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SpaceX may have missed a rocket booster landing but it snagged both nosecone halves

Although SpaceX suffered an in-flight anomaly and lost a Falcon 9 booster, the company did manage to recover a reused payload fairing - pictured here - for the first time on March 18th. (Richard Angle)

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Although SpaceX sadly lost a record-breaking rocket booster and suffered a significant in-flight anomaly during its sixth Starlink launch, the company later revealed that it successfully recovered both of Falcon 9’s nosecone halves.

Starlink V1 L5 is now the second time ever that SpaceX – or anyone, for that matter – has successfully reused an orbital-class launch vehicle payload fairing, while the mission also marked the first time that SpaceX managed to recover a reused Falcon fairing. The burn from booster issues certainly isn’t fully salved, as twin fairing catchers Ms. Tree and Ms. Chief both missed their fairing catch attempts, but both twice-flown fairing halves were still successfully scooped out of the Atlantic Ocean before they were torn apart.

This is perhaps the most important milestone for SpaceX’s fairing recovery and reuse program since the first successful catch (June 2019) and first successful reuse (November 2019). With a twice-flown fairing now safely in hand for the first time, SpaceX will hopefully be able to dramatically expand its understanding of how flight-proven fairings – especially those that were fished out of the sea – stand up to launch conditions. If these flight-proven halves appear to be in great condition, it could be a boon for the near-term future of fairing recovery and reuse.

Although SpaceX suffered an in-flight anomaly and lost a Falcon 9 booster, the company did manage to recover its first reused payload fairing on March 18th. (SpaceX)

Catching fairings = hard

SpaceX has now been attempting to catch Falcon payload fairings for more than two years, beginning back in February 2018 after many months of additional development prior. The first successful catch came on the sixth post-launch attempt, followed immediately by a second successful catch two months later (August 2019). That back-to-back recovery appears to have been a bit of a fluke, however, with only one additional partial success (one of two ships caught a half) out of the five subsequent attempts.

By all appearances, accurately and reliably catching parasailing Falcon fairings is a spectacularly unforgiving challenge. That shouldn’t come as a huge surprise: each Falcon fairing will typically reach top speeds of 2.5+ km/s (1.5+ mi/s), technically reach space (100+ km or 63+ mi), and travel 500-1000+ km (300-600 mi) downrange before even remotely entering the vicinity of the ships designed to catch them out of the air.

A Falcon fairing sails under a lightweight GPS-guided parafoil. (SpaceX)
Ms. Tree’s second successful fairing catch occurred on August 6th. (SpaceX)

Likely weighing just ~1000 kg (2200 lb) apiece, the lightweight, sail-like nature of SpaceX’s carbon fiber-aluminum honeycomb payload fairings is both a blessing and a curse. While it means they can effectively reenter Earth’s atmosphere at hypersonic velocities with next to no heat shield, it also means that free-falling and parasailing fairing halves are at the full mercy of said atmosphere after reentry, bowing to winds and air currents like dandelions in a breeze.

Fairing halves ultimately spend something like 30-40 minutes parasailing through the atmosphere after parafoil deployment, creating vast uncertainties when it comes to local weather and the general behavior of the atmosphere. Even excluding weather, the average fairing catch attempt is roughly akin to throwing an average marble into a kitchen sink from more than a kilometer (0.8 mi) away.

SpaceX’s first successful Falcon fairing catch was preceded by a spectacular light show as the fairing reentered Earth’s atmosphere at hypersonic velocities. (SpaceX/Teslarati)

Soft ocean landings: quite a bit easier

What SpaceX has effectively discovered is that while catching fairing halves may be almost comically difficult, recovering the same halves intact is easily doable if the goal instead is to gently pick them up off the ocean surface. Of the eleven catch attempts SpaceX has made, all but two were followed by recovery vessels extracting one or both fairing halves -intact – from the ocean.

Most notably, though, SpaceX has yet to reuse any of the three Falcon fairing halves that were caught with Ms. Tree. Instead, both the first and second reuses used fairing halves that had been fished onto recovery ships after gentle Atlantic Ocean landings.

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SpaceX successfully recovered both Falcon Heavy fairing halves from the Atlantic Ocean after its April 2019 commercial launch debut. (SpaceX/Elon Musk)

SpaceX has ultimately chosen to tackle the much harder reusability challenge – reusing fairings that have been partially immersed in saltwater – first, and done so quite successfully. Critically, the first reused fairing was unable to be recovered – even by sea – due to bad weather in the area, meaning that Wednesday’s recovery was a first for rare flight-proven fairing hardware. Given all the challenges Falcon fairings face with water sealing, corrosion, and contamination after water landings, it would be little surprise to learn that the second reused fairing is not exactly in pristine condition.

However, if it looks as good or better than SpaceX’s less-informed expectations, there’s a chance that it could open the floodgates for the full-scale pursuit of routine waterlogged fairing reuse. Even better, if the Starlink v0.9 and V1 L5 fairing halves have been recovered in great condition, there might be a chance to reuse Falcon fairings multiple times, following in the footsteps of the rocket boosters they launch on top of.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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