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SpaceX Starship prototype bears down on first Raptor engine tests

SpaceX technicians inspect Starship SN5 shortly after installing the rocket on the launch pad. (NASASpaceflight - bocachicagal)

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SpaceX’s fifth full-scale Starship prototype is fast approaching its first Raptor static fire tests after the company recently delivered one of the newest engines to the launch site.

Known as Starship SN5, the ship is the fifth SpaceX has built since full-scale prototype development began in early 2019, as well as the fourth full-scale ship the company has completed since it began producing upgraded hardware in January 2020. SN5 rolled from SpaceX’s Boca Chica, Texas rocket factory to nearby test and launch facilities on June 24th, less than a month after Starship SN4 was destroyed by operator error minutes after completing its fourth Raptor static fire in four weeks.

While Starship SN5 was already more or less complete, SN4’s explosive demise damaged the launch mount (used to secure and fuel prototypes) beyond repair, forcing SpaceX to rapidly build and outfit a replacement. SpaceX finished that replacement mount around June 20th, installed SN5 on it a few days later, and then spent about a week finalizing and inspecting both components.

After barely a month of downtime, Starship SN5 kicked off its first gauntlet of tests late on June 30th, carrying on into the early morning of July 1st. As usual, SpaceX began with an ambient-temperature pressure test, filling Starship’s tanks with neutral nitrogen gas to check for leaks. This time around, SN5 must have been put together with exceptional care, as the company was able to immediately proceed into the ship’s first cryogenic proof test just a few hours later.

CEO Elon Musk has yet to offer any confirmation but the implication is that SN5 performed beautifully during its first liquid nitrogen proof test. Notably, based on NASASpaceflight.com’s excellent unofficial coverage, SN5’s cryo proof was uniquely ambitious. It’s unclear what if the test infrastructure, SN5, general confidence in the vehicle, or some combination of the above components were upgraded, but SpaceX appeared to load Starship SN5 with liquid nitrogen incredibly quickly, taking just 20-30 minutes to fully fuel the rocket. Given that all of that liquid nitrogen (some 1000+ metric tons or ~3.2 million gallons) is being loaded through a single “quick disconnect” panel, it’s no mean feat and far outweighs SpaceX’s already speedy Falcon 9 and Heavy propellant loading.

SpaceX is famously the only current launch vehicle operator known to “sub-cool” its rockets’ propellant, effectively squeezing a performance boost of 5-10% out of the same rocket hardware by making said propellant colder – and thus denser. That performance increase comes with tradeoffs, though, adding significantly tighter operational constraints, lowering delay tolerances, and necessitating an extremely quick propellant load. Sub-cooled liquid oxygen and methane has always been part of SpaceX’s plans for Starship, so fast-load tests were inevitable, but it’s a great sign that the company is starting to seriously think about capabilities that will be necessary for efficient orbital launches.

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Meanwhile, labeled “27”, the engine – logically assumed to be Raptor SN27 – SpaceX has just installed on Starship SN5 is also of interest. On top of Musk’s recent confirmation that SpaceX is already building Raptor SN30 (probably SN31 or SN32, now), SN27’s assignment to Starship SN5 confirms that the company has managed to complete (and test) at least one next-generation engines every other week since the first full-scale engine shipped to McGregor, Texas in February 2019.

Starship SN4 was tested with Raptor SN18 and SN20 just 1-2 months ago. (SPadre)
SN5 will kick off static fire testing with Raptor SN27. (NASASpaceflight – bocachicagal)

For a brand new engine as complex as Raptor, that’s an impressive production milestone. Per Musk, the end-goal is to produce at least one Raptor per day in the near term – a necessity given that each Starship and Super Heavy booster pair will require at least 37 engines. To feasibly build a fleet of tens – let alone hundreds or thousands – of Starships and boosters, one engine per day is arguably the bare minimum required just for early orbital launch attempts and initial operations.

According to published schedules, Starship SN5’s first live wet dress rehearsal (WDR) and static fire tests could happen as early July 8th, with backups on the 9th and 10th. Coincidentally, SpaceX’s next orbital Falcon 9 launch is also expected on the 8th, meaning that both Starship and Falcon 9 could fire up more or less simultaneously.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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