News
SpaceX begins testing first flightworthy Super Heavy booster
More than three months after the building-sized Starship booster’s latest return to Starbase’s orbital launch site, SpaceX has finally begun the process of testing what CEO Elon Musk says is still the first flightworthy Super Heavy.
After completing a number of pad tests in the days prior, SpaceX began filling Super Heavy Booster 4 (B4) with liquid nitrogen – supplied by the first orbital-class Starship launch – for the first time on December 17th. It’s unclear exactly what was done during the test but regardless of what transpired, the test and B4’s survival were a major, long-awaited milestone for both the Starship booster and the orbital launch site (OLS).
At this point in time, the general consensus among close followers of SpaceX’s Starship program is that the unprecedented amount of time it’s taken the company to complete Booster 4’s first test was not because of the rocket itself but rather because the orbital launch site needed to fully test it had yet to be completed. While it was SpaceX’s choice to not perform some kind of initial testing with B4 at one of the site’s two suborbital test and launch mounts, it’s clear that the company ultimately concluded that Super Heavy Booster 3’s successful July 2021 tests – including a cryogenic proof virtually identical to Booster 4’s first test – made such partial testing redundant.
Put a different way, SpaceX must already be confident enough in the quality of the first few Super Heavies rolling out of its Starbase factory to deem it unnecessary to verify the structural integrity of the first truly completed Super Heavy booster before putting the one and only orbital Starship launch site directly in the line of fire. Nonetheless, depending on how far Super Heavy Booster 4’s first cryogenic proof test went, it appears that SpaceX’s presumptions were correct.
On December 17th, SpaceX subjected Super Heavy B4 to a cryogenic proof test about twice as ambitious as B3’s, filling the booster maybe a sixth of the way with a few hundred tons of liquid nitrogen (LN2). What isn’t clear is if that test also raised the booster’s propellant tanks to flight pressures (6-8 bar or 90-115 psi). If Booster 4 did reach those pressures, the test is even more significant – partially proving that the rocket is ready for flight. On December 21st, SpaceX performed a similar series of cryogenic tests, again partially filling Booster 4 with about the same amount of liquid nitrogen but doing so two or three times in a row. Again, the Super Heavy survived the several-hour ordeal without any obvious issues. Still, a number of additional tests – some even more important – are still in front of SpaceX and Super Heavy B4.
The most obvious is simple enough: SpaceX needs to fully fill a Super Heavy booster for the first time. Depending on the storage situation, that process will likely begin by filling Booster 4 with about 2500 tons (5.5M lb) of liquid nitrogen (LN2) – about two-thirds full. If SpaceX also temporarily fills one of the orbital tank farm’s liquid oxygen (LOx) or methane (LCH4) tanks with nitrogen, it could fully load Booster 4 with around 3500 tons (7.7M lb) of nitrogen. At least according to SpaceX’s own website, that’s about the same weight as the propellant (3400t/7.5M lb) Super Heavy is designed to lift off with. If that full cryoproof goes well, SpaceX will then likely perform one or several wet dress rehearsals, ultimately filling Booster 4 with approximately 2900 tons (6.4M lb) of cryogenic oxygen and 500 tons (1.1M lb) of cryogenic methane.
Finally, SpaceX will probably kick off static fire testing, likely beginning by igniting just one or a few of Super Heavy’s many engines. Eventually, that process could culminate in the ignition of all 29 of Booster 4’s Raptors, briefly producing a bit less than 5400 tons (~11.9M lbf) of thrust – 50% more powerful than NASA’s retired Saturn V Moon rocket.
According to Elon Musk, despite a number of recent signs and reports to the contrary, SpaceX still intends to fly Booster 4 and Ship 20 on Starship’s first orbital-velocity launch attempt, so the scope and scale of testing are only likely to grow over the next several weeks.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.