Connect with us

News

SpaceX wins launch contract for NASA mission to study unique metal asteroid

Falcon Heavy lifts off from Pad 39A on its third launch ever. Sadly, center core B1057 was unable to stick its drone ship landing. (Tom Cross)

Published

on

SpaceX has been awarded a $117 million launch contract for NASA’s Psyche mission that will study a unique metal asteroid between Mars and Jupiter.

The NASA mission to loft a 5,750-lb. (2,608-kg) spacecraft atop of SpaceX’s Falcon Heavy Rocket will study a mineral-rich asteroid named 16 Psyche. The mission is expected to take place sometime in 2022 and launch from NASA’s historic Launch Pad 39A in Cape Canaveral, Florida.

Psyche is an intriguing, metallic world orbiting in the asteroid belt, between Mars and Jupiter. Most asteroids are made of rock and ice, but not Psyche — it’s composed of iron and nickel. That’s what makes it an interesting target. 

Scientists want to study it because they believe Psyche could provide insight into how planets form. Terrestrial bodies, like the Earth, have metallic cores deep in their interior, below the outer layers like the mantle and crust. Psyche could be one of these metallic cores: the remnant of a violent collision with another planetary body billions of years ago.

Advertisement
-

We’re unable to study the Earth’s core directly, so Psyche could provide a lot of insight into our own planet as well as how other rocky planets form.

The Psyche mission was selected in 2017 as part of NASA’s Discovery Program, which also includes historic missions like the Kepler Space Telescope, and the InSight Mars lander.

This mission is one of true exploration because scientists aren’t exactly sure of what we will find. Ground-based measurements indicate that Psyche could be as large as Mars, and is probably shaped like a potato. But is this hunk of metal the dead, exposed heart of an ancient protoplanet or could it be a weird iron-rich alien world?

The spacecraft is packing a suite of four instruments that will enable the science team to determine what happened to 16 Psyche over its lifetime. Right now the team postulates that Psyche is the metallic core of a planetary body that was destroyed billions of years ago through an incredibly violent collision with another world. There’s evidence to indicate that Psyche was once molten, and cooled after having its crust stripped away. 

Planetary impacts, such as a meteor slamming into the Earth, have been studied for as long as scientists have been studying planets. Understanding these events are a fundamental aspect of planetary science. They can tell us the age of a planetary surface, and much more. Historically, impact studies have focused on rocky worlds, and recently icy bodies. But what happens on a metal world? No one knows. 

Advertisement
-
Wright Mons on Pluto is one of two cryovolcanoes on the planet’s surface. Volcanoes come in many forms and we could see evidence of volcanoes on Psyche’s surface. Credit: NASA

If Psyche was once a molten world, as the science team believes, it could join the list of volcanic worlds in the solar system. We’re all familiar with the volcanoes that we see here on Earth. Mars had similar ones in its past, like Olympus Mons. But these are not the only types of volcanoes we see in our cosmic backyard. Icy worlds like Pluto and Ceres have evidence of cryovolcanoes.

These are different than what we see on Earth because they spew icy materials instead of lava. Psyche could be even more strange, with evidence of molten metals such as iron and nickel on its surface.

Psyche will test an experimental laser technology that will aim to improve communications with spacecraft over vast distances. It will also launch with two secondary payloads: Escape and Plasma Acceleration and Dynamics Explorers (EscaPADE), which will study Mars’ atmosphere and the process by which it’s being lost to space; and Janus, which will focus on binary asteroids and how they form.

This is SpaceX’s 8th contract from NASA’s Launch Services Program (LSP) and the first for Falcon Heavy. SpaceX’s workhorse, the Falcon 9 has several science missions under its belt, having launched NASA’s Transiting Exoplanet Survey Satellite (TESS), and will launch the upcoming PACE mission, which is designed to study the Earth’s oceans and atmosphere.

I write about space, science, and future tech.

Advertisement
Comments

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

Advertisement
-

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading

Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

Published

on

By

Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

Advertisement
-

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

Continue Reading

News

Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

Published

on

Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Advertisement
-

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

Advertisement
-

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

Advertisement
-
Continue Reading