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SpaceX competitor Blue Origin targets first Moon landing for 2023

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Prospective SpaceX competitor and reusable rocket developer Blue Origin detailed its plans earlier this month to enable significant human presence on the Moon and announced a tentative schedule that could see the company begin experimental lunar landing tests of a multi-ton spacecraft just a few years from today – NET 2023.

Funded entirely with stock sales courtesy of founder Jeff Bezos’ lucrative position at the helm of Amazon (not to mention his status as the wealthiest human alive), Blue Origin receives roughly $1 billion annually to develop its space tourism-oriented New Shepard rocket and capsule (suborbital), the magnitudes-larger orbital New Glenn launch vehicle, and a number of other longer-term projects like human colonies in Earth orbit (including the Moon).

Think SpaceX in terms of ambition (and, perhaps, quality of workforce) but with essentially no existential motivation to field products quickly – framed a bit less flatteringly, Blue Origin moves very slowly when compared with SpaceX. The company was born a full two years before SpaceX and has been working on reusable rockets for at least as long, yet has less than ten launches of a genuinely reusable rocket to claim its own. That rocket, New Shepard, is a purely suborbital, single-stage vehicle intended to enable zero-gee tourism, and is downright minuscule when examined alongside Falcon 9 and Heavy.

New Glenn, however, would truly catapult Blue Origin into a competitive position in the orbital launch business, placing them alongside companies like SpaceX, ULA, and Arianespace. Further, Blue appears to believe that it can design and produce New Glenn boosters capable of as many as 25 flights from the get-go, versus the three years SpaceX spent iteratively design and upgrading its Falcon 9 before arriving at a booster potentially capable of 10-100 reuses.  New Glenn’s inaugural launch is currently scheduled for late 2020, and the impressive BE-4 methalox rocket engine powering its first stage is well into serious hot-fire testing, while the engine that will power New Glenn’s upper stage is already successfully flying (albeit as a sea-level variant) on New Shepard.

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In a glance, Blue Origin undoubtedly has a lot going for it, although its confidence quite plainly outstrips its the achievements it can actually lay claim to at present. Nevertheless, the company’s Blue Moon project is clearly serious and will build heavily on the (hoped for) successes of New Shepard and New Glenn, integrating the hands-on experience and technologies developed over the course of building and launching both rockets. Presumably depending on New Glenn as the launch vehicle, Blue Origin stated on July 3 that its lunar lander – designed to deliver multiple tons of cargo to the Moon’s surface – could begin experimental Moon missions by 2023 and potentially even sooner if work proceeds exceptionally smoothly.

 

Whether or not Blue Origin manages to make that extraordinarily aggressive scheduled and jumps from suborbital missions to giant orbital reusable rocket launches to multi-ton Moon landings in barely five years, the 2020s are lining up to be an extraordinarily exciting time for spaceflight. With any luck, a veritable fleet of next-generation rockets from Blue Origin, SpaceX, Arianespace, ULA, NASA, Japan, and five or more smaller commercial companies will complete their first launches over the next three years.

Meanwhile, heavyweights SpaceX and Blue Origin may find themselves in a whole different arena, racing to land payloads on the Moon (or perhaps on the Moon and Mars).

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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