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SpaceX ships Starship’s 200th upgraded Raptor engine

SpaceX has built 200 Raptor 2 engines in less than a year. (SpaceX)

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A day after revealing the completion of the 200th Falcon upper stage and Merlin Vacuum engine, SpaceX has announced that it also recently finished building Starship’s 200th upgraded Raptor engine.

Starship – and Raptor, by extension – has yet to reach orbit and is likely years away from scratching the surface of the established success and reliability of the Falcon upper stage and MVac. But compared to MVac, Raptor is more complex, more efficient, more than twice as powerful, experiences far more stress, and is three times younger.

And Raptor 2 isn’t the first version of the engine. Before SpaceX shipped its first Raptor 2 prototype, it manufactured 100 Raptor 1 engines between the start of full-scale testing in February 2018 and July 2021. By late 2021 or early 2022, when Raptor 2 took over, the total number of Raptor 1 engines produced likely reached somewhere between 125 and 150 – impressive but pale in comparison to SpaceX’s Raptor 2 ambitions.

From the start, Raptor 2’s purpose was to make future Raptors easier, faster, and cheaper to manufacture. The ultimate goal is to eventually reduce the cost of Raptor 2 production to $1000 per ton of thrust, or $230,000 at Raptor 2’s current target of 230 tons (~510,000 lbf) of thrust. As of mid-2019, Musk reported that each early Raptor 1 prototype cost “more” than $2 million for what would turn out to be 185 tons of thrust (~$11,000 per ton). It’s not clear if that ever appreciably changed.

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In response, SpaceX strived to make Raptor 2 simpler wherever possible, removing a large part of the maze of primary, secondary, and tertiary plumbing. In 2022, CEO Elon Musk confirmed that SpaceX had even removed a complex torch igniter system for Raptor 2’s main combustion chamber. All that simplification made Raptor 2 much easier to build in theory, and SpaceX’s production figures have more than confirmed that theory. Despite those simplifications, SpaceX was also able to boost Raptor 2’s thrust by 25% by sacrificing just 1% of Raptor 1’s efficiency.

One of the last Raptor 1s vs. one of the first Raptor 2s. (SpaceX)

Beginning with its first delivery in February 2018, SpaceX produced the first 100 Raptor 1 engines in about 36 months. In the first 11 to 12 months of Raptor 2 production, SpaceX has delivered 200 engines. That translates to at least six times the average throughput, but the true figure is even higher. In June 2019, Musk stated that SpaceX was “aiming [to build a Raptor] engine every 12 hours by end of year.” As is usually the case, that progress took far longer to realize. But in October 2022, a senior NASA Artemis Program official revealed that SpaceX recently achieved sustained production of one Raptor 2 engine per day for a full week.

Such a high rate – likely making Raptor one of the fastest-produced orbital-class rocket engines in history – is required because SpaceX’s next-generation Starship rocket needs a huge amount of engines. The Starship upper stage currently requires three sea-level-optimized Raptors and three vacuum-optimized Raptors, and SpaceX has plans to increase that to nine engines total. Starship’s Super Heavy booster is powered by 33 sea-level Raptors.

Booster 7 and Ship 24 show off a single set of 39 Raptors. (SpaceX)

Orbital-class versions of Starship and Super Heavy have never flown, let alone demonstrated successful recovery or reuse, so SpaceX has to operate under the assumption that every orbital test flight will consume 39 Raptors. Even after the reuse of Super Heavy boosters or Starships becomes viable, taking significant strain off of Raptor demand, SpaceX wants to manufacture a fleet of hundreds or even thousands of Starships and a similarly massive number of boosters. To outfit that massive fleet, SpaceX would have to mass-produce orbital-class Raptor engines at a scale that’s never been attempted.

But it will likely be years – if not a decade or longer – before SpaceX is in a position to attempt to create that mega-fleet. If the Raptor 2 engines SpaceX is already building are modestly reliable and reusable, and it doesn’t take more than 5-10 orbital test flights to begin reusing Starships and Super Heavy boosters, a production rate of one engine per day is arguably good enough to support the next few years of realistic engine demand.

SpaceX’s first orbital Starship launch attempt could occur as early as December 2022, although Q1 2023 is more likely. SpaceX currently has permission for up to five orbital Starship launches per year out of its Starbase, Texas facilities and will likely try to take full advantage of that with several back-to-back test flights in a period of 6-12 months.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla expands ridesharing service in California to new hotspot

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Credit: Tesla

Tesla has extended its Bay Area ride-hailing service to include pickups and drop-offs at San Francisco International Airport (SFO). The update, shared via the company’s official channels on July 21, allows users in the region to request rides directly to and from one of California’s busiest airports.

The expansion builds on Tesla’s secured limousine permit for SFO operations. Public records show the permit became effective March 20, 2026, and remains active through January 31, 2027. Tesla vehicles operating the service now display authorized limousine permits issued by the City and County of San Francisco.

Tesla’s ride-hailing program in California relies on Model Y vehicles equipped with Full Self-Driving (Supervised) technology. Human safety drivers remain present in compliance with state regulations, distinguishing the service from fully driverless operations.

The Bay Area geofence covers a broad area spanning north of San Francisco to south of San Jose, offering extensive connectivity across the region.

UPDATE: Elon Musk reveals why Tesla didn’t say ‘Robotaxi’ upon California launch

This SFO addition follows earlier progress at other Bay Area airports. Tesla previously expanded service to San Jose Mineta International Airport (SJC) in late 2025. The company had engaged with SFO, SJC, and Oakland International Airport officials as early as September 2025 to secure necessary approvals for passenger transport.

The service provides a new option for travelers seeking electric, app-based transportation integrated with Tesla’s ecosystem. Rides are booked through Tesla’s dedicated ride-hailing application, which handles matching, routing, and payments. Pricing follows standard ride-hailing models, with potential adjustments based on distance, time, and demand.

Tesla’s California ride-hailing program launched in July 2025 with an initial invite-only rollout in the Bay Area. It started alongside operations in Austin, Texas, marking the company’s second major U.S. market.

The Bay Area remains a primary focus in California, with service centered on high-demand corridors connecting residential, commercial, and now major transportation hubs. This latest airport integration represents a practical step in Tesla’s broader mobility ambitions within the state.

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Tesla reveals 2026 Summer Update with crazy fixes to Nav and more

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Credit: Tesla

Tesla has officially revealed its 2026 Summer Update, which comes with a variety of crazy new features, including Navigation fixes that owners have been wanting for months.

Tesla routinely releases a larger update with the Spring, Summer, Fall, and Winter updates, where it ships a variety of new features, bug fixes, and other additions to customer cars.

The 2026 Spring Update featured things like “Hey Grok” voice assistance, a redesigned self-driving app, Unreal Engine visual upgrades, and more.

Tesla’s Summer Release has about ten new features; we’ll show you each and detail them below:

New Grok Voice Commands

“Grok can now make phone calls, search and play music, adjust climate, open the glovebox, and answer questions about your Tesla.”

Self-Driving Stats in Mobile App

“View and share self-driving stats from the mobile app.”

Caraoke With Scoring

“Caraoke now scores your singing while in Park. High scores are saved to your Tesla profile.”

Automatic Navigation

“Automatic Navigation now adapts to your routine.

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In addition to Home, Work, and upcoming calendar events, your vehicle can now suggest and route to places you visit regularly – like a school drop-off on the way to work, or the gym on the way home.”

Preferred Routes

“For a more personalized experience, navigation now prioritizes routes that you’ve taken before”

Set Arrival Energy from Mobile App

“Set your desired Arrival Energy from your phone.”

Send Custom Wraps from Mobile App

“Skip the USB drive and upload a custom wrap of your car from the mobile app. Instructions for creating a custom wrap here: https://github.com/teslamotors/custom-wraps.”

Rear Display Lock

“Kids can watch content on the rear screen, but only the front row can control it through the rear screen app.”

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Other Improvements

  • Find Superchargers by name when searching for a destination
  • Add Apple Music songs to queue from search and artist page
  • Set your preferred zoom level for the Self-Driving visualization
  • Intro animations for new Model 3 and Y
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Tesla’s reason for Starlink integration on Cybercab might surprise you

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Credit: Tesla

Tesla’s reason for Starlink integration on Cybercab might surprise you, as the company’s Head of AI, Ashok Elluswamy, finally shed some light on the reason they are putting a satellite internet terminal on its ride-hailing-geared vehicle.

On Monday, Tesla officially confirmed that it would integrate Starlink V5 terminals into Cybercab vehicles, something many Tesla fans had figured the company would do, as the vehicle is primarily geared toward giving rides without any passenger intervention.

The ability to access the internet would allow riders to work or play in the car with their devices. It seemed like a more-than-reasonable feature to add to the Cybercab, which made its way off the production lines for the first time earlier this year.

Tesla reveals first vehicle model to receive Starlink integration

However, the move is not for the rider, as Elluswamy confirmed on Monday night. Instead, it’s actually for Tesla to be able to have a constant connection to the cars in the Robotaxi fleet so it can troubleshoot issues, contact riders, or resolve other issues.

Elluswamy said:

“It is still not required for safe operation of the vehicle. Connectivity is primarily meant for navigation, customer service and, in general, fleet management.”

Many initially assumed the option of constant connectivity would be enabled on the Cybercab for passenger entertainment or work. With the Cybercab, passengers won’t be doing anything but enjoying the ride, so it seemed more than logical that they would be hanging out with Starlink internet access as an amenity.

However, Tesla’s primary concern with Robotaxi is safety, and nailing these first unsupervised rides is a crucial step to setting a good narrative on how effective driverless transportation can be.

Being able to get in touch with passengers or a vehicle if something is wrong is a crucial part of the overall experience, and preventative measures are being taken by Tesla to ensure a smooth process, even in the worst-case.

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