor to moderate problems could arise before liftoff, potentially requiring NASA to roll the rocket back to the VAB for a third time for repairs or longer-term troubleshooting. Thankfully, NASA officials were unusually candid in a post-FRR press conference and acknowledged many of those realities, noting that the first SLS launch could require multiple attempts.

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Free even issued a statement on Twitter that almost directly acknowledged the possibility that Artemis I could end badly. While he avoided actually stating as much, the assistant administrator noted that “things may not go to plan” over the course of the mission. SLS will be the first rocket in history to attempt to send a payload to the Moon on its launch debut. Prior to attempting to enter orbit around the Moon and safely return to Earth, the Orion capsule will have only completed one suborbital test flight, and its propellant and propulsion section (service module) will have never flown.

With any luck, the rocket will make it through preflight operations without a major hitch and launch on the first try on August 29th. If not, NASA has backup opportunities on September 2nd and 5th. If all goes to plan, Artemis I will last approximately 42 days from liftoff to Orion capsule splashdown. The SLS rocket’s job will be complete around three hours after liftoff, leaving Orion to enter orbit around the Moon and eventually return to Earth.

During Artemis I, Orion will attempt to enter a distant retrograde orbit (DRO) around the Moon, an orbit that will never be used again. The orbit NASA actually intends to use after Artemis II is called a near-rectilinear halo orbit (NRHO) and is quite different.

Strangely, NASA is sending Orion to a lunar orbit different than the one the spacecraft will regularly visit with astronauts on operational missions, which are scheduled to begin with Artemis III as early as 2025. The Artemis I spacecraft also lacks a docking port and life support systems, and SLS will launch with an inert launch abort system (LAS), further weakening the test flight’s overall relevance for crewed missions.

No matter the outcome, NASA is poised to gather a massive amount of data about the performance of SLS and Orion over the course of Artemis I. In a best-case scenario, only minor tweaks will be required and Artemis II – a less complex crewed test flight including a free-return trip around the Moon – will remain on track to launch sometime in 2024.

(Richard Angle)
(Richard Angle)
(Richard Angle)

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Hardware 3 owners could be made whole this month

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Credit: Tesla Asia/Twitter

Tesla Hardware 3 owners are set to get a new Full Self-Driving version this month as the company plans to release what it is referring to as v14 Lite.

The rollout is not yet confirmed for June, but Tesla executives have stated on several occasions that this more refined FSD iteration will work with their cars and increase its capabilities.

This comes after Tesla admitted during its last Earnings Call that these Hardware 3 vehicles would not be able to achieve Full Self-Driving, something that they did not know when they bought these cars. We regularly receive messages from Hardware 3 owners asking when v14 Lite will come out, what they should expect, and whether it is worth it to upgrade the self-driving computer or buy a new car altogether.

It is hard not to feel for them; Tesla CEO Elon Musk said at the company’s 2019 Autonomy Day that all vehicles produced at the time, including Hardware 3 cars, had “all the hardware necessary, compute and otherwise, for Full Self-Driving.”

Musk also said in March of that year that, “Anyone who purchased Full Self-Driving will get FSD computer upgrade for free.”

However, during the Q1 2026 Earnings Call, Musk admitted that Hardware 3 vehicles would not be capable of FSD, as “It has only 1/8th the memory bandwidth of Hardware 4, and memory bandwidth is one of the key elements needed for unsupervised FSD.”

Tesla has made some effort to remedy these Hardware 3 owners by offering:

  • Discounted trade-ins toward AI4 cars
  • Hardware retrofits, which would replace the self-driving computer and upgrade all cameras
  • Full Self-Driving v14 Lite

The issue is that many of these owners were led to believe their cars would be capable of unsupervised self-driving. Now, they’re left scrambling for options, and while there are several, they will all require more money out of their pockets.

Expectations for Tesla v14 Lite for Hardware 3 Owners

The big differences between the AI4 v14 and v14 Lite for Hardware 3 owners will stem primarily from hardware constraints. Tesla developed v14 Lite with an optimized frame of mind; the v14 neural nets are toned down to run on an HW3 computer.

Tesla v14 will use the same behavior, but its limits will be hardware-related, especially given that the cameras on HW3 vehicles are lower-resolution.

Tesla reveals its plans for Hardware 3 owners who are eager for updates

This will result in potentially more edge cases due to the lower quality perception and less long-range detection, but reaction time and overall confidence should be more refined.

There should also be a handful of additional features that are available on AI4 cars, such as:

  • Starting Full Self-Driving from Park
  • Auto Shift
  • Streaks
  • Speed Profiles
  • Improved Dynamics, like Pulling Over for Emergency Vehicles

Tesla plans to release v14 Lite this month, but we are all familiar with how the company can be with timelines. Additionally, if v14 Lite has not proven to be ready for a wide release, Tesla will slam the brakes on the rollout.

We would anticipate that Tesla is testing v14 Lite internally, and likely has been for several months.

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SpaceXAI just launched into your kitchen with their new app

SpaceXAI just powered its first consumer app and it predicts what you want to buy.

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SpaceXAI just made its first move into consumer AI, and it involves your grocery cart. On June 3, 2026, Gopuff and SpaceXAI announced the launch of Go, a Grok-powered shopping assistant built directly into the Gopuff app that predicts what you need before you even start searching for it.

Gopuff is an instant delivery platform that operates more than 400 micro-fulfillment centers across the U.S., delivering everyday essentials, snacks, drinks, and household items in as little as 15 minutes. It is not a restaurant delivery app or a marketplace. It owns its inventory, controls its warehouses, and handles its own logistics, which means it has built one of the most detailed consumer behavior datasets in retail over its 13-year history.

Go combines SpaceXAI’s advanced reasoning, voice, and image generation models with Gopuff’s dataset of hundreds of millions of orders and real-time cultural signals from X to prepare a suggested cart the moment a customer opens the app. It learns each shopper’s habits and automatically builds a personalized cart based on time of day, location, order history, and real-time indicators. Returning customers can check out with a single tap.


Rather than searching for specific items, users can describe a situation like a game-day party or the desire for a healthy breakfast and Go will assemble a cart automatically. It can also predict when shoppers are running low on items like coffee or paper towels and have them packed and delivered in under 15 minutes. Grok voice integration lets users talk to the app in plain conversational language and check out completely hands-free.

Gopuff co-founder and co-CEO Yakir Gola said: “Today, we believe the greatest friction left in commerce is not delivery or instantaneous access to the essentials customers need. It’s the moment before: the thinking, the deciding, the remembering. We’re combining Gopuff’s demand intelligence with xAI’s frontier reasoning to create an everyday shopping experience that feels like a true extension of you.”

Why SpaceX just made a $60 billion bet on AI coding ahead of historic IPO

The timing carries context beyond the product launch. SpaceXAI was formed after SpaceX completed an all-stock merger with Elon Musk’s xAI earlier this year, folding one of the most advanced AI labs in the world into the same corporate structure as the company preparing what could be the largest IPO in history. SpaceXAI is dipping into consumer-focused AI just as it prepares for its public debut, and while Musk has openly discussed building an everything app, this launch uses Grok to power another company’s product rather than launching a standalone consumer platform. Every consumer-facing deployment of Grok ahead of the IPO roadshow adds tangible evidence that SpaceXAI is not just an infrastructure play but a direct competitor in the AI application layer where OpenAI and Google are already fighting for dominance.

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Tesla adds new Supercharger feature for a better idea of what to expect

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Credit: Tesla

Tesla has introduced an enhanced visualization in its Supercharger navigation system, building directly on the Site Maps feature rolled out a few months ago.

This latest software update adds detailed 3D icons that represent specific vehicle models parked at charging stalls, offering drivers a more precise view of site occupancy and layout.

The Site Maps debuted in Tesla’s 2025 Holiday Update, providing 3D overviews of select Supercharger locations with real-time stall availability.

Tesla supplements Holiday Update by sneaking in new Full Self-Driving version

Drivers could see which spots were open, occupied, or out of service when navigating to supported stations.

Now, the system takes this capability further by rendering accurate representations of Tesla vehicles, including distinctions between models such as the Model 3, Model Y, Model S, Model X, and Cybertruck. These icons appear as lifelike 3D renderings, complete with recognizable shapes and proportions that match the actual cars charging at the site:

This refinement improves the user experience during road trips and daily charging stops. As drivers approach a Supercharger, the navigation display now shows not just generic occupied markers but identifiable vehicle types plugged into each stall.

Blue indicators highlight active charging sessions, while other visual cues denote availability or maintenance status. The feature integrates seamlessly with the existing map interface, allowing quick assessment of the best available spot based on vehicle size and positioning.

Tesla continues to expand the availability of these detailed Site Maps across its global network. Initially piloted at a limited number of locations, the rollout has progressed steadily, with more stations gaining support in recent software versions.

Owners benefit from better planning, as the system helps identify compatible stalls and reduces uncertainty upon arrival. The update reflects Tesla’s ongoing commitment to refining its navigation and charging ecosystem through iterative software improvements.

In addition to model-specific icons, the enhanced maps maintain all prior functionalities, such as integration with nearby amenities and energy usage predictions. This ensures a comprehensive tool for efficient Supercharging.

As Tesla’s fleet grows and the network scales, such features play a key role in optimizing the overall ownership experience. Future updates may extend similar visualizations to additional sites and incorporate even more data points for drivers.

With this piggyback enhancement, Tesla demonstrates how small but thoughtful additions can elevate an already useful tool, making Supercharger visits smoother and more informed for its customers. The company is expected to broaden the feature’s reach in upcoming releases, further solidifying its leadership in EV charging infrastructure.

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