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SpaceX’s second Super Heavy booster might land in Mechazilla’s arms
CEO Elon Musk says that SpaceX could attempt to catch a Super Heavy booster out of mid-air with a tower-sized ‘Mechazilla’ robot as early as Starship’s second orbital launch attempt.
Speaking on Twitter just hours after SpaceX installed said Starship launch tower’s first arms, Musk has thankfully answered a question on the minds of many: how many prototype boosters must be expended? In a move that can be only described as unexpected, SpaceX revealed plans to fully expend its first orbital-class Starship and Super Heavy booster pair in May 2021 FCC filings, confirming (or strongly implying) that no true recovery attempts would be made.
Instead, in what could be described as a quasi-orbital debut, SpaceX intends to launch the first two-stage Starship to an altitude of around 200-300 km (TBD). Like many Falcon boosters, Super Heavy will separate a few minutes after liftoff, flip around, and boost back towards the South Texas coast, where it will attempt a soft landing 20 miles offshore in the Gulf of Mexico. Reading between the lines of Musk’s latest info, depending on the results of that ocean landing attempt, SpaceX might attempt to catch the second flightworthy Super Heavy booster on the very next launch.
Heading towards a similar fate, Starship will continue onwards and upwards like a Falcon upper stage. Based on its FCC application, SpaceX seems to have implied that Starship will stop just short of true orbit – traveling slow enough to passively reenter Earth’s atmosphere before completing a full trip around the planet. Of course, it’s possible that SpaceX simply left out plans for an intentional deorbit burn, but it does make sense that the company might try to lock in safeguards for such an ambitious inaugural test flight.
In other words, if Starship were to fail during the ~80 minutes it would spend coasting in space, its launch trajectory design would more or less passively prevent a Russian roulette scenario reminiscent of China’s recent spate of uncontrolled reentries. The feats facing Super Heavy are thankfully a fair bit simpler, though Starship booster recovery does pose its own hurdles.
In an apparent effort to reduce risk, SpaceX intends to fully expend the first flightworthy Super Heavy (potentially Booster 4) and all 29 of its Raptor engines. There will be no attempt at all to land the booster or its one-of-a-kind engines at land or on a sea-based platform – partly because Elon Musk appears to have endeavored to entirely prevent the installation – and, perhaps, the design and assembly – of legs. Instead, in one of the eccentric executive’s less intuitive gambles as of late, SpaceX will entirely dispense of more than half a decade of experience landing 90+ Falcon boosters on legs to attempt to catch Super Heavy boosters out of the air with house-sized arms tacked onto a 145m (~475 ft) tall tower.

No different than a hypothetical landing with legs, Super Heavy will still have to boost back to land, coast, and fire up several Raptor engines for a final landing burn – only on tiny handle-like hardpoints and giant moving arms instead of legs and a concrete pad. If catching boosters eventually proves reliable enough to be a worthwhile reinvention of the wheel, the only apparent benefit of the approach will be a slight reduction in Super Heavy’s dry mass.
According to Musk, though, SpaceX might not have to wait long to find out just how viable a recovery method ‘Mechazilla’ really is and will “hopefully” attempt to catch Super Heavy Booster 5 (B5) after Starship’s second orbital launch attempt. Presumably, that attempt is contingent upon FAA approval and on Booster 4 successfully simulating a smooth, accurate landing in the Gulf, as even a minor issue during a catch attempt could catastrophically damage pad hardware that would take months to repair or replace.
For now, it’s almost impossible to say when Starship S20 and Super Heavy B4 will be ready for their orbital launch debut, as that now lies almost solely in the hands of the FAA. In theory, the FAA could complete environmental reviews and grant SpaceX a launch license as few as two or so months from now. In practice, SpaceX could be forced to sit and wait for at least 6-12 more months. Regardless, SpaceX has already begun assembling and staging sections of Ship 21 and Booster 5, so the company could be ready for an extremely rapid turnaround (and Mechazilla’s first catch attempt) after Starship’s orbital launch debut – whenever that may come.
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Tesla Full Self-Driving lands in a new country, its 7th
Tesla Full Self-Driving has officially landed in a new country today, its seventh overall after it launched in both Australia and New Zealand earlier this year.
On Sunday, Tesla owners in South Korea reported that the company’s Full Self-Driving (Supervised) had started arriving in their vehicles. Owners reported that it was v14.1.4, which is not the latest version available in other countries, but is one of the most recent releases Tesla has deployed to drivers:
From 6 to 7
Tesla Full Self-Driving has launched in South Korea; the 7th country to have FSD https://t.co/X6gm1SyoxV
— TESLARATI (@Teslarati) November 23, 2025
This marks the seventh country in which Tesla has enabled its Full Self-Driving suite, following the United States and Puerto Rico, Canada, China, Mexico, Australia, and New Zealand.
Tesla launched Full Self-Driving most recently in Australia and New Zealand about three months ago. The expansion is a major breakthrough for the company as it aims to launch Full Self-Driving on a global scale.
However, the company’s biggest challenge thus far has been getting European regulatory agencies to handle the red tape that has inhibited Tesla from launching its semi-autonomous driving suite on the continent. Recently, it admitted that it sees a pathway through Dutch regulatory bodies, which seem to be the most willing to work with Tesla to get FSD in Europe.
Tesla Full Self-Driving appears to be heading to Europe soon
The company said that it has driven over 1 million kilometers safely on European roads across 17 different countries in internal testing. But its path to success will be by “partnering with the Dutch approval authority RDW to gain exemption for the feature. This involves proving compliance with existing regulations (UN-R-171 DCAS) + filing an exemption (EU Article 39) for yet-to-be-regulated behaviors like Level 2 systems off-highway, system-initiated lane changes with hands-off the wheel, etc.”
Perhaps the expansion into Europe will be the biggest challenge for Tesla, but it could also yield major results and advantages for the company moving forward. Tesla said it hopes to have FSD available in Europe sometime early next year.
For now, the expansion in South Korea is the latest win for Tesla and its self-driving efforts. In the U.S., it now turns its focus toward fully autonomous operation, as it works with state agencies to launch Robotaxi outside of Texas, California, and most recently, Arizona.
Elon Musk
Tesla CEO Elon Musk teases insane capabilities of next major FSD update
Tesla CEO Elon Musk teased the insane capabilities of the next major Full Self-Driving update just hours after the company rolled out version 14.2 to owners.
Tesla Full Self-Driving v14.2 had some major improvements from the previous iteration of v14.1.x. We were on v14.1.7, the most advanced configuration of the v14.1 family, before Tesla transitioned us and others to v14.2.
However, Musk has said that the improvements coming in the next major update, which will be v14.3, will be where “the last big piece of the puzzle finally lands.”
14.3 is where the last big piece of the puzzle finally lands
— Elon Musk (@elonmusk) November 21, 2025
There were some major improvements with v14.2, most notably, Tesla seemed to narrow in on the triggers that caused issues with hesitation and brake stabbing in v14.1.x.
One of the most discussed issues with the past rollout was that of brake stabbing, where the vehicle would contemplate proceeding with a route as traffic was coming from other directions.
We experienced it most frequently at intersections, especially four-way stop signs.
Elon Musk hints at when Tesla can fix this FSD complaint with v14
In our review of it yesterday, it was evident that this issue had been resolved, at least to the extent that we had no issues with it in a 62-minute drive, which you can watch here.
Some owners also reported a more relaxed driver monitoring system, which is something Tesla said it was working on as it hopes to allow drivers to text during operation in the coming months. We did not test this, as laws in Pennsylvania prohibit the use of phones at any time due to the new Paul Miller’s Law, which took effect earlier this year.
However, the improvements indicate that Tesla is certainly headed toward a much more sentient FSD experience, so much so that Musk’s language seems to be more indicative of a more relaxed experience in terms of overall supervision from the driver, especially with v14.3.
Musk did not release or discuss a definitive timeline for the release of v14.3, especially as v14.2 just rolled out to Early Access Program (EAP) members yesterday. However, v14.1 rolled out to Tesla owners just a few weeks ago in late 2025. There is the potential that v14.3 could be part of the coming Holiday Update, or potentially in a release of its own before the New Year.
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Tesla Full Self-Driving v14.2 – Full Review, the Good and the Bad
Tesla rolled out Full Self-Driving version 14.2 yesterday to members of the Early Access Program (EAP). Expectations were high, and Tesla surely delivered.
With the rollout of Tesla FSD v14.2, there were major benchmarks for improvement from the v14.1 suite, which spanned across seven improvements. Our final experience with v14.1 was with v14.1.7, and to be honest, things were good, but it felt like there were a handful of regressions from previous iterations.
While there were improvements in brake stabbing and hesitation, we did experience a few small interventions related to navigation and just overall performance. It was nothing major; there were no critical takeovers that required any major publicity, as they were more or less subjective things that I was not particularly comfortable with. Other drivers might have been more relaxed.
With v14.2 hitting our cars yesterday, there were a handful of things we truly noticed in terms of improvement, most notably the lack of brake stabbing and hesitation, a major complaint with v14.1.x.
However, in a 62-minute drive that was fully recorded, there were a lot of positives, and only one true complaint, which was something we haven’t had issues with in the past.
The Good
Lack of Brake Stabbing and Hesitation
Perhaps the most notable and publicized issue with v14.1.x was the presence of brake stabbing and hesitation. Arriving at intersections was particularly nerve-racking on the previous version simply because of this. At four-way stops, the car would not be assertive enough to take its turn, especially when other vehicles at the same intersection would inch forward or start to move.
This was a major problem.
However, there were no instances of this yesterday on our lengthy drive. It was much more assertive when arriving at these types of scenarios, but was also more patient when FSD knew it was not the car’s turn to proceed.
Can report on v14.2 today there were ZERO instances of break stabbing or hesitation at intersections today
It was a significant improvement from v14.1.x
— TESLARATI (@Teslarati) November 21, 2025
This improvement was the most noticeable throughout the drive, along with fixes in overall smoothness.
Speed Profiles Seem to Be More Reasonable
There were a handful of FSD v14 users who felt as if the loss of a Max Speed setting was a negative. However, these complaints will, in our opinion, begin to subside, especially as things have seemed to be refined quite nicely with v14.2.
Freeway driving is where this is especially noticeable. If it’s traveling too slow, just switch to a faster profile. If it’s too fast, switch to a slower profile. However, the speeds seem to be much more defined with each Speed Profile, which is something that I really find to be a huge advantage. Previously, you could tell the difference in speeds, but not in driving styles. At times, Standard felt a lot like Hurry. Now, you can clearly tell the difference between the two.
It seems as if Tesla made a goal that drivers should be able to tell which Speed Profile is active if it was not shown on the screen. With v14.1.x, this was not necessarily something that could be done. With v14.2, if someone tested me on which Speed Profile was being used, I’m fairly certain I could pick each one.
Better Overall Operation
I felt, at times, especially with v14.1.7, there were some jerky movements. Nothing that was super alarming, but there were times when things just felt a little more finicky than others.
v14.2 feels much smoother overall, with really great decision-making, lane changes that feel second nature, and a great speed of travel. It was a very comfortable ride.
The Bad
Parking
It feels as if there was a slight regression in parking quality, as both times v14.2 pulled into parking spots, I would have felt compelled to adjust manually if I were staying at my destinations. For the sake of testing, at my first destination, I arrived, allowed the car to park, and then left. At the tail-end of testing, I walked inside the store that FSD v14.2 drove me to, so I had to adjust the parking manually.
This was pretty disappointing. Apart from parking at Superchargers, which is always flawless, parking performance is something that needs some attention. The release notes for v14.2. state that parking spot selection and parking quality will improve with future versions.
Any issues with parking on your end? 14.1.7 didn’t have this trouble with parking pic.twitter.com/JPLRO2obUj
— TESLARATI (@Teslarati) November 21, 2025
However, this was truly my only complaint about v14.2.
You can check out our full 62-minute ride-along below: