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SpaceX CEO Elon Musk’s Starship presentation will have to wait a few more weeks

SpaceX CEO Elon Musk is pictured here during a recorded statement at Starmus 2019. Musk is now planning a new Starship presentation in mid-September. (Julien Ston)

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While the FAA’s slow pace continues to delay Starhopper’s second major flight test, SpaceX CEO Elon Musk says that his planned Starship 2019 presentation will also be delayed and will instead follow a major integration milestone for the first orbital-class Starship prototype.

That milestone – likely representing the preliminary completion of Starship Mk1’s primary structure – could apparently come as early as mid-September, a claim that is at least partially supported by the relentless progress SpaceX has made in the last few weeks. Although a 200m (650 ft) Starhopper flight test would undeniably bode well for the health of SpaceX’s full-scale Raptor engine development, the partial completion of the first orbital-class Starship prototype would carry far more weight for the whole of SpaceX’s next-generation, fully-reusable launch vehicle.

Back in early August, about a week after Starhopper completed its inaugural July 25th flight test, Musk tweeted that his promised Starship update presentation would take place on August 24th, previously hoped to be “a few weeks” after Starhopper’s second major flight test.

He quickly confirmed that it would take place in Boca Chica, Texas, while also cryptically adding that Starship Mk1 could be “almost ready to fly” by then. This led your author to speculate just yesterday that any further FAA-related Starhopper delays could very well push the low-fidelity testbed into early retirement if Starships Mk1 and Mk2 can maintain their extremely rapid rate of progress.

“According to Musk, either or both of those orbital-class prototypes could be ready for their inaugural flight tests as early as mid-September, perhaps just 1-2 months from now. Given that Starships Mk1 and Mk2 are significantly higher fidelity than Starhopper, the ungainly testbed will likely become redundant the moment that its successors are ready for flight. In other words, Starhopper is fast approaching the end of its useful life, and SpaceX’s fight for a 200m hop-test permit could ultimately be a waste of time, effort, and money if said permit doesn’t also cover Starship Mk1.”

Teslarati.com, August 20th, 2019

SpaceX’s Boca Chica, Texas Starship facility is pictured here on August 15th. (NASASpaceflight – bocachicagal)

Over the course of the last 3-4 weeks, SpaceX’s Starship assembly progress has been absolutely relentless, ranging from adding 20+ meters of height to tank sections, installing major fuel tank bulkheads, and more. Most notably, and to be discussed in greater detail in an upcoming Teslarati article, SpaceX has accepted delivery and begun installation of two identical triple-Raptor thrust structures and bulkhead seals in both Texas and Florida.

SpaceX began an almost identical installation of Starship Mk1’s Raptor thrust structure and fuel tank dome cap on August 14th, four days before Cocoa. (NASASpaceflight – bocachicagal)

Additionally and at least as excitingly, SpaceX’s Boca Chica facilities accepted delivery of what is – by all appearances – the first finished Starship landing leg, likely one of two actuating fins per a September 2018 design update. According to Musk, the design of Starship’s aerodynamic control surfaces and legs has changed since that 2018 update, but the leg that was delivered on August 18th certainly looks almost exactly like those pictured in official SpaceX media dated before Musk’s reported changes.

Just like official pre-steel renders from SpaceX, the delivered leg appears to have attachment points and hinges on its cylindrical end, while the bulk of the leg is tapered. Fascinatingly, the leg’s exterior appears to have been constructed primarily via riveting steel, producing an aesthetic that screams “steampunk spaceship”.

A zoomed view of SpaceX's updated BFR design. Seven Raptors (shown) power the spaceship upper stage. (SpaceX)
A September 2018 render of Starship (then BFS) shows one of the vehicle’s two hinged wings/fins/legs. (SpaceX)

In short, given just how fast SpaceX is progressing with Starship Mk1and Mk2 and combined with the FAA’s permitting delays, it’s not surprising in the slightest that CEO Elon Musk has decided that the official 2019 update would be better accompanied by a major Starship Mk1 milestone. According to Musk, Starship Mk1 and Mk2 could actually be ready for their first flight tests – powered by at least three Raptor engines – as early as mid-September to mid-October.

By all appearances, ~4 weeks is an eternity in Starship assembly time and Musk’s now-mid-September presentation will almost certainly be worth waiting for.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla silences Robotaxi turn signals in sweeping but polarizing change

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Credit: Tesla

Tesla has started rolling out a broader change to the ride experience for its Robotaxi fleet by silencing turn signals, but the change is certainly polarizing.

Tesla has generally made it clear that its purpose-built ride-hailing platform, Robotaxi, will cater to the rider in nearly every way possible. This includes having climate preferences, music, and other personal settings loaded up in the car as the rider enters.

But Tesla is taking it a step further by muting turn signal chimes altogether, a change that appears to be a way to make the ride more peaceful:

However, there are a handful of people who are not thrilled about this change. Turn signals are a conditioned part of the human mind for those who ride in a car regularly.

Taking a turn without one feels strange and odd, and not hearing it click while activated could set off some alarms for riders, who might use the noise as confirmation that other drivers know of their intention to turn.

Turn signal noises are still audible in customer cars, so if you use FSD in your personal vehicle, you will still hear the turn signal.

The move is certainly one that is unique, but not one that separates it from other ride-sharing services. In a normal car, the clicking sound confirms to the driver that the blinker is active. In a fully driverless Robotaxi, that feedback serves no purpose for passengers, other than peace of mind.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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