Connect with us

News

SpaceX Super Heavy tank prototype survives crush testing

Published

on

A tank prototype similar to SpaceX’s next-generation Super Heavy rocket booster has survived a series of tests that repeatedly attempted to destroy it.

Known as Booster 7.1 or B7.1, the tank is the latest in a long line of ‘test tanks’ designed to verify the performance of Starship and Super Heavy and qualify new designs and manufacturing techniques without risking an entire upper stage or booster. In general, that means that test tanks are as minimal as possible and much shorter than either Starship stage, but they’re also assembled out of nine-meter-wide (30 ft) steel barrels and domes almost identical to the sections that make up Starship and Super Heavy.

For most of the duration of SpaceX’s steel Starship program, ‘test tank’ work has followed a fairly consistent and linear development path, where tanks were used to verify design changes before those changes were implemented on more expensive prototypes. B7.1 firmly ignored that norm.

While it’s not an exact match, the tank – built out of two stacked rings and dome sections and measuring about 11 meters (~36 ft) tall – has a Super Heavy thrust structure (where Raptor engines would attach) and external stiffeners known as stringers that are (mostly) exclusive to Starship boosters.

As its name suggests, B7.1 shares many of the significant design changes that SpaceX had already implemented on Super Heavy Booster 7 (B7). The company began testing B7 months before B7.1, subjecting the full-size booster to multiple cryogenic proof tests and Raptor thrust simulation testing to qualify its new thrust ‘puck’ and several other structural changes. SpaceX began testing B7.1 in late June, shortly before Super Heavy Booster 7 was damaged by an unplanned explosion that halted its first Raptor engine test campaign. B7.1 testing then restarted in mid-July and was completed by the end of the month.

For unknown reasons, SpaceX’s decision to build and test Booster 7 before B7.1 meant that any significant issues discovered during subsequent B7.1 testing could disqualify the booster for flight testing, potentially wasting the months of work and tens of millions of dollars already invested in the prototype. Ultimately, though, B7.1 appeared to sail through multiple cryogenic proofs and crush tests without any catastrophic issues. Only on the last crush test did any part of the test tank finally give way, and the resulting damage was minor.

Advertisement
-
B7.1 was not the first test tank to use the ‘can crusher’ setup, but it was the first to do so under cryo conditions. B2.1 is pictured on top. (NASASpaceflight – bocachicagal)

B7.1’s testing made use of a relatively new two-piece stand. The tank was first installed on a sturdy base using clamps similar to those on the Starbase orbital launch site’s (OLS) launch mount. Then, a hat-like structure was placed on top of the tank, resting on the surface that a Starship upper stage would sit on during launch. Massive ropes were finally dropped down to attach to hydraulic cylinders on the base. Once B7.1 was loaded with benign cryogenic liquid nitrogen (LN2), replicating most of the thermal and mechanical stresses of real oxygen/methane propellant, the hydraulic cylinders retracted, pulling the cap down to evenly exert massive crushing forces down the vertical axis of the test tank. Simultaneously, additional rams installed underneath B7.1 may have simulated the thrust of 13 central Raptor engines.

It’s unclear what exactly SpaceX was testing. The goal of the test could have been as simple as verifying that Super Heavy Booster 7 can withstand the weight of a fully-fueled Starship (~1350 tons / ~3M lb) sitting on top of it. It could have also been used to simulate an entire orbital launch from Super Heavy’s perspective, replicating many of the forces Starship boosters will experience between liftoff and landing. Given that Booster 7’s upgraded thrust puck had already made it through stress testing, B7.1 didn’t have much to add there, but it may have been useful for estimating the compressive strength of the current Super Heavy booster design.

Regardless of what B7.1 did or didn’t prove, it did so with very little drama. After four long days of testing, at least two of which involved attempting to crush the tank, the only truly noteworthy visual event was evidence of a slight buckle near the top of the tank during its last crush test. A few days later, with the test stand ‘cap’ removed, B7.1 survived one final test in which SpaceX likely attempted to pressurize the tank until it burst. Instead, the tank didn’t so much as develop a leak, reiterating – contrary to their occasional tin-can-like appearances – just how sturdy Starship and Super Heavy really are.

A small, bent edge at the top of B7.1 is the only evidence that SpaceX repeatedly tried to destroy the tank. (NASASpaceflight – bocachicagal)

With nothing more to give, SpaceX will likely scrap B7.1. Meanwhile, Super Heavy Booster 7 remains stuck inside one of SpaceX’s Starbase assembly bays after being forced back to the factory by unintentionally explosive testing. The fate of that booster is unclear but SpaceX has removed all or most of its 33 Raptor engines over the last few weeks while simultaneously expediting work on Booster 8, which may ultimately take B7’s place.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

Advertisement
Comments

News

Starlink launches Communities Program for passive income through internet sharing

Published

on

(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

Continue Reading

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading

Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

Published

on

By

Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

Continue Reading