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SpaceX Falcon boosters likely to surpass Elon Musk’s prime rocket reuse directive

SpaceX Falcon 9 booster B1051 is likely just several weeks away from its ninth launch, potentially guaranteeing a tenth flight before the second half of 2021. (Richard Angle)

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A SpaceX vice president and one of Elon Musk’s first hires says that Falcon boosters will soon meet – and should ultimately beat – the CEO’s longstanding target for rocket reusability.

Years before SpaceX began regularly landing and reusing orbital-class Falcon 9 and Falcon Heavy boosters, Musk was fairly consistent in stating that a primary goal of the ambitious program (then routinely belittled by most involved in aerospace) was to develop a rocket with a lifespan of at least ten launches. When the current and most reusable iteration of Falcon rockets (Block 5) debuted in May 2018, he went even further, stating that SpaceX’s goal was to reuse Block 5 boosters 10 times with minimal refurbishment but ultimately fly them a hundred or more times with intermittent overhauls.

According to SpaceX Vice President of Mission Assurance Hans Koenigsmann, soon to retire (or already retired) after almost two decades with the company, there are no obvious showstoppers that could prevent reusable Falcon boosters from soaring past Musk’s ten-flight target. Speaking at the 47th Spaceport Summit (formerly Space Congress) on February 23rd, Koenigsmann stated (in his opinion) that “ten is [not] a magic number.”

Fleet leader Falcon 9 booster B1051 could be matched by B1049 as early as February 28th, leaving SpaceX with two eight-flight rockets before the end of Q1 2021. (Richard Angle)

“Until [SpaceX sees] more damage” showing up on recovered fleet-leading rockets, the former VP thinks that there is nothing fundamentally preventing Falcon boosters from flying more than ten times each. In other words, the fairly arbitrary ten-flight goalpost set by CEO Elon Musk years ago may ultimately be quite accurate, resulting in an operational fleet of rockets nominally capable of achieving that target – and then some.

Of course, the question of whether a Falcon booster can launch ten or more times is made irrelevant if SpaceX can’t simultaneously ensure that booster recovery is at least as reliable as the Block 5 design is sturdy. That fundamental challenge reared its head on February 15th when Falcon 9 booster B1059 – on its sixth flight – failed shortly before landing for unknown reasons. On the same conference panel, Koenigsmann couldn’t add much detail to the nonexistent public record, only offering the unfortunate euphemism that the rocket failed because of “heat damage.”

Indeed, SpaceX’s official webcast – and some solid unofficial analysis of available data – does suggest that Falcon 9 was traveling a bit faster (and thus receiving a bit more heat) than planned. But the so-called “heat damage” that may have destroyed the rocket is just a symptom of some other unmentioned trigger – be it incorrect angle of attack, bad avionics sensors, engine underperformance, or any number of other possible causes.

Either way, SpaceX is hoping for a quick return to flight after the booster landing failure. Pending the completion of Starlink-19’s anomaly investigation, its next two Starlink launches have been rescheduled on February 28th and March 7th, representing just a one or two-week delay.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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