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SpaceX ships Starship’s 200th upgraded Raptor engine

SpaceX has built 200 Raptor 2 engines in less than a year. (SpaceX)

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A day after revealing the completion of the 200th Falcon upper stage and Merlin Vacuum engine, SpaceX has announced that it also recently finished building Starship’s 200th upgraded Raptor engine.

Starship – and Raptor, by extension – has yet to reach orbit and is likely years away from scratching the surface of the established success and reliability of the Falcon upper stage and MVac. But compared to MVac, Raptor is more complex, more efficient, more than twice as powerful, experiences far more stress, and is three times younger.

And Raptor 2 isn’t the first version of the engine. Before SpaceX shipped its first Raptor 2 prototype, it manufactured 100 Raptor 1 engines between the start of full-scale testing in February 2018 and July 2021. By late 2021 or early 2022, when Raptor 2 took over, the total number of Raptor 1 engines produced likely reached somewhere between 125 and 150 – impressive but pale in comparison to SpaceX’s Raptor 2 ambitions.

From the start, Raptor 2’s purpose was to make future Raptors easier, faster, and cheaper to manufacture. The ultimate goal is to eventually reduce the cost of Raptor 2 production to $1000 per ton of thrust, or $230,000 at Raptor 2’s current target of 230 tons (~510,000 lbf) of thrust. As of mid-2019, Musk reported that each early Raptor 1 prototype cost “more” than $2 million for what would turn out to be 185 tons of thrust (~$11,000 per ton). It’s not clear if that ever appreciably changed.

In response, SpaceX strived to make Raptor 2 simpler wherever possible, removing a large part of the maze of primary, secondary, and tertiary plumbing. In 2022, CEO Elon Musk confirmed that SpaceX had even removed a complex torch igniter system for Raptor 2’s main combustion chamber. All that simplification made Raptor 2 much easier to build in theory, and SpaceX’s production figures have more than confirmed that theory. Despite those simplifications, SpaceX was also able to boost Raptor 2’s thrust by 25% by sacrificing just 1% of Raptor 1’s efficiency.

One of the last Raptor 1s vs. one of the first Raptor 2s. (SpaceX)

Beginning with its first delivery in February 2018, SpaceX produced the first 100 Raptor 1 engines in about 36 months. In the first 11 to 12 months of Raptor 2 production, SpaceX has delivered 200 engines. That translates to at least six times the average throughput, but the true figure is even higher. In June 2019, Musk stated that SpaceX was “aiming [to build a Raptor] engine every 12 hours by end of year.” As is usually the case, that progress took far longer to realize. But in October 2022, a senior NASA Artemis Program official revealed that SpaceX recently achieved sustained production of one Raptor 2 engine per day for a full week.

Such a high rate – likely making Raptor one of the fastest-produced orbital-class rocket engines in history – is required because SpaceX’s next-generation Starship rocket needs a huge amount of engines. The Starship upper stage currently requires three sea-level-optimized Raptors and three vacuum-optimized Raptors, and SpaceX has plans to increase that to nine engines total. Starship’s Super Heavy booster is powered by 33 sea-level Raptors.

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Booster 7 and Ship 24 show off a single set of 39 Raptors. (SpaceX)

Orbital-class versions of Starship and Super Heavy have never flown, let alone demonstrated successful recovery or reuse, so SpaceX has to operate under the assumption that every orbital test flight will consume 39 Raptors. Even after the reuse of Super Heavy boosters or Starships becomes viable, taking significant strain off of Raptor demand, SpaceX wants to manufacture a fleet of hundreds or even thousands of Starships and a similarly massive number of boosters. To outfit that massive fleet, SpaceX would have to mass-produce orbital-class Raptor engines at a scale that’s never been attempted.

But it will likely be years – if not a decade or longer – before SpaceX is in a position to attempt to create that mega-fleet. If the Raptor 2 engines SpaceX is already building are modestly reliable and reusable, and it doesn’t take more than 5-10 orbital test flights to begin reusing Starships and Super Heavy boosters, a production rate of one engine per day is arguably good enough to support the next few years of realistic engine demand.

SpaceX’s first orbital Starship launch attempt could occur as early as December 2022, although Q1 2023 is more likely. SpaceX currently has permission for up to five orbital Starship launches per year out of its Starbase, Texas facilities and will likely try to take full advantage of that with several back-to-back test flights in a period of 6-12 months.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Elon Musk says he knows how to save Earth for a billion years

Elon Musk says sentient AI satellites launched from the Moon could keep Earth livable forever.

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Elon Musk spent part of his weekend describing a plan to keep the planet livable for roughly a billion years, and it starts with satellites that can think for themselves.

In a post on X, Musk argued that swapping fossil fuels for solar and wind power will not be enough to protect humanity from what he called extremely severe extinction events, the kind that occur roughly every 100 million years. His fix is what he called sentient satellites, or solar-powered satellites, controlled by AI, that would sit in a fixed spot between Earth and the Sun after being launched off the Moon using a giant electromagnetic catapult instead of rockets.

The satellites’ onboard AI would make continuous, small adjustments rather than waiting on human instructions. The mass driver is Musk’s proposed way of getting the raw material there cheaply by using an electromagnetic launch track built on the Moon, where lower gravity and no atmosphere make it far easier to fling cargo into space than it is from Earth.

Musk shared a Grok generated estimate suggesting roughly 5 percent of Florida’s land, or about 1.68 million acres, could face regular flooding by 2070 under a high sea level rise scenario, and said humanity has about 50 years to act before coastal living looks very different than it does today.

This is not the first time Musk has floated the idea. He raised a similar concept in November, describing a solar powered AI satellite constellation that could make tiny adjustments to incoming sunlight to fine tune Earth’s temperature. Musk has also tied planetary risk to his broader vision at SpaceX, where his compensation package is explicitly linked to establishing a self-sustaining Mars colony, one he has described as an insurance policy against the kind of extinction event he referenced this weekend, and where he has said humans could set foot within five to seven years.

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OpenAI cites distrust of SpaceX in decision to drop Cursor partnership

OpenAI will cut SpaceX-owned Cursor’s model access in November, citing Musk’s history of broken contracts.

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OpenAI, the company behind ChatGPT, announced late Friday that it is ending its partnership with Cursor, cutting off the coding tool’s access to its models on November 12. The move comes two weeks after SpaceX completed its $60 billion acquisition of Cursor’s parent company, Anysphere, folding the popular AI coding assistant into Elon Musk’s growing SpaceXAI division.

In a post on its website, OpenAI said the decision came down to trust, not technology. “We cannot be confident that SpaceX will use our technology within our terms of service, based on our experience with Elon Musk’s companies violating contracts,” the company wrote. OpenAI pointed to two specific incidents: X, now part of SpaceX, allegedly breaking the terms of an existing OpenAI contract after Musk bought Twitter.

That lawsuit is the backdrop for all of this. Musk cofounded OpenAI in 2015, left the board in 2018, and sued Sam Altman and Greg Brockman in 2024, arguing they abandoned the company’s nonprofit mission for profit. A federal jury sided with OpenAI in May, finding Musk waited too long to sue rather than ruling on the merits of his claims. Musk said at the time he would appeal to the Ninth Circuit, calling the outcome a “calendar technicality” rather than a real judgment.

Elon Musk breaks silence on OpenAI trial decision

SpaceX’s interest in Cursor predates that verdict by weeks. The company first struck a deal with Cursor in April, securing an option to acquire it for $60 billion or pay $10 billion for joint development work instead. As Teslarati reported at the time, the logic was straightforward: Cursor was paying retail prices to Anthropic and OpenAI, two of its most direct competitors, every time a developer used its product, while SpaceX had idle capacity on its Colossus supercomputer, roughly the equivalent of a million Nvidia H100 GPUs, that Cursor could use to train its own models instead. SpaceX exercised the option in June, days after its own IPO, and the deal closed in mid-August.

Once it closed, Musk moved fast. On an all-hands call with more than 1,000 Cursor employees, he reportedly told staff that SpaceXAI’s Grok was playing catchup in the AI race, unlike Tesla and SpaceX in their own markets, and singled out Anthropic as the company to catch. Cursor CEO Michael Truell now reports directly to Musk inside SpaceXAI.

Elon Musk admits he was ‘clearly wrong’ about Anthropic

Losing OpenAI’s models leaves Cursor leaning harder on Anthropic’s Claude, which has its own compute agreement with SpaceX, and on Cursor’s in-house Composer model, the one SpaceX’s compute was supposed to accelerate in the first place. OpenAI framed the November deadline as maximum notice under its contract, and said it wants to “go above and beyond” to help developers through the transition. Whether Anthropic makes the same call is now the open question in AI coding.

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Tesla Theater might be getting plenty more streaming platforms

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Credit: YouTube/Tesla Theater

The in-car Tesla Theater is among the most unique features available within the cars. When charging, parked, camping, or just hanging out, vehicle occupants can access a variety of streaming platforms on the large center screen, helping keep them entertained during downtime.

However, the Theater might be getting plenty more streaming platforms, something that owners have requested for some time.

Tesla owners recently discovered that visiting Apple TV in the vehicle browser can launch a fullscreen interface that looks and behaves like a dedicated application rather than an ordinary webpage:

The experience drops the usual address bar and browser chrome, presenting catalogs, continue watching rows, and playback controls in the same window Tesla Theater already uses for its listed services. Independent testers soon found similar treatment for HBO Max, Paramount+, Peacock, Disney+, and Prime Video when those sites are opened from the car browser.

This shift is a plausible early signal that Tesla is widening Theater support without a formal software note. Theater has long been a set of web views rather than native applications, so recognizing extra domains and stripping the browser frame is a small server-side change that can expand the catalog quickly.

Owners still lack permanent Theater icons for the newly recognized services, and video remains limited to Park, yet the smoother launch is a meaningful step toward a broader lounge while charging.

Tesla Theater arrived with software version 10 in September 2019. The first video services were Netflix, YouTube, and Hulu, available only while parked and originally tied to WiFi. Spotify arrived in the same era as music rather than Theater video. Disney+ joined officially in July 2021 with the 2021.24 update, giving owners another major catalog on the center screen. Twitch and TikTok later appeared among the default Theater tiles, and Tesla Tutorials remained a persistent educational tile.

Not every addition stayed put. In December 2023, a Holiday software build removed the Disney+ tile for many United States owners after a public dispute involving advertising on X. Hulu stayed visible even though Disney owned it. Visiting disneyplus.com in the browser often restored the tile, which suggested the removal was a recognition list change rather than a complete block. Owners have also reported occasional blank Theater grids after updates, usually fixed by language toggles, resets, or later firmware.

Tesla axes Disney+ from vehicles with Musk-Iger rivalry, but there’s a workaround

Code archives from 2024 listed many unused source names, including Apple TV and Prime Video, that never became official icons, which now looks like groundwork for the current fullscreen browser behavior.

Now that this hint toward an expanded Theater experience has been recognized, Tesla could follow through with these additional shortcuts as a sign that more streaming platforms are available in Teslas than ever before.

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