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Merlin 1D's kerolox exhaust is a blindingly bright, opaque yellow-orange. (Tom Cross) Merlin 1D's kerolox exhaust is a blindingly bright, opaque yellow-orange. (Tom Cross)

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SpaceX static fires Falcon 9 with satellites on board for the first time in years

Falcon 9 B1049 lifts off for the first time in September 2018. The same booster has been assigned to Starlink v0.9. (Tom Cross)

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SpaceX has successfully completed a Falcon 9 static fire ahead of Starlink’s first dedicated launch, breaking a practice that dates back to Falcon 9’s last catastrophic failure to date.

That failure occurred in September 2016 around nine minutes before a planned Falcon 9 static fire test, completely destroying the rocket and the Amos-6 communications satellite payload and severely damaging Launch Complex 40 (LC-40). Since that fateful failure, all 42 subsequent Falcon 9 and Falcon Heavy satellite launches have been preceded by static fire tests without a payload fairing attached. This process typically adds 24-48 hours of work to launch operations, an admittedly tiny price to pay to reduce the chances of a rocket failure completely destroying valuable payloads. With Starlink v0.9, SpaceX is making different choices.

When supercool liquid oxygen ruptured a composite overwrapped pressure vessel (COPV) in Falcon 9’s upper stage, the resultant explosion and fire destroyed Falcon 9. Perhaps more importantly, the ~$200M Amos-6 satellite installed atop the rocket effectively ceased to exist, a loss that posed a serious threat to the livelihood of its owner, Spacecom. Posed with a question of whether saving a day or two of schedule was worth the potential destruction of customer payloads, both customers, SpaceX, and their insurers obviously concluded that static fires should be done without payloads aboard the rocket.

The only exceptions since Amos-6 are the launch debuts of Falcon Heavy – with a payload that was effectively disposable and SpaceX-built – and Crew Dragon DM-1, in which Falcon 9’s integration with Dragon’s launch abort system had to be tested as part of the static fire. Every other SpaceX rocket launch since September 2016 has excluded payloads during each routine pre-flight static fire.

Falcon Heavy ignites all 27 Merlin 1D engines for the first time ahead of its inaugural launch, January 2018. (SpaceX)
SpaceX completed a successful static fire of the first Falcon 9 rated for human flight on January 24th, 2019. (SpaceX)

SpaceX’s Spacecraft Emporium

Why the change of pace on this launch, then? The answer is simple: for the first time ever, SpaceX is both the sole payload/satellite stakeholder and launch provider, meaning that nearly all of the mission’s risk – and the consequences of failure – rest solely on SpaceX’s shoulders. In other words, SpaceX built and owns the Falcon 9 assigned to the mission, the 60 Starlink test satellites that make up its payload, and the launch complex supporting the mission.

Even then, if Falcon 9 were to fail during an internal SpaceX mission, customer launches could be seriously delayed by both the subsequent failure investigation failure and any potential damage to the launch complex. In short, although an internal mission does offer SpaceX some unique freedoms, it is still in the company’s best interest to treat the launch like any other, even if some customer-oriented corners are likely begging to be cut. Additionally, the loss of SpaceX’s first dedicated payload of 60 Starlink satellites could be a significant setback for the constellation, although it may be less significant than most would assume.

The same pad will host GovSat-1 in just over 24 hours.
A December 2017 panorama of SpaceX’s LC-40 facilities, CRS-13’s Cargo Dragon and Falcon 9. (Tom Cross/Teslarati)

This is not to say that SpaceX won’t take advantage of some of the newfound freedom permitted by Starlink launches. In fact, CEO Elon Musk has stated that one of SpaceX’s 2019 Starlink missions will become the first to reuse a Falcon fairing. Additionally, SpaceX is free to do things that customers might be opposed to but that the company’s own engineers believe to be low-risk. Notably, Starlink missions will be an almost perfect opportunity for SpaceX to flight-prove reusability milestones without having to ask customers to tread outside of their comfort zones.

The sheer scale of SpaceX proposed Starlink constellation – two phases of ~4400 and ~12,000 satellites – means that the company will need all the latent launch capacity it can get over the next 5-10 years, at least until Starship/Super Heavy is able to support internal missions. Extraordinary packing density will help to minimize the number of launches needed, but the fact remains that even an absurd 120 satellites per launch (double Starlink v0.9’s 60) would still require an average of 12 launches per year to finish Starlink before 2030.

One of the first two prototype Starlink satellites separates from Falcon 9’s upper stage in February 2018. (SpaceX)
OneWeb deployed six development satellites in February 2019, the company’s first hardware to reach orbit. (Arianespace)

In the meantime, thoughts of a dozen or more annual Starlink launches are somewhat premature. SpaceX’s first dedicated Starlink launch (deemed Starlink v0.9) is scheduled to lift off no earlier than 10:30 pm EDT (02:30 UTC), May 15th, and is being treated as an advanced but still intermediary step between the Tintin prototypes and a finalized spacecraft design. Still, in an unprecedented step, SpaceX has built sixty Starlink satellites for the development-focused mission, in stark contrast to the six satellites (still a respectable achievement) competitor OneWeb launched in February 2019 as part of its own flight-test program.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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