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SpaceX assembles world’s largest rocket with giant robot arms

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For the second time ever, SpaceX has fully stacked a two-stage Starship rocket, once again creating the largest launch vehicle prototype ever assembled.

This time around, though, SpaceX used building-sized arms installed on Starbase’s ~145-meter-tall (~480 ft) ‘launch tower’ to lift to grapple Starship, lift massive upper stage more than 80 meters (260 ft) off the ground, and lower on top of a Super Heavy booster. After multiple days of apparent troubleshooting and false-starts and weeks of proof-testing with water bags weighing dozens to hundreds of tons, the giant robot seemed to perform perfectly, pausing only once during the ascent.

After holding Starship S20’s weight for about an hour and attaching two smaller stabilization arms to the side of the rocket, the Mechazilla arms began to lift Starship in earnest around 10:27 pm CST. Around 10:45 pm, with the tip of Starship S20’s nose just shy of the top of the launch tower, the lift reached its apogee – multiple SpaceX drones swarming the rocket to document the milestone.

At their peak, the tower’s arms then swung Starship about 45 degrees until it was directly above Super Heavy Booster 4’s interstage. The launch tower’s Starship quick-disconnect (QD) arm – responsible for connecting the upper stage to ground systems – then swung in, partially deploying and ‘grabbing’ Super Heavy to fully stabilize the booster. Finally, once the booster was secured and SpaceX was confident in the alignment of the two massive rocket stages, the tower arms carefully lowered Starship onto Super Heavy’s interstage, where several clamps grabbed onto the ship to fully mate the pair.

While the actual near-term utility of those arms remains ambiguous at best, their first successful use is an undeniably impressive technical achievement. SpaceX began assembling them less than nine months ago, beginning with the Starship QD arm around May 2021. SpaceX began installing the two main Mechazilla arms in October 2021, three months after assembly began. Just three months after that, all three have come together for the first time to lift and stack the world’s largest rocket.

A very long-distance view of the milestone from Teslarati photographer Richard Angle, who is in Texas for Elon Musk’s update.

Perhaps most impressive of all is that on the very first try, lifting Starship and stacking it on top of Super Heavy with the launch and integration tower took just three hours from the start of the lift to a fully mated rocket. Additionally, though SpaceX did get lucky with minimal wind, it’s also impressive just how little uncontrolled movement was visible as Starship hung in the air hundreds of feet above the ground. Virtually no swaying was visible, meaning that the arms were doing their job of stabilizing the massive rockets in a situation where even a gentle breeze could make stacking Starship with a crane far too risky.

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CEO Elon Musk will now have one of the most impressive accomplishments in modern spaceflight as a backdrop when he presents an update on the same rocket, hopefully shedding light on Starship’s next steps and the roles Ship 20 and Booster 4 might play in them. Stay tuned for updates on the event, which is scheduled to begin no earlier than 8pm CST, February 10th (02:00 UTC 11 Feb).

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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