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SpaceX drone ship dodges high seas en route to first rocket landing of 2020

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SpaceX has delayed the first orbital launch of the new year by a handful of days to allow both Falcon 9 and the drone ship it’s scheduled to land on the opportunity to dodge bad weather on the Florida coast and out in the Atlantic Ocean.

Originally scheduled to launch no earlier than December 30th, SpaceX delayed its next mission – Starlink-2 – to January 3rd for unknown reasons. Weather on the new date was unfortunately forecast to be terrible at SpaceX’s LC-40 launch pad and had a 60% chance of scrubbing the mission. SpaceX must have been at least as concerned about conditions for drone ship Of Course I Still Love You (OCISLY) in the Atlantic Ocean, as the company ultimately skipped over a 90%-GO backup window on January 4th for the latest launch target – January 6th.

Historically, only a few Falcon launches have been delayed for booster recovery purposes, but it’s been apparent that – while incredibly sturdy – some of the tacked-on equipment installed on SpaceX’s drone ships (modified barges) can be easily damaged by high seas. Perhaps more importantly, high seas (and thus a pitching drone ship deck) can make booster landings much riskier. Bad luck could easily cause a booster to cut off its landing burn at exactly sea level but still be a dozen or more feet above the drone ship’s deck if it’s coincidentally in the trough of a big swell, potentially destroying or damaging the rocket.

Ultimately, on missions where SpaceX has nothing to lose by delaying the launch, the company now puts a successful booster recovery much higher on its list of priorities. As recently as March 2018, SpaceX intentionally expended a new Falcon 9 booster because ocean conditions would have been extremely risky to OCISLY and crew and the company (or customer) had no interest in delaying the launch further to wait for calmer seas.

By all appearances, that is – for the most part – no longer the case. SpaceX would likely expend a rocket for a few days of schedule for high-priority customers like the USAF and especially NASA, where even a few days of delays could trigger several years of delays to quite literally wait for the planets to realign. It has and will continue to require a significant culture shift in the market for launch but SpaceX is clearly changing those norms and expectations bit by bit, to the point that the company was recently willing to delay Cargo Dragon launches for NASA to ensure that the mission’s Falcon 9 booster the best possible chance of recovery.

For an internal Starlink launch, delaying the mission to prevent drone ship damage and ensure Falcon 9 recovery is thus an absolute no-brainer. Starlink-2 is also partially unique because it will mark the second time a Falcon 9 booster launches for the fourth time, following on the footsteps of B1048 after it became the first booster to launch four times during SpaceX’s November 2019 Starlink-1 mission.

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B1048 thus became SpaceX’s lone pathfinder for Falcon 9 booster reusability, hopefully providing excellent insight and some unequivocal physical data to determine the rocket’s health and readiness for a 5th launch. Still, even though the sample sizes available to even the most prolific orbital launch vehicles would make any statistician cringe, it’s safe to say that two data points are better than one, and B1049 – scheduled to launch for the fourth time on Starlink-2 – would thus be quite valuable to SpaceX’s recovery engineers and technicians.

B1048 returned to port on November 15th, marking the first time an orbital-class booster has successfully launched and landed four times. (Richard Angle)

Only one additional Falcon 9 booster – B1056 – has already flown three missions, meaning that SpaceX will – at best – likely have to suffice with three data points (B1048, B1049, B1056) before moving onto the next reusability milestone – launching the same booster five times. Ultimately, every time SpaceX pushes that envelope and demonstrates that Falcon boosters can be definitively reused 3 or 4 or 5 times, the company multiplies the number of launches its fleet of booster can perform by a factor of two.

For, say, the eight flightworthy boosters in SpaceX’s existing fleet, proving that a 4th reuse is possible will ultimately allow the company to squeeze an additional seven launches from existing hardware with almost zero capital investment. For now, the fourth flight of Falcon 9 boosters will remain cutting edge, but with more than three-dozen launches planned in 2020, it’s all but guaranteed that SpaceX will push the envelope of reusability like never before in the coming months.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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