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SpaceX begins Falcon Heavy booster deliveries for first launch in two years

The first of three new Falcon Heavy boosters has been spotted en route from Texas to Florida. (KFLY News 10)

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SpaceX’s first Falcon Heavy rocket launch in almost two years has entered the final stages of preparations – flight hardware acceptance testing, delivery, and assembly.

Comprised of five major elements, the vast majority of the challenges of building and launching Falcon Heavy come from the rocket’s three first-stage boosters – each more or less equivalent to a single-core Falcon 9 booster. Falcon Heavy’s twin side boosters are by far the most visually recognizable sign of that similar-but-different nature thanks to the need for aerodynamic nosecones instead of a Falcon booster’s normal interstage (a hollow cylinder).

While easily recognizable, the center core is the most technically Falcon Heavy-specific part of SpaceX’s partially-reusable heavy-lift rocket, requiring a unique airframe relative to side cores, which are essentially Falcon 9 boosters with a few major add-ons. It’s one of those Falcon Heavy side boosters that was spotted traveling by road from SpaceX’s test facilities to a Florida launch pad on Tuesday, January 26th.

For unknown reasons, although SpaceX currently has two reused Falcon Heavy side boosters that flew a second time on the US Air Force’s own STP-2 mission, the company has manufactured all-new boosters – likely at the US military’s request – for the rocket’s fourth launch. Rebadged from AFSPC-44 to USSF-44, that mission will see SpaceX attempt its first-ever direct-to-GEO launch, nominally launching a several-ton mystery satellite directly into geostationary orbit (GEO).

The main challenge of direct-to-GEO launches is the need for a given rocket’s upper stage to coast for hours in orbit and then reignite after that multi-hour coast period. The direct launch profile also demands more delta-V (propellant) than alternative transfer orbits (GTOs) – propellant that must be launched into orbit in addition to the customer’s payload. That requires the use of extremely large and/or efficient rockets, which is why SpaceX is launching USSF-44 with Falcon Heavy instead of a much cheaper and simpler Falcon 9.

Falcon Heavy Block 5 debuted in April 2019. (SpaceX)

Unlike all other direct-to-GEO launches in history, however, Falcon Heavy Flight 4 will (hopefully) mark the first time a rocket launches a payload into geostationary orbit while still recovering a large portion of its first stage. After liftoff, Falcon Heavy side boosters B1064 and B1065 will attempt the first-ever dual drone ship landing at sea, while the rocket’s custom center core will be intentionally expended. According to CEO Elon Musk, that sacrificial-center-core configuration theoretically allows Falcon Heavy to achieve ~90% of its expendable performance while still recovering two otherwise reusable boosters.

As of the first USSF-44 side booster’s appearance in Louisiana, at least one other booster (most likely the mission’s second side booster) has already been spotted at SpaceX’s McGregor, Texas development facilities and may have already completed its own round of static fire acceptance testing. Given the three-month gap between the first USSF-44 side booster’s static fire and a side booster’s appearance in transport, there’s a distant possibility that the booster spotted on January 26th was the second of two side boosters to ship east, but that’s improbable given how much Falcon boosters stick out on the road.

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Ultimately, assuming the second USSF-44 side booster’s static fire acceptance test went well, the only major Falcon Heavy-specific hardware SpaceX needs to ship from its Hawthorne, CA headquarters is center core B1066. An upper stage and payload fairing will also have to pass acceptance testing and head to Florida but both will likely be standard Falcon 9-issue hardware, minimizing small-batch uncertainty.

If SpaceX delivers B1066 to McGregor within the next week or two, the center core should be ready to ship to Florida by March or April, leaving SpaceX two or three months to integrate, static fire, and prepare Falcon Heavy for its fourth launch. According to the latest official information from the US military, USSF-44 is scheduled to launch no earlier than (NET) “late-spring 2021,” likely implying late-May or June.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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