News
SpaceX’s Crew Dragon parachutes are almost ready for NASA astronauts
SpaceX says Crew Dragon’s upgraded “Mk3” parachutes are almost ready to safely return astronauts to Earth and need to pass just a few more consecutive tests before NASA will have the data it needs to qualify them.
Although SpaceX originally hoped to pursue a program of propulsive landing for Crew Dragon and Cargo Dragon space capsules, that effort was canceled to avoid the major cost increases and delays NASA’s qualification certification requirements would have triggered. Already designed with parachutes as a backup, SpaceX quickly pivoted and redesigned those parachutes as the primary (if not sole) method of gently landing astronauts back on Earth.
That decision was likely made in late 2016 or early 2017 and CEO Elon Musk announced the program’s cancellation – as well as plans for “Red Dragon” Mars landings – in July 2017. For the next 18 months, SpaceX worked with suppliers and NASA to design and test a parachute system up to the space agency’s extremely rigid standards. Coincidentally, Cargo Dragon suffered a significant (but survivable) parachute failure the same year when one of its three main chutes failed to deploy before splashdown. Additionally, Crew Dragon’s first “Mk1” parachutes suffered their own failures during testing.
A Mk2 variant was designed and built to account for Mk1’s issues, but it too suffered failures during field tests, particularly struggling to make it through tests simulating the failure of one Dragon’s main parachutes. As a result, NASA further required SpaceX to add a fourth parachute, requiring a whole new round of tests and experimentation due to the significantly different dynamics it introduced. Mk2 testing continued into 2019 but SpaceX quickly switched gears and worked with its supplier to design an even more upgraded “Mk3” parachute, building off of a cutting-edge program to model parachute deployment more accurately than ever before.
Over the course of 2019, SpaceX began to extensively test Mk3 parachutes with a variety of drop tests. Unfortunately, even Mk3 suffered a failure or two at first, leading SpaceX and its supplier to refine the design even further.
“[In October and November,] SpaceX says it successfully completed thirteen consecutive tests of Crew Dragon’s new Mk3 parachutes in less than two weeks. That essentially blew [NASA administrator Jim] Bridenstine’s expectations out of the water, as SpaceX surpassed his predicted 10 tests and did so barely three weeks into the tentative 12-week window he set. SpaceX now has plenty of time to either continue testing Crew Dragon’s parachutes or refocus its efforts on other equally important qualification challenges.
Prior to those thirteen consecutive successes, SpaceX suffered two failures during single-parachute Mk3 testing. The first two development tests of the Mk 3 design used loads much higher than the parachutes would ever see in operation in an effort to better understand overall design margins and system performance. After a period of rapid iteration with parachute provider Airborne Systems, the faults responsible for those two stress-test failures were resolved and subsequent drop tests confirmed that Mk3’s suspension lines – the numerous lines connecting the parachute to Crew Dragon – are far stronger than those on Mk2.”
Teslarati — November 3rd, 2019
In the latest chapter of the Crew Dragon parachute saga, on December 4th, SpaceX tweeted that the spacecraft’s upgraded Mk3 chutes recently completed their seventh successful “system test”. On November 3rd, CEO Elon Musk tweeted that one such multi-chute test had already been completed but said SpaceX wanted to successfully complete ten such consecutive tests before it would feel fully confident in the upgraded parachutes.

If the seven tests SpaceX is now describing are part of the same planned series that kicked off in early November, then those seven were likely consecutive successes and leave just three more tests (give or take) to go. Additional testing may well be required by SpaceX, NASA, or both parties, but if Mk3 continues to perform as well as it has over the last two months, Crew Dragon’s recovery systems ought to be well on their way to NASA certification. Once NASA gives the go-ahead on Crew Dragon’s parachutes (and every other facet of the spacecraft), SpaceX can proceed with its Demo-2 mission, set to be SpaceX’s inaugural astronaut launch and likely to mark the first time the US has launched its own astronauts in nearly nine years.
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News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.