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Rocket Lab’s NASA Moon launch to kick off new era of ultra-cheap deep space exploration

Photon separates from Electron's second stage and begins burning to escape Earth's gravity well. (Rocket Lab)

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Rocket Lab will soon take its tiny Electron rocket further than any similarly-sized vehicle before it, sending a NASA satellite to the Moon and potentially kicking off a new era of unprecedentedly cheap space exploration.

On February 14th, the world-leading small satellite launch company announced – alongside NASA – that the space agency had awarded it a $9.95 million launch contract worth $9.95 million to send the $13.7 million Cislunar Autonomous Positioning System Technology Operations and Navigation Experiment (CAPSTONE) CubeSat to lunar orbit. In other words, NASA has contracted a full-up scientific mission to the Moon for less than $25M total – almost unfathomably cheap compared to all interplanetary exploration performed in the last half-century.

The mission announcement comes just four months after Rocket Lab announced at the International Astronautical Congress in Washington D.C., that it would utilize its small two-stage rocket, Electron, and proprietary satellite bus platform, Photon, to support lunar orbit missions. It also occurs just two months after the official opening of Rocket Lab’s Launch Complex 2 located in Wallops, Virginia – a dedicated facility to specifically service NASA and the US government launch contracts.

According to Ana Rivera, LSP program integration manager for CAPSTONE, the launch will be Rocket Lab’s “inaugural NASA launch from their new launch site at the Mid-Atlantic Regional Spaceport in Virginia” and is expected to occur in the early part of 2021.

With a small extra fuel tank attached to its nose, Photon burns its small engine to send CAPSTONE on its way to the Moon. (Rocket Lab)

NASA’s CAPSTONE is a tiny spacecraft weighing around 55 lb (25 kg) – small enough for an equally tiny rocket to send it on an improbable journey. Rocket Lab’s two-stage Electron rocket will begin by launching CAPSTONE to LEO, where NASA says Photon – a Rocket Lab-built kick stage and satellite bus – will send CAPSTONE on its way to the Moon. CAPSTONE will then use its own propulsion system to enter a “Near Rectilinear Halo Orbit” (NRHO) around the Moon.

It is important to note that, under its own propulsion, CAPSTONE is expected to take nearly three months to reach its intended orbit around the moon. However, the CAPSTONE mission is an imperative one that could lead to better understandings about the journey to the moon and “can reduce navigation uncertainties ahead of our future missions using the same lunar orbit” according to Marshall Smith, director of human lunar exploration programs at NASA Headquarters.

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https://twitter.com/RocketLab/status/1186725033344983040

Rocket Lab founder and CEO Peter Beck stated that Rocket Lab is “able to provide NASA with complete control over every aspect of launch and mission design for CAPSTONE, something typically only available to much larger spacecraft on larger launch vehicles. In the same way (Rocket Lab) opened access to low Earth orbit for small satellites, we’re proud to be bringing the Moon within reach to enable research and exploration.”

Photon – the all-in-one experience

Photon is a satellite bus platform designed with interplanetary delivery and deep space communication in mind. The small, but mighty, launch-to-orbit bus features downlink communication capability, radiation-tolerant avionics, and higher power generation. Photon is also able to precisely deploy multiple small payloads into various orbits enabling multiple mission launches supported by Rocket Lab’s proprietary Curie propulsion system.

In the era of NASA’s Artemis initiative to return astronauts to the moon, Beck explains that “small satellites will play a crucial role in science and exploration, as well as providing communications and navigation infrastructure to support returning humans to the Moon.” In this sense, small satellites will serve as pathfinders and build the necessary infrastructure prior to the arrival of more robust hardware such as NASA’s lunar spaceship Gateway and eventually human space travelers.

The Rocket Lab in-house designed and manufactured a small satellite platform – Photon. (Rocket Lab)

To date, Rocket Lab has successfully launched 11 missions and 48 satellites to low-Earth orbit. Eventually, Rocket Lab intends to use a recoverable and reusable Electron to loft Photon on interplanetary missions to lunar fly-by orbits, Near Rectilinear Halo Orbit (NRHO), and low-Lunar Orbit by the end of 2020. The two most recent missions – Running Out Of Fingers and Birds of a Feather – featured an upgraded first-stage of Electron that survived re-entry in one piece. This will hopefully lead to a fully recoverable first-stage rivaling the current recovery efforts of SpaceX with its first stage of the Falcon 9 boosters.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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