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SpaceX Starship prototype charred but intact after catching fire [photos]

SpaceX employees inspect Starship SN4 for the first time some two days after the rocket finished its third Raptor engine test. (NASASpaceflight - bocachicagal)

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SpaceX teams have finally safed the fourth full-scale Starship prototype nearly two days after a Raptor engine test caught it on fire, an anomaly that left the massive rocket charred and damaged – but still intact.

While SN4’s survival is a welcome and unexpected outcome, the fire that broke out near the base of the rocket caused damage that will have to be repaired, while the fault that allowed that fire to occur in the first place will also need to be rectified. Had the same events transpired during the ship’s inaugural flight test, things could have gone even further south after the rocket lifted off, carrying it away from remotely-controlled water jets used to suppress unplanned fires on the pad.

Thankfully, SpaceX’s focus on testing, testing, and testing some more meant that Starship SN4’s minor self-immolation occurred on the ground when the stakes – while high – were much lower than they would have been with an airborne rocket. The problems uncovered will, of course, need to be fixed, inevitably delaying the ship’s first flight test, but odds are that SN4 now has a better shot at success thanks to those hiccups.

Starship SN4 has thankfully survived a ~48-hour ordeal that may have left the rocket partially uncontrolled. (NASASpaceflight – bocachicagal)

Thanks to the fact that Starships are constructed almost entirely out of steel, a little (or a lot of) fire shouldn’t theoretically be much of a problem. However, SpaceX has taken a rather freeform approach to its early Starship SNx prototypes, opting to bolt, weld, or tape on the vast majority of external hardware with little or no protection from the elements, including fires ignited by the ships themselves.

With SN4, it appears that the pressure jump experiences immediately after Raptor ignition (the ship’s third such test) shook some methane-related plumbing loose. Raptor continued to burn for another five or so seconds after that minor failure, shutting down as planned – but not before it ignited the methane the burst pipe was leaking. Additionally, after that new plume of boiling liquid methane caught fire, the fire it sustained proceeded to ignite insulation wrapped around the rocket’s launch. It burned vigorously, likely helping to damage wiring, ultimately causing SpaceX to partially lose control of the rocket and preventing attempts to inspect and fix the damage for two full days.

A May 8th view of the pipe (bottom right of Starship SN4) that failed on May 19th, starting a fire and damaging the rocket. (NASASpaceflight – bocachicagal)
A large scorch mark and blackened cabling are the only signs on Starship that anything went wrong on May 19th. (NASASpaceflight – bocachicagal)
Around the other side of the rocket, (apparently flammable) insulation haphazardly wrapped around part of the launch mount ~24 hours before testing caught fire and burned aggressively. The leftovers are pictured here on May 21st. (NASASpaceflight – bocachicagal)

It’s safe to say that SpaceX is probably going to prioritize avoiding the series of events that caused May 19th’s anomaly from here on out, considering that things could have easily gone much worse. Thankfully, whatever control SpaceX or the rocket itself retained after wire damage allowed it to safely offload its flammable propellant and vent expanding gases to prevent SN4’s tanks from bursting. Installing highly flammable insulation approximately 10 feet away from an active Raptor engine and giant controlled fire and explosion was also inadvisable and probably won’t be repeated.

(NASASpaceflight – bocachicagal)

Thankfully, the damage is clearly minimal and Starship SN4 survived the ordeal otherwise unscathed. With any luck, inspections and repairs will be quick and easy and SpaceX – as NASASpaceflight reporter Michael Baylor notes – will be able to complete an identical static fire test without starting a fire on Starship SN4. SpaceX has requested a new road closure (signifying planned testing) on May 28th with backup windows on May 29th and June 1st.

Thanks to Starship SN4’s unplanned delays, it now looks quite likely that SpaceX’s next full-scale Starship prototype (SN5) will be completed – or nearly so – by the time that its predecessor is cleared for flight. “Too many Starships” is certainly a welcome problem to have.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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