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SpaceX to attempt to crush Starship test tank

SpaceX is preparing to subject Super Heavy tank B7.1 to a test that will essentially try to crush it. (Starship Gazer)

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A week after rolling a different ‘test tank’ from its South Texas Starship factory to nearby launch and test facilities, SpaceX has moved a second test tank to the pad.

Hearkening back to a period in 2020 where SpaceX built and tested six different Starship test tanks in a period of six months, the company appears to be preparing to test another batch of tanks in the hopes of qualifying Super Heavy booster design changes and clearing the way for a significant upgrade to all Starship tank domes. The sequencing of the latest tank raises some questions, however.

Known unofficially as the “EDOME” tank in reference to a cryptic label on the side of one of its halves, the first new test tank’s purpose is much more cut and dry. While its steel rings appear to be unchanged from current Starship and Super Heavy prototypes, the tank’s two domes share almost nothing in common with the dozens of domes SpaceX has built and tested over the last three years of development. The new domes are much simpler and should be easier to manufacture than the domes SpaceX is familiar with. Thanks to their more spherical shape, they should also be more efficient, allowing future Starship tanks to store a bit more propellant while taking up the same amount of vertical space. SpaceX has yet to begin testing the EDOME tank since its June 8th rollout and does not appear to be much closer to starting 12 days later.

On June 16th, SpaceX rolled a second test tank to the launch site, which eventually joined the EDOME tank at a staging area that used to be a Starship landing pad. Whereas the EDOME tank is more of a generic test article, the second tank – known as B7.1 – is specifically designed to test Super Heavy booster design changes.

B7.1 is a bit like a miniature Super Heavy. Its three-ring top section is mostly similar to the top section of a booster and is reinforced with dozens of external stringers. Oddly, it is missing cutouts for grid fins, and the tank’s forward dome does not have the reaction frame those hypothetical grid fins would anchor to. On the tank’s bottom half, the same stringers are present, and the tank features a new design that squeezes four slightly shorter rings into the same height as three. The Super Heavy thrust dome those rings enclose is also a new design that expands the number of central Raptor engines from 9 to 13.

It’s unsurprising that SpaceX wants to test those significant design changes. SpaceX did technically conduct a similar test in mid-2021 with a test tank known as BN2.1, but that tank featured a thrust dome with room for 9 older Raptors that would have generated about ~1700 tons of thrust. B7.1’s testing will go a step further than BN2.1 and use a structural test stand that should allow SpaceX to simulate the compressive forces Super Heavy boosters might experience in flight, adding another dimension of stress on top of the 13 hydraulic rams that will simultaneously subject the test tank to the equivalent of ~3000 tons (~6.6M lbf) of thrust.

What is surprising, however, is the fact that SpaceX has waited so long to build and test a tank like B7.1. SpaceX has already completed an entire Super Heavy booster (B7) with all the design changes B7.1 is meant will test and recently installed 33 new Raptor 2 engines on that prototype. A second upgraded booster, B8, is also nearly finished. In that sense, B7.1 is quite unusual and feels more like a reluctant afterthought than part of a methodical development process. If B7.1 suffers an unintentional failure during testing, SpaceX could be forced to abandon two nearly-finished Super Heavy boosters, wasting months of assembly and testing and rendering prototypes that are likely worth tens of millions of dollars all but useless.

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B2.1 demonstrates how the ‘can crusher’ uses giant ropes and hydraulics to apply immense compressive forces to Starship tank prototypes. (NASASpaceflight – bocachicagal)

The design changes B7.1 is meant to test are not exactly radical, but it’s still unclear why SpaceX has chosen to conduct those tests after building two entire Super Heavy boosters. Earlier on in Starship development, SpaceX regularly used test tanks to qualify significant design changes before applying those changes to full prototypes, limiting the amount of resources that could be wasted on any unproven prototype. Thankfully, Super Heavy Booster 7 may have already completed similar Raptor thrust simulation tests on the same test stand B7.1 was recently installed on, meaning that SpaceX’s confidence may have been well-placed. However, if the first use of the ‘can crusher’ stand on a Super Heavy test tank finds any problems or ends in failure, B7 and B8 could still be easily rendered unusable or incapable of flight, significantly delaying Starship’s first orbital launch attempt.

Lately, SpaceX has been focused on preparing Starship S24 and Super Heavy B7 for static fire tests that could eventually qualify the pair to support the first orbital test flight. It’s not clear if or when SpaceX will be able to set aside time and evacuate Starbase’s busy orbital launch site to test B7.1 or the EDOME tank.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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Elon Musk reveals SpaceX performed secret Starship test on Flight 13

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Credit: SpaceX

SpaceX performed a secret test on a specific portion of Starship with its recent 13th test flight last week, CEO Elon Musk revealed.

Starship’s 13th test flight took place last Friday, and in many aspects, it was one of the most overwhelmingly successful launches in the project’s history.

All of the mission objectives were met without incident, both the Super Heavy Booster and Ship managed to perform safe splashdowns in the Gulf of America and the Indian Ocean, respectively, and the deployment of Starlink satellites came and went without any complications.

However, there was more on the agenda for SpaceX with Flight 13. Musk revealed an internal test of the ship’s heat shield tiles, as the space exploration company wanted to push them to the limits after previous issues.

Many noticed that Starship’s initial launch seemed to be more accelerated than normal, and that was not a mistake. Musk revealed that SpaceX decided to give Flight 13 an intentionally aggressive acceleration rate in an effort to test how well the tiles would remain attached to the ship:

SpaceX had issues with some of the heat shield tiles remaining attached early on in the Starship program. The first six test flights presented some kind of anomaly with them, so the company’s big focus with them was to figure out a way to keep them intact through the duration of the flight.

Things truly improved as Flight 10 showed that ceramic tiles generally stayed attached to the ship far better due to refined attachment, as SpaceX utilized pins instead of adhesives. Flights 10 through 13 truly showed some clear progress with the heat shield tiles, and this latest test seems to be where some real progress was noticed, especially by Musk.

The 13th Starship launch last Friday was the second with Starship V3, SpaceX’s latest and greatest iteration of the spacecraft. Goals and ambitions are getting even grander as the project continues to progress. Musk has already hinted that SpaceX will likely try to catch Starship with Flight 14.

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