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SpaceX beats Falcon 9 recovery records after company’s heaviest launch ever
Completed on May 30th, SpaceX’s latest Falcon 9 booster recovery smashed several internal speed records, unofficially cataloged over the years by watchful fans.
In short, as the company’s experienced recovery technicians continue to gain experience and grow familiar with Falcon 9 Block 5, the length of booster recoveries have consistently decreased in the 12 months since Block 5’s launch debut. Already, the efficiency of recovery processing has gotten to the point that – once SpaceX optimizes Block 5’s design for refurbishment-free reuse – there should be no logistical reason the company can’t fly the same booster twice in ~24-48 hours.
The road to rapid reusability
Rarely will it make headlines, but the fact remains that SpaceX’s ultimate goal is not just to reuse Falcon 9 (and other) boosters, but to do so with a level of routine efficiency approaching that of modern passenger aircraft. It’s reasonable to assume that chemical rockets might never reach those capabilities, but they may certainly be able to improve enough to radically change the relationship between humans and spaceflight.
Along that line of thinking, SpaceX CEO Elon Musk decided years ago that an excellent representative goal for Falcon 9 would be to launch the same booster twice in 24 hours. In the last year or so, that largely arbitrary target has changed a bit and is now believed to be a bit wider, aiming for booster reuse within a few days of recovery. This is a pragmatic adjustment more than a technical criticism of Falcon 9.
In general, Falcon 9 simply doesn’t have the performance necessary for routine reusability timelines measured in hours. The majority of SpaceX launches need enough of Falcon 9’s performance to necessitate recovery aboard one of SpaceX’s two drone ships, typically stationed at least a 200-300 km (100-200 mi) offshore. That fact alone almost single-handedly kills any chance of sub-24-hour booster reuse, given that the process of towing the booster-carrying drone ship back to port happens at a max speed of ~10 mph (15 km/h). Just gaining permission to enter the port itself often involves waits of 6+ hours a few miles offshore.
Low orbit, low mass Falcon 9 missions are much more promising for extremely rapid reusability, given that both of SpaceX’s West and East coast landing zones are located just a few miles (or less than 1500 feet, in the case of LZ-4) from their corresponding launch pads and processing facilities. However, these missions are quite rare, while SpaceX’s own low Earth orbit (LEO) Starlink launches will likely involve payloads so heavy that long-distance drone ship recoveries will be necessary.


Finally, there are Falcon Heavy launches, most of which will allow for both side boosters to return to the Florida coast for landings at LZ-1/LZ-2. However, these pose their own barriers to rapid reuse, mainly due to the fact that side boosters – while technically just Falcon 9 boosters – would need major changes to support a single-stack Falcon 9 launch. Falcon Heavy launches simply aren’t going to happen back-to-back over a period of 24-48 hours, so that option is also out of the question.
This means that SpaceX’s only real option for practical rapid reuse is to instead focus on something closer to a weekly launch capability for Block 5 boosters, meaning that the same booster would be able to launch, land, return to shore, and prepare for the next launch in the same week. Even then, launch site readiness may still stand in the way of truly radical improvements in booster reuse and launch frequency. After each launch, SpaceX’s pads and transporter/erectors take a significant beating, requiring routine repairs and maintenance before returning to flight-readiness. Barring major improvements, SpaceX has demonstrated minimum launch-to-launch times of roughly 10 days, and cutting that figure by 50-90% will be a major challenge for a rocket as powerful as Falcon 9.
B1049 takes a step forward
Despite the many logistical reasons that Falcon 9 will likely never lend itself to routine ~24-hour reusability, having that latent capability would still mean that the hardware is advanced enough to offer that efficiency. Even if SpaceX can’t literally fly each booster at its operational capacity, nearly refurbishment-free reflights will still translate into dramatically lower launch costs. Modern civilian aircraft need not fly every second of every day to still be affordable to operate (excluding amortization costs).
Ultimately, SpaceX has been taking small steps in that direction ever since the company began recovering (and reusing) Falcon 9 boosters. Falcon 9 B1049’s third recovery has been one of the best (and most record-breaking) steps yet, but those records were only just broken The most significant statistic to come out of the post-Starlink v0.9 recovery is that B1049.3 took less than 30 hours to go from docking in port to being horizontal on a SpaceX booster transporter. The previous record-holder was Falcon 9 B1046.2, requiring approximately 40 hours for the same feat. B1049.3 also holds the record for fastest recovery overall – just 48 hours from docking to being transported to a SpaceX hangar – but only beat B1051 by about half an hour. In general, Falcon 9 Block 5 has been privy to consistently quick recovery operations and B1049 is just the latest in a long line of reusable SpaceX rockets.



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OpenAI cites distrust of SpaceX in decision to drop Cursor partnership
OpenAI will cut SpaceX-owned Cursor’s model access in November, citing Musk’s history of broken contracts.
OpenAI, the company behind ChatGPT, announced late Friday that it is ending its partnership with Cursor, cutting off the coding tool’s access to its models on November 12. The move comes two weeks after SpaceX completed its $60 billion acquisition of Cursor’s parent company, Anysphere, folding the popular AI coding assistant into Elon Musk’s growing SpaceXAI division.
In a post on its website, OpenAI said the decision came down to trust, not technology. “We cannot be confident that SpaceX will use our technology within our terms of service, based on our experience with Elon Musk’s companies violating contracts,” the company wrote. OpenAI pointed to two specific incidents: X, now part of SpaceX, allegedly breaking the terms of an existing OpenAI contract after Musk bought Twitter.
That lawsuit is the backdrop for all of this. Musk cofounded OpenAI in 2015, left the board in 2018, and sued Sam Altman and Greg Brockman in 2024, arguing they abandoned the company’s nonprofit mission for profit. A federal jury sided with OpenAI in May, finding Musk waited too long to sue rather than ruling on the merits of his claims. Musk said at the time he would appeal to the Ninth Circuit, calling the outcome a “calendar technicality” rather than a real judgment.
SpaceX’s interest in Cursor predates that verdict by weeks. The company first struck a deal with Cursor in April, securing an option to acquire it for $60 billion or pay $10 billion for joint development work instead. As Teslarati reported at the time, the logic was straightforward: Cursor was paying retail prices to Anthropic and OpenAI, two of its most direct competitors, every time a developer used its product, while SpaceX had idle capacity on its Colossus supercomputer, roughly the equivalent of a million Nvidia H100 GPUs, that Cursor could use to train its own models instead. SpaceX exercised the option in June, days after its own IPO, and the deal closed in mid-August.
Once it closed, Musk moved fast. On an all-hands call with more than 1,000 Cursor employees, he reportedly told staff that SpaceXAI’s Grok was playing catchup in the AI race, unlike Tesla and SpaceX in their own markets, and singled out Anthropic as the company to catch. Cursor CEO Michael Truell now reports directly to Musk inside SpaceXAI.
Losing OpenAI’s models leaves Cursor leaning harder on Anthropic’s Claude, which has its own compute agreement with SpaceX, and on Cursor’s in-house Composer model, the one SpaceX’s compute was supposed to accelerate in the first place. OpenAI framed the November deadline as maximum notice under its contract, and said it wants to “go above and beyond” to help developers through the transition. Whether Anthropic makes the same call is now the open question in AI coding.
News
Tesla Theater might be getting plenty more streaming platforms
The in-car Tesla Theater is among the most unique features available within the cars. When charging, parked, camping, or just hanging out, vehicle occupants can access a variety of streaming platforms on the large center screen, helping keep them entertained during downtime.
However, the Theater might be getting plenty more streaming platforms, something that owners have requested for some time.
Tesla owners recently discovered that visiting Apple TV in the vehicle browser can launch a fullscreen interface that looks and behaves like a dedicated application rather than an ordinary webpage:
Today I learned that if you go to Apple TV in the Tesla browser, it will open up an actual Apple TV app, fully functional. Not just the site.
Apparently there are more apps than just the few that show on the apps page. pic.twitter.com/os1Ypfm4JR
— Jason W (@jmwilt21) August 20, 2026
The experience drops the usual address bar and browser chrome, presenting catalogs, continue watching rows, and playback controls in the same window Tesla Theater already uses for its listed services. Independent testers soon found similar treatment for HBO Max, Paramount+, Peacock, Disney+, and Prime Video when those sites are opened from the car browser.
This shift is a plausible early signal that Tesla is widening Theater support without a formal software note. Theater has long been a set of web views rather than native applications, so recognizing extra domains and stripping the browser frame is a small server-side change that can expand the catalog quickly.
Owners still lack permanent Theater icons for the newly recognized services, and video remains limited to Park, yet the smoother launch is a meaningful step toward a broader lounge while charging.
Tesla Theater arrived with software version 10 in September 2019. The first video services were Netflix, YouTube, and Hulu, available only while parked and originally tied to WiFi. Spotify arrived in the same era as music rather than Theater video. Disney+ joined officially in July 2021 with the 2021.24 update, giving owners another major catalog on the center screen. Twitch and TikTok later appeared among the default Theater tiles, and Tesla Tutorials remained a persistent educational tile.
Not every addition stayed put. In December 2023, a Holiday software build removed the Disney+ tile for many United States owners after a public dispute involving advertising on X. Hulu stayed visible even though Disney owned it. Visiting disneyplus.com in the browser often restored the tile, which suggested the removal was a recognition list change rather than a complete block. Owners have also reported occasional blank Theater grids after updates, usually fixed by language toggles, resets, or later firmware.
Tesla axes Disney+ from vehicles with Musk-Iger rivalry, but there’s a workaround
Code archives from 2024 listed many unused source names, including Apple TV and Prime Video, that never became official icons, which now looks like groundwork for the current fullscreen browser behavior.
Now that this hint toward an expanded Theater experience has been recognized, Tesla could follow through with these additional shortcuts as a sign that more streaming platforms are available in Teslas than ever before.
News
Tesla Semi’s biggest adoptee gives an update on production timeline
Tesla recently received its largest order for the all-electric Semi from Einride, a Swedish transport service, for 500 units, a groundbreaking invoice to receive before the first deliveries begin.
Even more remarkable, Einride CEO Roozbeh Charli said in a recent interview that he expects his company to take delivery of all 500 — the entire order — before the end of 2027. He even expects to have 75 Tesla Semi units in the Einride fleet before the end of this year.
🚨 Einride CEO Roozbeh Charli on the Tesla Semi partnership:
“If we start with the Amazon announcement that we did earlier this year, that was on the back of having gone through a proving period together with them and proving out our technology. Then we took that next step in… pic.twitter.com/oazkXjwoig
— TESLARATI (@Teslarati) August 28, 2026
Charli said the Tesla partnership was part of a broader push, along with its earlier partnership with Amazon. Einride is assisting Amazon with the use of its Saga AI platform, which helps eliminate questions about budgeting and forecasting for logistics companies.
The Semi, as well as Tesla’s production and subsequent delivery of the units to Einride, will help the company “to have a good supply of vehicles that we can deploy on the [Saga AI] platform,” Charli said. “Tesla is also a relationship we’ve had for a while, and as the Tesla Semi deliveries are firming up, we decided to do a larger commitment to that and deploy that on our platform.”
In its initial announcement, Einride said it anticipated taking delivery of the trucks over the next two years, but now it appears the company is expecting all 500 units within the next 16 months.
Built at a dedicated factory in Sparks, Nevada, the Tesla Semi has been perhaps the biggest and most intensive testing process the company has ever had for a single vehicle model. For the past several years, Tesla has been working with many companies, most notably Frito-Lay and PepsiCo, to gain knowledge on the performance on regional routes.
Tesla plans to launch the Semi officially on September 24, five months after production started ramping.
Additionally, drivers have said they are happy about the Semi’s performance and that its numerous safety and productivity features have made their jobs and routes much easier.