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SpaceX just blew up a Starship tank on purpose and Elon Musk says the results are in
Before dawn on January 10th, SpaceX technicians and engineers intentionally blew up a miniature Starship tank in order to test recently-upgraded manufacturing and assembly methods, likely to be used to build the first Starships bound for flight tests and orbit.
SpaceX CEO Elon Musk quickly weighed in on Twitter later the same day, revealing some crucial details about the Starship tank test and effectively confirming that it was a success. While somewhat unintuitive, this is the second time SpaceX has intentionally destroyed largely completed Starship hardware in order to determine the limits of the company’s current methods of production and assembly.
Most notably, on November 20th, SpaceX is believed to have intentionally overpressurized the Starship Mk1 prototype in a very similar – albeit larger-scale – test, destroying the vehicle and sending its top tank dome flying hundreds of feet into the air. It’s generally believed that SpaceX (or perhaps even just Musk) decided that Starship Mk1 was not fit to fly, leading the company to switch gears and deem the prototype a “manufacturing pathfinder” rather than the first Starship to fly – which Musk had explicitly stated just a few months prior.
Bopper (Baby StarPopper) this morning after the overpressure event at SpaceX Boca Chica. ??@NASASpaceflight https://t.co/nCG7E9XtKM pic.twitter.com/PRTDQvvlRh— Mary (@BocaChicaGal) January 10, 2020
Dome to barrel weld made it to 7.1 bar, which is pretty good as ~6 bar is needed for orbital flight. With more precise parts & better welding conditions, we should reach ~8.5 bar, which is the 1.4 factor of safety needed for crewed flight.— Buff Mage (@elonmusk) January 10, 2020
Instead, Starship Mk1 suffered irreparable damage during its pressurization test and was rapidly scrapped in the weeks following, although several segments were thankfully salvaged – perhaps for use on future prototypes. Along those lines, it can arguably be said that the results from the mini Starship tank’s Jan. 10 pop test have paved the way for SpaceX to build the first truly flightworthy Starship prototypes – potentially all the way up to the first spaceworthy vehicles.
Hours after the test, Musk revealed that the Starship test tank failed almost exactly where and how SpaceX expected it would, bursting when the weld joining the upper dome and tank wall failed. Critically, the tank reached a maximum sustained pressure of 7.1 bar (103 psi), some 18% over the operating pressure (6 bar/87 psi) Musk says Starship prototypes will need to be declared fully capable of orbital test flights. In other words, given the tank’s size, it survived an incredible ~20,000 metric tons (45 million lbf) of force spread out over its surface area, equivalent to about 20% the weight of an entire US Navy aircraft carrier.
Musk also revealed that SpaceX will require Starships to survive a minimum of 140% of that operating pressure before the company will allow the spacecraft to launch humans.
Some have less than generously taken to smugly noting that several modern spaceflight and engineering standards require that launch vehicle tankage be rated to survive no less than 125% of their operating pressure, while this test tank would be rated for less than 118% under identical conditions. However, this ignores several significant points of interest. First and foremost, the Starship test tank intentionally destroyed on January 10th was assembled from almost nothing – going from first weld to a completed pressurization test – in less than three weeks (20 days).
Second, all visible welding and assembly work was performed outside in the South Texas elements with only a minor degree of protection from the coastal winds and environment. Although some obvious tweaks were made to the specific methods used to assembly the prototype tank, it also appears that most of the welding was done by hand. For the most part, in other words, the methods used to build this improved test article were largely unchanged compared to Starship Mk1, which is believed to have failed around 3-5 bar (40-75 psi).
Additionally, it appears that almost all aspects of this test tank have smaller structural margins, meaning that the tank walls and domes are likely using steel stock that is substantially thinner than what was used on Starship Mk1. Nevertheless, thanks to the addition of continuous (single-weld) steel rings, a tweaked dome layout, and slightly refined welding, this test tank has performed anywhere from 20% to 200+% better than Starship Mk1 – again, all while coming together from scratch in a period of less than three weeks.

As Musk notes, with relatively minor improvements to welding conditions and the manufacturing precision of Starship rings and domes, SpaceX can likely ensure that Starships (and thus Super Heavy boosters) will be able to survive pressures greater than 8.5 bar (125 psi), thus guaranteeing a safety margin of at least 40%. Even a minor improvement of ~6% would give vehicles a safety margin of 125%, enough – in the eyes of engineering standards committees – to reasonably certify Starships for orbital test flights.


All things considered, it’s safe to assume that SpaceX is going to begin building and assembling Starship SN01 (formerly Mk3) hardware almost immediately. Given that this test tank took just 20 days to assemble, it’s safe to say that the upgraded prototype’s tank section could be completed in just a handful of weeks. Stay tuned for progress reports.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.