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SpaceX’s next major Starhopper flight test still awaiting FAA approval, says Elon Musk

SpaceX completed Starhopper's inaugural flight test - a 20m hop - on July 25th and has been waiting for several weeks for the FAA to approve a second flight. (SpaceX)

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Four and half days after a recent call with FAA officials, SpaceX CEO Elon Musk says that the company is still waiting for a permit to perform Starhopper’s next major flight test, a 200m (650 ft) hop.

Previously expected to occur as early as August 12th, Starhopper – an ungainly testbed for SpaceX’s Starship spacecraft – remains grounded in spite of its apparent flight-readiness. News of the next hop test’s additional delays comes some four days before Elon Musk had planned to present an updated overview of Starship and Super Heavy in Boca Chica, Texas, and it seems that both events may have to wait.

As previously discussed on Teslarati, Starhopper is grounded because SpaceX’s experimental FAA flight permit only allows for flight tests up to 25m (80 ft) above ground level (AGL). Starhopper completed its first flight, a ~20m (65 ft) hop, on July 25th and is now ready and waiting for its second test, a more ambitious 200m (650 ft) flight with a likely duration of 30-60 seconds.

From 2012 to 2014, SpaceX performed test-flights focused on the maturation of Falcon 9 landing technology with two separate vehicles, Grasshopper and F9R. The former reached heights of up to ~800m (2600 ft), while F9R reached at least 1000m (3300 ft) before its untimely demise in 2014.

Both F9R and Grasshopper performed their own ~250m hop tests, lasting approximately 60 seconds and providing a good upper bound for the probable duration of Starhopper’s ~200m flight.

With Starhopper, SpaceX is thus continuing a tried-and-true methodology of agile spaceflight technology development, choosing to rapidly build a series of prototypes of increasing fidelity rather than spend years attempting to build the perfect solution on the first try. The chances of such cheaper prototypes failing is inherently greater than the finalized design’s, but the rationale behind it is that – within reason – it’s more than okay to suffer failures during development.

In fact, failures suffered during aggressive programs of flight-testing can often result in a much safer, better-understood, and more reliable final product, whereas walking on eggshells around testing can produce an elegant design that fails to stand up to the harsh realities of flight.

Delayed into retirement?

The FAA’s Starhopper permitting delays come at the same time as SpaceX’s first two orbital-class Starship prototypes – far closer to the spacecraft’s final design than the Hopper – continue to make spectacular progress at their respective Texas (Mk1) and Florida (Mk2) development facilities. SpaceX technicians have been working around the clock stacking new steel ring segments onto each Starship’s propellant tank section, installing tank bulkheads inside the vehicles, and even integrating two seemingly-identical thrust structures that will support each ship’s three Raptor engines.

SpaceX has made some truly spectacular progress with both Florida and Texas Starship prototypes over the last few weeks. (@flying_briann, NASASpaceflight – bocachicagal)

According to Musk, either or both of those orbital-class prototypes could be ready for their inaugural flight tests as early as mid-September, perhaps just 1-2 months from now. Given that Starships Mk1 and Mk2 are significantly higher fidelity than Starhopper, the ungainly testbed will likely become redundant the moment that its successors are ready for flight. In other words, Starhopper is fast approaching the end of its useful life, and SpaceX’s fight for a 200m hop-test permit could ultimately be a waste of time, effort, and money if said permit doesn’t also cover Starship Mk1.

Stay tuned for more analysis as these events play out and we close in on Musk’s August 24th Starship update and Starhopper’s imminent obsolescence.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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