News
NASA SLS rocket launches Orion spacecraft to the Moon
After years, months, days, hours, and minutes of waiting, NASA’s first Space Launch System (SLS) rocket has successfully lifted off from Kennedy Space Center and sent an Orion spacecraft on its way to the Moon.
Originally projected to launch by late 2016, SLS lifted off for the first time at 1:48 am EST (06:48 UTC) on November 16th, 2022. Once known as Exploration Mission 1 (EM-1), NASA’s SLS debut was renamed “Artemis I” when the Trump administration created the Artemis Program in 2017. By most measures a semi-modernized Apollo Program without a geopolitical race against the Soviet Union, the Artemis Program survived the election of a new president in 2020, and the SLS rocket’s debut has officially become the program’s first major mission to get off the ground.
That SLS rocket has had a very long journey to its first successful launch. Supplied by United Launch Alliance (ULA), the rocket’s small Interim Cryogenic Propulsion Stage (ICPS) – the stage responsible for orbital burns – was delivered to the Kennedy Space Center in November 2017. Boeing shipped the first Core Stage – SLS’ central liquid rocket booster – to Mississippi for proof testing in January 2020, and CS-1 completed that testing in March 2021 and was delivered to Florida by April 2021.

After almost 12 months of painstaking assembly, the first fully-assembled SLS rocket rolled out to Kennedy Space Center Launch Complex 39B (Pad 39B) and attempted its first on-pad wet dress rehearsal (WDR) test. Seven months, three partially-completed WDRs, and two aborted launch attempts later, everything finally came together on November 16th, 2022.
By all appearances, the first SLS launch went perfectly. Shortly before liftoff, SLS ignited four former Space Shuttle Main Engines, making sure they were performing as expected. Seconds later, the launch computer fully committed and ignited both of SLS’ Shuttle-derived solid rocket boosters (SRBs) – motors than cannot be shut down after they’re lit. Much like the Shuttle did, SLS leapt off the pad after SRB ignition.
Combined, NASA says its RS-25 liquid engines and SRBs produced up to 4000 tons (8.8M lbf/39,200 kN) of thrust at liftoff, making SLS the second most powerful rocket to ever leave the launch pad. Only the Soviet Union’s N1 rocket, which produced up to 4500 tons (9.9M lbf/44,100 kN) of thrust at liftoff, was more powerful. But unlike N1, which failed four times over four launch attempts, the first SLS rocket reached orbit as planned, making it the most powerful rocket ever successfully launched.
About two minutes after liftoff, both SRBs successfully separated from the Core Stage. Eight and a half minutes after liftoff, the Core Stage shut down its four RS-25 engines and deployed the ICPS and Orion spacecraft just below the height of a stable orbit. 51 minutes after liftoff, ICPS ignited its lone RL-10 engine for 22 seconds to insert itself and Orion into a stable Earth orbit. Finally, about an hour and forty minutes after liftoff, ICPS ignited for a lengthy 18-minute trans-lunar injection (TLI) burn, sending Orion on a trajectory that will intercept the Moon on November 21st.

If all goes according to plan, Orion will then use its own European Service Module (ESM) to correct its trajectory and enter a Distant Retrograde Orbit around the Moon on November 25th, where it will remain tens of thousands of kilometers above the lunar surface. Orion will then leave lunar orbit as early as December 1st and reenter Earth’s atmosphere on December 11th before the capsule finally splashes down in the ocean.
Assuming Artemis I goes perfectly, Artemis II – SLS and Orion’s first launch with astronauts aboard – is scheduled no earlier than (NET) 2024. Artemis III, which will team up with a modified version of SpaceX’s Starship launch vehicle to attempt to land astronauts on the Moon for the first time since 1972, is expected to follow NET 2025. However, a reliable source with a prophetic track record estimates that Starship and SLS might not be ready to launch Artemis III until 2028.



News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.