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SpaceX prepares to break ground on Starship launch facilities at Pad 39A

SpaceX has plans to modify Pad 39A to simultaneously support launches of Starship/Super Heavy and Falcon 9/Heavy. (SpaceX)

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As of September 14th, SpaceX is nearly ready to break ground on what will likely be the first orbital-class Starship and Super Heavy launch pad, coming in the form of an addition to the company’s NASA-leased LC-39A pad at Kennedy Space Center.

Based on environmental assessment documents published in August 2019, the modifications SpaceX plans to make to Pad 39A are surprisingly minor and could arguably take just a handful of months from start to finish. Once complete, SpaceX will possess dedicated Starship launch facilities in both Florida and Texas, although there is a strong chance that Pad 39A will be ready to support orbital launch attempts well before SpaceX’s Boca Chica launch site is certified.

Per NASASpaceflight.com’s Kennedy Space Center (KSC) sources, the new activity and equipment at Pad 39A was confirmed to be the start of Starship-related modifications. However, the basic location of the new activity supports the theory that the work is Starship-related irrespective of any sourced confirmation.

Maps published in an August 2019 Draft Environmental Assessment (EA) show that SpaceX is currently staging construction materials and equipment in the same quadrant that a majority of Starship’s Pad 39A ground systems will eventually be located. According to the draft EA, SpaceX will likely continue to use its existing 39A hangar, additionally supported by a comment from CEO Elon Musk indicating that Starship and Super Heavy will be more or less structurally stable in horizontal positions. The 39A hangar is large enough to house Starships and Super Heavy boosters, although their presence would almost certainly impact Falcon 9/Heavy operations

Still, Starship and Super Heavy will be vertically integrated into a single ‘stack’ prior to launch. According to SpaceX, a large, mobile crane will be used temporarily and will eventually be replaced with a permanent, fixed-structure crane at some point in the future. Aside from a propellant farm and associated plumbing for Starship’s liquid methane fuel supply, the EA shows plans for new water percolation and retention ponds, as well as a new landing zone located just a few hundred feet away from the planned launch mount.

LZ-1 and LZ-2, circa February 2018. (SpaceX)

Until the FAA performs an environmental assessment of rocket landings at Pad 39A, SpaceX will land Starships at its established LZ-1/2 landing zones, while Super Heavy will be exclusively recovered via drone ship until SpaceX has permission to literally perform return to launch site (RTLS) landings.

As with most SpaceX projects, Pad 39A’s Starship-related development is effectively structured in phases. The first phase focuses primarily on suborbital Starship flight tests and will require a relatively spartan launch mount/stand and water-cooled thrust diverter. SpaceX is in the middle of preparing to build the concrete foundation that said Starship launch mount and deluge system will be installed on. Once SpaceX is ready for orbital Starship launch attempts (and thus Super Heavy booster involvement), the company will either stretch the existing launch mount a dozen or so meters taller or build a new structure tall enough to prevent Super Heavy from destroying the concrete foundation.

That latter task will be quite the challenge, given that a full-up Super Heavy booster at full thrust could produce almost twice as much thrust as NASA’s Saturn V rocket, the massive launch vehicle Pad 39A was originally built to support. According to Elon Musk, Starship’s first orbital launch attempt(s) could begin as early as November or December 2019, although sometime in Q1 or Q2 2020 is a far safer bet. Either way, it’s possible that SpaceX will transport Starship Mk2 to Pad 39A as early as this month (September 2019) and the first launch of a Starship prototype (likely Mk1) is scheduled as early as October 13th. Starship Mk2 could be ready for its own flight debut soon after.

Stay tuned as SpaceX continues to fire on all cylinders in pursuit of its fully-reusable, next-generation launch vehicle.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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