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SpaceX rapidly shipping upgraded Raptor engines to Starbase

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SpaceX appears to have opened the floodgates and begun shipping upgraded ‘Raptor V2’ engines to Starbase en masse in preparation for crucial Starship and Super Heavy testing.

The first functional Raptor engine delivery in around half a year and the first Raptor V2 delivery ever appeared to arrive at Starbase on March 30th. About a month and a half prior, SpaceX brought an early Raptor V2 prototype damaged during testing to serve as a backdrop for CEO Elon Musk’s February 10th Starship presentation, marking the first time the public was allowed to see or photograph the engine up close.

Less than three months later, Raptor V2 engines that passed proof testing without damaging or destroying themselves have begun to rapidly pile up inside one of Starbase’s three main production tents.

Though Raptor V2 has plenty in common with its Raptor V1 and V1.5 predecessors and, for the most part, looks very similar, Musk has repeatedly stated that the engine represents a major evolution from past Raptors. Most importantly, Raptor V2 was designed to significantly cut production cost and time. To achieve that, almost every major component was either fully redesigned, tweaked, or refined in some way to make Raptor simpler and more compact.

One example is the decision to slash the number of flanges (mechanical joints) in the engine’s plumbing by replacing them with welds. Making plumbing more monolithic could remove dozens of parts, seals, and potential leak points and significantly speed up manufacturing at the cost of making it harder – if not impossible – for SpaceX to inspect and replace certain pipes or pipe sections in a modular manner.

Raptor V1.5 versus Raptor V2.0. (SpaceX)

That process was repeated throughout each Raptor system, resulting in an engine that looks more streamlined than earlier variants. As a result of its more refined design and improvements to other critical components, Musk says that even though Raptor V2 now costs about half as much to build as V1.5, it’s also “much more…reliable.”

Despite significantly improving Raptor’s reliability, simplicity, and cost, SpaceX also managed to boost its maximum thrust by almost 25%. Raptor V2 engines now “routinely” operate at record-breaking main combustion chamber pressures of 300+ bar (~4400 psi) and are able to produce up to 230 tons (~510,000 lbf) of thrust at sea level. The older Raptor V1.5 engines that flew on Starships SN8-SN11 and SN15 and were installed on Super Heavy Booster 4 and Ship 20 were designed to produce around 185 tons (~410,000 lbf) at 250 bar (~3600 psi).

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Following the premature retirement of Super Heavy Booster 4 (B4), which was meant to help send Starship S20 to space on the rocket’s first orbital launch attempt, that orbital launch debut is now guaranteed to use a different booster and ship powered by Raptor V2 engines. Ship 24 is a strong candidate for the mission’s Starship, while it remains to be seen if SpaceX will fully repair and attempt to proceed with Booster 7 or if Booster 8 – which is almost complete – will take point.

Either way, the pair will need at least 39 qualified Raptor V2 engines to begin integrated testing, pass several major static fire milestones, and prepare for flight. Since SpaceX appeared to kick off Raptor V2 deliveries to Starbase on March 30th, a photo shared by Musk on April 26th revealed that the company has managed to deliver at least 18 of the upgraded engines in the last four weeks. At least one more engine was also delivered on April 28th.

Booster 4’s central cluster of 9 Raptors has been expanded to 13 on future Super Heavy boosters. (SpaceX)

That means that SpaceX already has enough engines to begin static fire tests with a full cluster of 13 central Raptors on Super Heavy B7 or B8. By the time Ship 24 is fully assembled, Booster 7 is repaired, or Booster 8 is completed, there’s a good chance that SpaceX will have all the engines it needs to fully outfit a Starship and Super Heavy pair – not quite by the end of April, as Musk predicted, but not far off.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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