News
SpaceX’s Moon Starship is a brilliant step towards reusable Mars rockets
SpaceX’s newly-announced Moon Starship is a fairly radical departure from the Mars-focused, fully-reusable vehicle the company has been pursuing for years. Unintuitively, that may be the perfect half-step towards truly reusable Mars rockets.
On April 30th, NASA announced that SpaceX had won $135 million to design and build a highly-customized variant of its reusable Starship spacecraft with the intention of launching a handful of space agency astronauts to the Moon in the mid-2020s. Whether or not that initial seed translates into enough funding to seriously design and build the ship SpaceX has shown off in new renders, it has already broken the ice, so to speak, between the US federal government (or at least NASA) and the company’s ambitious next-generation launch vehicle.
With a substantial amount of money now on the table for SpaceX to begin initial work on its Moon Starship, it’s worth analyzing just how different it is from the Starship the company is working on today.

First and foremost, perhaps the most obvious difference between SpaceX’s ‘base’ Starship and its lunar variant is the rocket’s hull. In the case of the Moonbound ship, SpaceX appears to have returned to a fully-painted vehicle for unknown reasons. More likely than not, that white paint is likely motivated by the fact that proposed NASA Moon landers must (obviously) be capable of landing and safely returning their astronaut cargo back into lunar orbit.

To do that, those landers must be able to sit on the surface of the Moon after landing for at least several days, with longer stays being even better. For Starship, this means that the vehicle must likely be able to keep its cryogenic liquid methane and oxygen propellant from warming up and turning into gas, thus preventing it from igniting its main Raptor engines. White paint is at least a bit more reflective (and thus insulating) compared to Starship’s shiny steel hull but it could also hint at the use of more extensive insulation then sealed off with paint.
This ties into perhaps the most significant functional change to the rocket. While visible in a render of the craft after landing on the Moon, a separate render just before touchdown fully revealed not only the addition of large vacuum-optimized retrothrusters – but a major strategic shift in how Lunar Starship will attempt to land on the Moon.

In short, it appears that SpaceX does not plan on propulsively landing Lunar Starship on the Moon under the power of its main Raptor engines. Instead, three triple-thruster clusters – likely relying on the same methane and oxygen propellant as Raptor – will fire up shortly before touchdown to gently land Starship on the Moon. This approach has significant benefits: the Moon’s gravity is so low (~1/6th of Earth’s) that using even just one engine as powerful as Raptor to land would be incredibly difficult – a single engine could theoretically lift a fully-fueled Starship thanks to low lunar gravity.
Additionally, powerful Raptor engines – even if they could be used to land – would likely dig huge craters in the Moon’s powder-like surface during a landing burn, making it more difficult astronauts to leave the ship to explore their surroundings. However, it also means that SpaceX must design and certify an entirely new kind of vacuum-optimized rocket engine – likely using gas propellant and fed by high-pressure tanks – for an extremely critical part of operations. If those landing engines were to fail, Starship would very likely crash on the Moon, marooning, wounding, or even condemning the astronauts aboard it.

Beyond new thrusters, a radically different landing strategy, and a painted (and possibly insulated) steel hull, Lunar Starship also features what looks like the tip of a Crew Dragon spacecraft in place of its nose, likely including Draco thrusters and a docking port. SpaceX has also copied the concept of Crew Dragon’s trunk section, installing a curved solar array that wraps around a large portion of Starship’s conical nose. Lunar Starship also offers what looks like the first official glimpse into a new style of Starship landing legs, prototypes of which are already installed on Starship SN4.
Simplicity first (ish)
Additionally, SpaceX has chosen to entirely exclude a windward heat shield from Lunar Starship, as NASA’s plan is (rather painfully) to launch astronauts to the Moon with SLS and carry them to lunar orbit and back to Earth on Orion. Starship also appears to be missing its complex and extensive habitation module and massive gallery window. All that absent hardware is almost certainly meant to dramatically simplify Starship to the point that even NASA would consider funding its development. Incredibly, that strategy appears to have worked and it’s possible that we could see Lunar Starships flying to the Moon as early as 2022.

While a stop at the Moon is decidedly one-way and requires a bit of a one-off Starship variant, what SpaceX has really done is found a way to get NASA to help fund the development of its fully-reusable next-generation launch system. Even if NASA’s Artemis program dies, flounders, or goes nowhere, SpaceX will likely still benefit significantly, much in the same way that NASA’s assistance developing Cargo Dragon and Falcon 9 was a huge boon for the company.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.