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SpaceX wins US Air Force contract for Falcon Heavy launch

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In an unexpected bode of confidence in the nascent vehicle, SpaceX has competed for and won a $130 million US Air Force launch contract for the massive Falcon Heavy rocket. While not planned to occur until September 2020 at the earliest, the most critical aspect of this development is the fact that the USAF has apparently already certified Falcon Heavy for high-value military launches.

The almost knee-jerk certification of Falcon Heavy for USAF launches makes for an extraordinary contrast when compared with the certification of SpaceX’s Falcon 9 workhorse rocket, a tedious political minefield that took more than two years, led SpaceX to (successfully) sue the federal government, and forced the Air Force to critically reexamine its internal processes after they delayed SpaceX’s certification by six or more months. For that particular endeavor, the USAF required SpaceX to complete three successful Falcon 9 launches, while also preventing SpaceX from engaging in launch contract competitions until their launch vehicle was certified in May 2015.

Jump ahead to 2018 and SpaceX appears to have been allowed to compete for this particular mission – known cryptically as AFSPC-52 – before Falcon Heavy had so much as completed an integrated static fire test. The awe-inspiring rocket did, however, complete a nearly-flawless debut launch in February 2018, a mission that required the company’s Falcon upper stage to survive a lengthy (6+ hour) coast in orbit before igniting its Merlin vacuum engine for one final burn. Regardless of the specifics, many of which have likely been kept under wraps, the Air Force must have been quite impressed with the rocket’s debut performance, and Falcon Heavy has now – according to President and COO Gwynne Shotwell – been certified for USAF missions just four months later.

 

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It’s somewhere between difficult and impossible to accurately compare the different payloads and launches of the Air Force Space Command (AFSPC), but SpaceX’s only competitor ULA was awarded a contract for the launch of two relatively different AFSPC payloads at an average (fixed) cost of $175 million per mission. Those satellites were likely much smaller than AFSPC-52 but they require direct insertion into geostationary orbit (GEO), whereas AFSPC-52 may instead be sent to a geostationary transfer orbit (GTO) before circularizing the orbit under its own power.

Still, SpaceX’s triple-booster Falcon Heavy launch contract will cost the USAF a slim $130m. It’s worth noting that the 2018 AFSPC-8 and -12 contracts awarded to ULA were for the company’s single-booster Atlas 5 rocket, with most of the draw coming from its admittedly advanced, efficient, and extraordinarily reliable Centaur upper stage, tasked with reigniting repeatedly to circularize the orbit of its valuable satellite payloads once in space.

While it requires far less rigor than the Air Force’s more secretive, national security-sensitive satellite launches, SpaceX’s second Falcon Heavy launch – this time with three highly-reusable Block 5 boosters – will also be conducted with the military branch as the primary customer. Known as Space Test Mission-2 (STP-2), Falcon Heavy will be tasked with carrying a stack of dozens of different smallsats to a variety of orbits. Of note, the vast majority of that mission’s payload comes in the form of a 5000-kilogram ballast mass, included because the mission was manifested on Falcon Heavy (instead of the operational Falcon 9) for the sole purpose of facilitating the rocket’s rapid certification for critical Air Force missions.

 

STP-2 is currently scheduled for no earlier than (NET) November 2018, while the third launch of Falcon Heavy – the commercial Arabsat 6A communications satellite – is tentatively targeted for December, although it’s almost guaranteed to slip into Q1 2019.

Follow us for live updates, peeks behind the scenes, and photos from Teslarati’s East and West coast photographers.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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