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SpaceX preparing Super Heavy, Starbase for booster’s next steps

Booster 4 awaits its moment in the spotlight. (NASASpaceflight - bocachicagal)

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Amid a flurry of deliveries and work on several new Starship boosters, SpaceX is preparing the first truly finished Super Heavy for its next steps.

Partially completed by early September, Super Heavy Booster 4 (B4) supported SpaceX’s iconic ‘full stack’ fit test back on August 6th before returning to the build site but has mostly just floated around Starbase’s launch and test facilities in the seven weeks since its second trip to the pad. On September 10th, CEO Elon Musk himself suggested that SpaceX had plans to static fire the booster as early as mid-September – more than six weeks ago. Obviously, nothing even approximating Super Heavy testing transpired. Instead, at least relative to rapid-fire Starbase operations in the two years prior, SpaceX has almost absentmindedly worked on the booster, mostly completing partially-finished wire runs that run its full 69m (~225 ft) length.

In the last few weeks, though, the type of work being done on Super Heavy B4 has changed.

Completed on August 6th, Super Heavy B4’s first ‘test’ was more of a photo-op. (SpaceX)
Booster 4 rolled to Starbase’s orbital launch pad for the second time on September 7th. (Starship Gazer)
B4 was removed from the launch mount a second time on September 26th. (NASASpaceflight – bocachicagal)

On September 26th, to give the Starbase construction crew more room to install giant arms on the orbital pad’s ‘launch tower,’ SpaceX removed Super Heavy B4 from the launch mount for the second time, temporarily relocating it to an unused patch of the pad’s old landing zone. Booster 4 hasn’t been moved since. However, while probably a bit slower than SpaceX would have liked, large-scale work on the Starship launch tower was effectively completed last week with the installation of two giant rocket-catching ‘Mechazilla’ arms.

A great deal of work has also been done on Starbase’s orbital tank farm over the last two months, including the installation of the last few storage tanks, the ‘sleeving’ of those tanks, a great deal of plumbing, and the start of real propellant deliveries. Save for a few days spent testing Starship S20 in late September and mid-October, the pad construction crews that have to evacuate the pad for 6-12 hours for every test have had three full months to work without interruption. Perhaps the most optimistic explanation for the unusually long gap between Booster 4 and Ship 20 rollout and testing is that SpaceX consciously chose to put off vehicle tests to avoid disrupting orbital launch site construction and retasked nearly all Starbase workers for that construction.

Regardless, with the launch tower and orbital tank farm now more or less structurally complete and work already underway to prepare the tank farm to support its first booster tests, most of the work that may have been drawing focus and resources away from ship and booster preparations appears to be wrapping up. That may be why, for the third time, SpaceX technicians began removing a number of Raptor engines from Super Heavy B4 around the start of October.

Aside from removing around a third to half of Super Heavy’s 29 Raptors, SpaceX also began slowly but surely installing parts of a steel heatshield designed to protect those engines during ground testing, ascent, and reentry. Newer Raptors have also been trickling from Starbase’s build site to the launch pad for installation on the booster and more engines will likely be (re)installed as heatshield installation progresses.

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The start of Super Heavy’s Raptor shield. (NASASpaceflight – bocachicagal)

Perhaps the most unusual part of recent Super Heavy B4 work is the apparent application of some kind of foam around several racks of pressure vessels (COPVs), hydraulic manifolds, and umbilical connections installed around the booster’s base. Those racks will eventually be enclosed inside steel ‘aerocovers’ already staged beside Super Heavy. A number of Twitter users believe that the foam being selectively applied is for acoustic deadening – meant to protect sensitive electronics, valves, and computers from the brutal environment Super Heavy itself will produce at liftoff and during ground testing.

Ultimately, with Booster 4 work ramping back up and the zenith of orbital pad construction activity now likely behind SpaceX, preparations for major Super Heavy testing will hopefully resume. SpaceX has yet to perform a full Super Heavy wet dress rehearsal (WDR; fully filling a rocket’s tanks and performing a launch countdown) or fire up more than three Raptors on a booster or ship prototype. With any luck, that will finally change in the final months of 2021.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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