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SpaceX’s first orbital Starship launch runs into more FAA delays

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The US Federal Aviation Administration (FAA) says it’s at least two months behind schedule on an environmental review that must be completed before SpaceX will be allowed to attempt the first orbital Starship launch attempts.

In mid-November, the FAA revealed plans to complete SpaceX’s “SpaceX Starship/Super Heavy Launch Vehicle Program” programmatic environmental assessment (PEA) – a review that can be built upon down the road – by December 31st, 2021, officially delaying Starship’s first orbital launch attempt into 2022. Based on the lack of updates from the FAA and progress with the Starship and booster assigned to the mission, that delay was already largely expected, but the rare update nonetheless confirmed it with certainty. Now, less than a month and a half after the FAA announced its Dec 31st target, the agency has waited until three days before that estimated deadline to announce that it will take at least two more months to complete the review.

Somewhat insultingly, in its official statement on the delay, the FAA appears to attempt to implicate the review of “over 18,000 public comments” received during a comment period as a source of those delays. That six-week comment period ended on November 1st, weeks before the FAA published its first December 31st target date. In other words, for comment reviews to be responsible for any of the new delays, the FAA’s environmental compliance group would have had to underestimate the amount of work required to complete that process by at least 100% – not all that encouraging for an agency in which precision and accuracy are of the utmost importance.

“The FAA plans to issue the Final Programmatic Environmental Assessment (PEA) for the SpaceX Starship / Super Heavy project on Feb. 28, 2022. The previous target date was Dec. 31, 2021.

Under the oversight of the FAA, SpaceX is currently drafting responses for the over 18,000 public comments received on the Draft PEA and continues to prepare the Final PEA for the FAA’s review and acceptance. In addition, the FAA is continuing consultation and coordination with other agencies at the local, State and Federal level.

The environmental review is just one part of the FAA commercial space licensing process.  SpaceX’s license application must also meet FAA safety, risk and financial responsibility requirements.”

The real delays, which the FAA acknowledges in much less detail, are likely the result of “continuing consultation and coordination with other agencies at the local, State, and Federal level [sic].” In the FAA’s defense, some of those delays may technically be out of its control if slow responses from other agencies are partly to blame. Nonetheless, it was the FAA’s decision to wait from November 2020 to June 2021 to actually proceed with SpaceX’s Starship environmental assessment, which the company officially began drafting in March 2021.

Had the FAA started work on the PEA in earnest several months prior, which appears to have been well within its power, SpaceX’s extremely limited orbital Starship PEA might already be complete, allowing the agency to begin ensuring that SpaceX “meet[s] FAA safety, risk and financial responsibility requirements.” If the process of securing a limited license for far less risky suborbital Starship launches is anything to go off of, securing a similar license for orbital Starship launches with 10-20 times the explosive potential could be an agonizing months-long ordeal. It’s ambiguous if the FAA is already deep into that process or if it’s waiting for a complete, approved PEA to begin work on Starship’s first orbital launch license.

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Super Heavy B4 and Starship S20 (center) have had exceptionally long and slow test campaigns relative to past prototypes. Booster 4 remains weeks to months away from flight readiness and Ship 20’s status – while much better – is still unclear. (NASASpaceflight – bocachicagal)

Regardless, the fact remains that it’s no longer clear if the FAA’s delays or poor schedule estimates will actually delay Starship’s first orbital launch attempt. Originally said to be no earlier than July 2021 and almost every subsequent month since by Elon Musk, the CEO’s most recent estimate was January or February 2022. According to a relevant NASA research project published a month prior to Musk’s estimate, the space agency anticipated Starship’s orbital launch debut no earlier than March 2022. Now that the FAA doesn’t expect to complete Starship’s orbital-class PEA before February 28th, 2022, March or April 2022 appears to be a more accurate NET.

That will give SpaceX another three months at minimum to – just maybe – finally complete Super Heavy B4’s aft assembly, qualify and fill the methane side of Starbase’s orbital-class tank farm, perform several unprecedentedly ambitious wet dress rehearsals and static fires, really make sure Ship 20 is ready for flight, and activate the orbital launch tower’s massive ‘chopstick’ arms – meant to eventually catch rockets out of the air but also necessary for SpaceX to install Starship on top of Super Heavy.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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