News
SpaceX wants to land its BFR spaceships “like a skydiver” on Earth and Mars
Speaking at the company’s Hawthorne factory, SpaceX CEO Elon Musk announced a new strategy for efficiently recovering its next-gen BFR’s upper stage, describing a process where the spaceship would rely on a number of unintuitive techniques to reliably land on planets or moons with appreciable atmospheres (i.e. Mars, Earth, Titan). In essence, BFS would end up gliding towards the surface in free-fall, controlling its orientation much like an Earthly skydiver.
True physics sim: Very high angle of attack during landing. pic.twitter.com/J0HouiUfPg
— NSF – NASASpaceflight.com (@NASASpaceflight) September 18, 2018
Several times throughout the BFR update and private lunar tourism announcement, Musk emphasized just how unintuitive the new procedures would be, stating that “it’s not like anything that people are familiar with – it’s not like an airplane.” His comparison with skydivers is actually rather apt for conveying why this approach is so unusual for a large, flying vehicle like BFR’s spaceship (BFS). Just like skydivers, BFS will have five main control surfaces to control its orientation, pitch, and general dynamics when operating in an atmosphere – two forward fins (like a skydiver’s arms), two rear fins (legs), and a body.
Also like a skydiver, those forward and aft controls are not aerodynamic in the sense of an airplane’s wing or tail fins – in the case of the skydiver and spaceship, they do not generate lift – in pilot and aerospace parlance, a surface that generates no lift is “stalled”. This is likely the main reason that Musk was so intent on conveying his feeling that the spaceship’s new flight regime was unintuitive – in the world of aerospace engineering, particularly for aerodynamicists, intentionally designed stalled control surfaces is almost oxymoronic, akin to an automotive engineer designing a car with square wheels. For all but fighter pilots, stalled aerodynamic surfaces are traditionally avoided like the plague, and can be frequently blamed for aviation-related fatalities.
BFS Update: Thinks they can get to 1100 m3 volume. Actuated fins/flaps. Control surfaces. pic.twitter.com/XNw3Yg0Fcq
— NSF – NASASpaceflight.com (@NASASpaceflight) September 18, 2018
Even to a layperson, the spaceship landing animation shown might look more like a rock uncontrollably plummeting to the ground than an advanced spaceship meant to land humans on Earth, Mars, and beyond. In essence, the proposal Musk laid out on September 17th takes the high-speed reentry characteristics of NASA’s retired Space Shuttle (aerobraking, S-turns, nose-up reentry), adopts a skydiver’s intuitive and efficient aerodynamic control scheme in free-fall, and replaces said skydiver’s parachutes with a group of high-performance rocket engines, as if a skydiver somehow managed to strap rockets to their feet to gently land on the ground.
SpaceX should have little trouble with the latter task thanks to 15 successful vertical landings of Falcon 9 and Falcon Heavy boosters (and many more to come), while the spaceship’s Shuttle-style orbital reentry profile may be new for SpaceX but has been tackled successfully in the past by other companies/agencies. Free-falling to a successful landing with permanently stalled control surfaces, however, will undoubtedly demand an extensive test campaign in Earth’s atmosphere before SpaceX even thinks of placing humans on the craft, something that Musk foreshadowed in a 2017 Reddit AMA focused on BFR.
“Will be starting with a full-scale Ship doing short hops of a few hundred kilometers altitude and lateral distance. Those are fairly easy on the vehicle as no heat shield is needed.” – Elon Musk, October 2017
- (SpaceX)
- BFS seen standing vertically on the pads of its tripod fins. (SpaceX)
- BFR’s spaceship and booster (now Starship and Super Heavy) separate in a mid-2018 render of the vehicle. (SpaceX)
BFR’s design and the spaceship’s recovery profile may change further over the next 6-12 months, given that the team’s unintuitive freefall realization seems to be a fresh addition to the Mars rocket. Nevertheless, Musk and COO Gwynne Shotwell have publicly stated that they believe Grasshopper-style spaceship hop tests could commence as early as late 2019 or early 2020, with the first orbital BFR launches starting soon after in the 2020/2021 timeframe.
For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.


