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SpaceX has already begun closed alpha testing of Starlink user terminals in anticipation of the constellation's internet service debut. (Richard Angle) SpaceX has already begun closed alpha testing of Starlink user terminals in anticipation of the constellation's internet service debut. (Richard Angle)

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SpaceX building almost 1500 Starlink satellites per year

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SpaceX has revealed a few key details about its burgeoning Starlink satellite internet constellation in a recent regulatory presentation, touching on overall investment, user terminal development, and its spacecraft manufacturing capabilities.

Already the single largest satellite constellation in the world by a factor of three or more, Starlink is more than 500 operational satellites strong after just nine months of launches, and the company has at least 5-8 more missions planned between now and the end of 2020. To further expand the world’s largest satellite constellation, though, SpaceX also needs to be the world’s most prolific satellite manufacturer by at least an order of magnitude.

Ever since SpaceX’s first dedicated Starlink launch in May 2019, the company has remained extremely secretive about the unprecedented satellite production infrastructure it also had to develop. Aside from a few comments by CEO Elon Musk and the occasional tidbit from regulatory documents or spaceflight conferences, very little is known and not a single photo has been released. An FCC ex parte presentation with a few specific details thus came as a surprise, revealing that SpaceX is building at least 120 Starlink satellites per month in its Redmond, Washington factory.

A stack of 60 Starlink v1.0 satellites. (SpaceX)

Based on past analysis of SpaceX’s Redmond facilities, the company has about 150,000 square feet (14,000 m^2) to work with, of which a third to half is likely dedicated to a satellite assembly line. Despite the relatively small facilities, SpaceX says it is actively building 120 satellites per month – equivalent to at least 1440 spacecraft annually. By mass, it means that SpaceX is churning out more than 30 metric tons (~69,000 lb) of satellites every single month, a figure almost certainly unprecedented in the history of satellite manufacturing.

An animation of SpaceX’s Starlink satellite constellation. (SpaceX)

Sustained over 12 months, that would equate to ~360 metric tons (10% heavier than a fully-fueled Falcon 9 V1.0 rocket) of satellites built every year. In short, with an extremely small (and thus efficient) base of operations, SpaceX is regularly producing a vast quantity of satellites – enough to indefinitely sustain two full Starlink launches per month. At that rate, SpaceX could fairly easily complete the Starlink constellation’s first ~4400-satellite phase in just three years.

Production capacity or efficiency would need to expand significantly for SpaceX to complete the second (~12,000 satellites) and third (~40,000 satellites) phases of the Starlink constellation, By then, though, the first phase would likely be generating substantial revenue, optimistically allowing SpaceX to self-fund future growth or at least dramatically reducing the need for fundraising.

Just a few of the eight Starlink launches SpaceX has completed in 2020 alone. (SpaceX)

Along those lines, the same FCC ex parte presentation included a note that “SpaceX has invested hundreds of millions of dollars in Starlink to date,” including “over $70 million developing and producing thousands of user terminals per month.” In other words, SpaceX has apparently spent less – and possibly much less – than $1 billion designing, manufacturing, and launching almost 600 satellites. For comparison, competitor OneWeb apparently spent more than $3.4 billion and filed for bankruptcy before it had launched even 100 satellites.

That exceptional efficiency will, as CEO Elon Musk has noted several times, hopefully make Starlink the first low Earth orbit (LEO) satellite internet constellation in history to not go bankrupt. The company hopes to begin rolling out a much wider Starlink beta test after the 14th v1.0 satellite launch – currently four launches away. If all goes well during that beta test, Starlink could become the first LEO internet constellation in history to begin generating significant revenue not long after.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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