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SpaceX just won its first Falcon 9 launch contract of the year

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SpaceX has won its first Falcon 9 launch contract of 2020, adding to an already substantial backlog of missions scheduled to launch over the next several years.

Commercial Egyptian satellite communications provider Nilesat reportedly awarded SpaceX the contract on January 21st and announced the news the following day. Nilesat previously revealed plans to purchase an upgraded communications satellite from European company Thales Alenia Space in December 2019 – a contract likely worth around $50-100 million.

Nilesat 301 will replace Nilesat 201 and is expected to weigh around 4.1 metric tons (9050 lb) when it launches in 2022, meaning that SpaceX should easily be able to perform the mission with a Falcon 9 rocket and still be able to recover the booster by drone ship.

Back in February 2018, SpaceX Vice President of Build and Flight Reliability Hans Koenigsmann revealed that the company’s backlog of launches was valued at more than $12 billion. Generously assuming an average cost of $80M per backlogged mission, that would translate to more than 150 separate launches — strongly implying either that she was including the company’s own Starlink missions or that SpaceX has silently won several major constellation-class launch contracts in recent years.

Based on public info, SpaceX has roughly 55 customer launches on its manifest. The company also intends to launch as many as 24 dedicated Starlink missions this year and will need at least another 40-50 on top of that to complete the first phase of the broadband internet satellite constellation (~4400 spacecraft). Meanwhile, SpaceX has won at least nine separate launch contracts – two Falcon Heavy missions and seven Falcon 9s – in the last 18 months, but has launched 22 customer payloads in the same period.

In fewer words, SpaceX is effectively launching its existing commercial missions much faster than it’s receiving new contracts. In 2019, for example, the company launched only 11 commercial missions – 13 total including two internal 60-satellite Starlink launches. SpaceX launched 21 times in 2018, a record the company initially hoped to equal or even beat last year, but – for the first time ever – the launch company was consistently ready before its customers were.

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A render of Nilesat 301. (Thales Alenia)

Thankfully, while at least slightly concerning from a more traditional launch provider perspective, the fact that SpaceX is lately launching more commercial missions than it wins contracts for is being dealt with in a way no company has before. By designing and manufacturing its own Starlink satellite constellation, ultimately meant to include tens of thousands of spacecraft in orbit, SpaceX will very soon become its own biggest launch customer.

By continuing to launch a dozen or so commercial missions annually and picking up the slack with anywhere from one to several dozen additional Starlink launches, SpaceX may find a way to more or less subsidize its own launch needs and ensure that it almost always has substantial revenue coming in. That set-up almost certainly can’t last forever, but if SpaceX can launch a few thousand Starlink satellites in the next few years, there is a good chance that the company’s income as an Internet Service Provider (ISP) services can make the constellation self-sustaining – perhaps even profitable.

In just three launches and seven months, SpaceX went from operating two low-fidelity prototypes to owning the world’s largest commercial satellite constellation. (SpaceX)

At the same time, SpaceX is also equally – if not more so – focused on lowering the operational cost of its Falcon 9 and Falcon Heavy launch vehicles by heavily leaning on reusability. Once fairing recovery and reuse is more routine, SpaceX could feasibly perform orbital-class launches with a material cost of $25 million or less, giving the company the option of both cutting costs and raising its profit margins. By lowering Falcon 9 launch contract costs, it’s possible that SpaceX will actually be able to significantly expand the market for orbital launch services.

All things considered, SpaceX’s launch business is entering new and exciting territory and it’s hard to say or know what exactly is going to happen in the next several years. For now, January 22nd’s seemingly routine Nilesat 301 launch contract award is hopefully just the tip of the 2020 iceberg.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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