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SpaceX Starship Integrated Flight Test 2: What to Expect

Starship awaits launch from Starbase (Credit SpaceX)

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After a one-day delay to replace a failed grid fin actuator, SpaceX is now less than 24 hours from the second test flight of Starship. SpaceX will have a 20-minute launch window that opens at 7:00 AM CT (13:00 UTC).

Making this test flight is Ship 25 and Booster 9. Ship 25 is powered by 6 Raptor engines (3 sea level and 3 vacuum), and Booster 9 is powered by 33 Raptor engines.

Booster 9 features many upgrades over the last booster to take flight, including better engine shielding and a switch from hydraulic thrust vector controls to electric TVC. Ship 25 didn’t see as many upgrades as the booster, and not much has been shared of any major changes that were made. One change to both vehicles was the improvement of the Flight Termination System, which took much longer to destroy the rocket than expected during the first test.

Launch Day

T minus 2 hours before the scheduled liftoff, the SpaceX launch director will give the go for propellant loading. This process will begin at t minus 1 hour and 37 minutes, and at this point, Booster 9 will begin loading with both liquid oxygen and liquid methane.

T minus 1 hour and 17 minutes, liquid methane will begin loading onto Ship 25, followed by liquid oxygen 4 minutes later at t minus 1 hour and 13 minutes.

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T minus 19 minutes and 40 seconds, the 39 Raptor engines on Booster 9 and Ship 25 will begin chilling to prepare for the extremely cold fuel to flow through and prevent thermal shock to engine hardware.

T minus 10 seconds, the flame deflector installed after the first IFT will begin flowing water.

T minus 3 seconds, Raptor engine ignition begins, and thrust begins to build to allow for liftoff.

LIFT OFF!

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T+ 2 seconds, the 2nd Integrated Flight Test should now be officially underway, with Booster 9 thundering away from the orbital launch mount.

T+ 52 seconds, Starship and Booster 9 reach Max Q, the area of maximum dynamic pressure on the vehicle will occur here. If (or most) all Raptor engines on Booster 9 are performing nominally, the vehicle will pass through this fairly quickly.

T+ 2 minutes and 39 seconds, Staging. This will be the first time SpaceX has ever attempted hot staging. Almost all of Booster 9 engines will cut out, and Ship 25 will ignite its Raptor engines to separate from the booster. This is all unknown territory from this point on for SpaceX, as the first test flight did not make it this far. SpaceX has yet to clarify how many Ship 25 engines will ignite during this process.

If all goes well, Booster 9 will begin its flip and boost backburn at t+ 2 minutes and 53 seconds, which will last ~54 seconds. Unlike the Falcon 9, the booster is not designed to perform an entry burn.

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T+ 6 minutes and 30 seconds after lift-off, Booster 9 will begin its landing burn for a hopeful soft touchdown in the Gulf of Mexico 18 seconds after landing burn ignition. The planned landing area is ~20 miles (32 km) downrange.

Meanwhile, Ship 25 will continue burning its 6 Raptor engines until t+ 8 minutes and 33 seconds, inserted into a sub-orbital trajectory, and then enter a coast phase until its planned reentry North of the Hawaiian islands.

Landing!

At t+ 1 hour and 17 minutes, Starship will begin feeling the effects of the atmosphere, its first real test for the heatshield. If it survives atmospheric entry, Starship will splash down in the Pacific Ocean at t+ 1 hour and 30 minutes after lift off. SpaceX has said Ship 25 will not attempt a landing burn during this test.

If Starship is able to make it past staging, SpaceX will most likely consider this test a success, but it would be a major accomplishment for Ship 25 to survive entry back through the atmosphere and gather important data for the company.

If you have a chance to make it to South Texas or even the other side of the Rio Grande in Mexico, it’ll be a sight you’ll never forget. If you’re watching from home, SpaceX will begin streaming the launch on X and their website 35 minutes before lift-off.

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Questions or comments? Shoot me an email at rangle@teslarati.com, or Tweet me @RDAnglePhoto.

Launch journalist, specializing in launch photography. Based on the Space Coast, a short drive from Cape Canaveral and the SpaceX launch pads.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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