News
SpaceX retracts Falcon 9 booster’s landing legs a second time after speedy reuse
Following the Falcon 9 booster’s second successful NASA launch in less than three months, SpaceX recovery technicians have once again rapidly retracted B1056’s four landing legs, also reused from the booster’s May 2019 launch debut.
On the heels of Falcon 9 B1056’s first speedy, leg-retracting recovery, a repeat of the booster’s impressive landing leg retraction debut – using the same legs, no less – serves as an excellent sign that whatever hardware changes were implemented are on the right track. As part of SpaceX and CEO Elon Musk’s interim goal of launching the same Falcon 9 booster twice in 1-2 days, a speedy recovery is an absolute necessity, and landing leg retraction is just one of the dozens of ways the company will need to optimize recovery and reuse to lower average turnaround times from weeks to days.
Falcon 9 B1056 completed its successful launch debut on May 4th, 2019, landing on drone ship Of Course I Still Love You (OCISLY) to preserve an ongoing Crew Dragon failure investigation at Landing Zones 1 and 2 (LZ-1/2). Situated just a few dozen miles off the coast of Florida, OCISLY returned to port with the booster barely a day after the landing, easily the fastest drone ship return yet.
Less than two days after arriving at Port Canaveral, SpaceX technicians had already begun the landing leg retractions in what was the first actual attempt in months. Falcon 9 Block 5 debuted back in May 2018 with comments from Musk indicating that retractable legs were one of several major reusability-focused changes, but SpaceX recovery technicians never got beyond a handful of partial tests in the second half of 2018.
This ended with a truly flawless full retraction of all four landing legs on May 7th, confirmed when booster B1056 was flipped horizontally, loaded onto a powered transporter, and driven back to a SpaceX refurbishment facility with all four scorched legs installed.
Even more impressively, although it’s impossible to know if the retracted legs were removed, inspected, and reattached during refurbishment, all four of those legs were unambiguously flown again on B1056’s second launch less than three months later. Some cursory analysis of photos of CRS-18 taken by SpaceX, NASA, and others definitively identifies all four landing legs as the same ones that flew on CRS-17 – installed in the same positions, no less.


At least in the context of the Falcon family of rockets, SpaceX’s ultimate goal is to dramatically lower the cost of Falcon 9 and Heavy launches by quickly, easily, and safely reusing every part of the rocket except its orbital upper stage, which makes maybe 10-15% of hardware costs. A magnitude reduction in costs is thus out of the question for the Falcon family – a challenge that will be tackled instead by Starship and Super Heavy, a new clean-sheet launch vehicle.
Nevertheless, it’s entirely possible that Falcon 9 missions will be able to launch for 3-5 times less than their current list price ($62M) within a year or two and definitely before the family is replaced by its successor(s). In fact, according to CEO Elon Musk, SpaceX has already lowered the average base price nearly 20%, cutting it to $50M to communicate some of the financial rewards of efficient reuse to its customers.
Of course, it’s important to remember that even if SpaceX gets to a point where it could technically cut its launch prices in half (or more), breaking even on a marginal cost basis does not account for SpaceX’s desire to recoup some of the $1B+ it has spent perfecting Falcon reusability. The fact that prices have (at least according to Musk) been lowered a decent amount is a good sign that SpaceX will choose market expansion over greed, but one can never be certain and Falcon 9 and Heavy pricing may very well never reflect their true reusability.
For now, SpaceX’s rapid progress from zero landing leg retraction to retracting the same booster’s same four landing legs twice in less than three months is an excellent sign that Block 5’s capabilities continue to be refined. In terms of milestones, the first launch of a thrice-flown booster is up next for Falcon 9, as is the first reuse of a recovered Falcon fairing half (or two).
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.