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SpaceX’s NASA Starship contract prevails over frivolous Blue Origin, Dynetics protests

A render of SpaceX's proposed Starship Moon lander besides SN15, the first full-scale Starship to successfully land. (SpaceX)

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The US Government Accountability Office (GAO) has thrown out frivolous protests filed by Blue Origin and Dynetics after NASA awarded SpaceX a $2.9B contract to develop a crewed Starship Moon lander.

In mid-April, NASA announced that it had chosen SpaceX and SpaceX alone to develop a Starship-derived lander capable of returning humanity to the Moon more than half a century after astronauts last stepped foot on Earth’s neighbor. Ultimately, in the context of dismal Congressional support, NASA analyzed proposals submitted by SpaceX, Dynetics, and a Blue Origin-led team and concluded that Congress had only provided enough funding for the space agency to pick a single provider.

By awarding more than one contract, NASA could feasibly ensure – like it did with its Commercial Crew and Cargo programs – that a delay or failure of one vehicle wouldn’t guarantee a program-wide delay. However, thanks to Congress appropriating a pathetic $850M (1/4th) of the $3.4B NASA requested for Human Landing System (HLS) development, awarding two contracts would guarantee that HLS would be delayed years beyond its 2024 target for a crewed Moon landing. Ultimately, though NASA had demonstrated a desire to proceed with more than one HLS provider, the agency unsurprisingly concluded that it would have to pick only the best of the three competitors.

In a wholly unexpected twist, NASA ultimately determined that SpaceX’s Starship proposal was simultaneously the cheapest and the most competent of the three, rating above or equal to Blue Origin and Dynetics in two main categories. Unsurprisingly, NASA thus chose to award an HLS “Option A” contract to SpaceX alone, citing the agency’s own repeated qualifications that its desire to make multiple awards was “dependent upon funding availability.”

It eventually became clear that Blue Origin’s proposal – the second cheapest, according to NASA – had requested more than $6 billion, making it more than twice as expensive as SpaceX’s offering. In her selection statement, NASA Associate Administrator Kathy Lueders (former head of the extraordinarily successful Commercial Crew Program) noted that the funding left after SpaceX’s $2.94B award was “so insubstantial” that it would have been insulting and a waste of time to even attempt to negotiate Blue Origin’s $6B request down to a feasible number

As would soon become clear, both Blue Origin and Dynetics were apparently furious with NASA’s reasonable, consistent, and well-explained decision and immediately filed protests with GAO, effectively preventing NASA from working on HLS in any consequential fashion. Available for anyone to read, both protests were so frivolous and petty that it was hard to believe any serious, professional company would willingly attach their name to either.

Thankfully, although GAO took 95 of the 100 days it was allowed for the decision, the federal watchdog ultimately agreed that both Blue Origin’s and Dynetics’ protests were almost entirely meritless, save for one minute, unspecified waiver NASA allowed SpaceX. As NASA noted in an official response to GAO’s decision, the demise of both protests means that the space agency can finally get back to work with SpaceX, begin dispersing funds the company fairly won, and establish a timeline and provide updates on plans to land humans on the Moon for the first time in half a century.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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