News
SpaceX Falcon 9 rocket launches heaviest payload yet
SpaceX has launched its heaviest payload yet for the third time in ten months, demonstrating that it’s still finding ways to improve the performance of its mature Falcon rockets.
At 9:30 am EST, January 25th, SpaceX completed a static fire of the two-stage Falcon 9 rocket assigned to launch its next Starlink mission. Half an hour later, SpaceX confirmed that the rocket performed well and is scheduled to launch no earlier than 4:32 am EST (09:32 UTC) on Thursday, January 26th. SpaceX didn’t state the mission’s purpose, but shorthand (“sl5-2”) used in an official website URL implied that it would be the second launch for its Starlink Gen2 satellite constellation.
Flying for the ninth time, Falcon 9 booster B1067 lifted off on schedule and sent an expendable Falcon upper stage and Starlink 5-2’s 56-satellite payload on their way to space. B1067 safely touched down on a SpaceX drone ship soon after, setting it up to reach double digits later this year. The bus-sized stack of satellites was deployed in orbit soon after, completing SpaceX’s 176th consecutively successful launch since January 2017.
The update that's rolling out to the fleet makes full use of the front and rear steering travel to minimize turning circle. In this case a reduction of 1.6 feet just over the air— Wes (@wmorrill3) April 16, 2024
Eleven Teslas to orbit
56 is not an unprecedented number of satellites for a SpaceX launch or a Starlink launch. SpaceX has launched a record 143 rideshare payloads at once, and the company routinely launched 60 Starlink satellites at a time throughout 2019, 2020, and half of 2021. But those Starlink satellites were the first versions (V0.9-V1.0) of the spacecraft and weighed either 227 or 260 kilograms (500/570 lbs) apiece.
In the second half of 2021, SpaceX began launching new Starlink V1.5 satellites. Outfitted with laser links (optical terminals) and other miscellaneous upgrades, the new satellites weigh either 303, 307, or 309 kilograms (668, 676, or 681 lb) each. The heavier design forced SpaceX to slightly reduce the number of satellites each launch could carry. After some optimization, SpaceX regularly launches up to 54 Starlink V1.5 satellites per rocket, down from 60 V1.0 satellites.
The number of satellites may be smaller, but the mass of the payload launched has never been higher. SpaceX last broke Falcon 9’s payload mass record in August 2022, when it launched 54 Starlink V1.5 satellites for the first time. The payload reportedly weighed 16.7 tons (~36,800 lb), breaking the previous record of 16.25 tons by about 3%. The heaviest 60-satellite Starlink V1.0 payload weighed ~15.6 tons (~34,400 lb).

Now, Falcon 9 has launched 56 Starlink V1.5 satellites at once. SpaceX says the payload weighed 17.4 tons (~38,400 lb), crushing the company’s previous record of 16.7 tons. 17.4 tons is just shy of the weight of 11 Tesla Model 3s.
Starlink 5-2 targeted the same orbit as Starlink 5-1, which carried 54 satellites, indicating that SpaceX has likely made another iterative improvement to Falcon 9 performance. As SpaceX has gained confidence in and experience with Falcon 9, it’s been able to tweak the timing of certain launch events, raise performance limits, and reduce margins throughout the rocket. Starlink 5-2’s record payload means that SpaceX’s tweaks have collectively boosted Falcon 9’s performance by 11.5% (15.6 to 17.4 tons) in just a few years.
Gen1, V1.0, V1.5, Gen2, V2.0
Starlink 5-2 continues a trend of confusion begun by the company’s first Starlink Gen2 launch, which it deemed Starlink 5-1. The naming scheme implied that the satellites were a continuation of the company’s first constellation, Starlink Gen1, but SpaceX confirmed that they were the first Starlink Gen2 satellites. That SpaceX is launching 54 (and now 56) satellites also confirms that they are likely the same V1.5 satellites the company has been launching for 18 months.
SpaceX CEO Elon Musk has outright stated that the company could go bankrupt if it couldn’t begin launching much larger Starlink V2.0 satellites on its Starship rocket in the near future. Instead, SpaceX is doing the exact opposite and is populating its Starlink Gen2 constellation with Gen1-sized satellites. It’s unclear when SpaceX will begin launching the larger Starlink V2.0 satellites that were meant to be the mainstay of the Gen2 constellation.
Rewatch SpaceX’s second Starlink Gen2 launch below.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.