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SpaceX ships Starship’s 200th upgraded Raptor engine

SpaceX has built 200 Raptor 2 engines in less than a year. (SpaceX)

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A day after revealing the completion of the 200th Falcon upper stage and Merlin Vacuum engine, SpaceX has announced that it also recently finished building Starship’s 200th upgraded Raptor engine.

Starship – and Raptor, by extension – has yet to reach orbit and is likely years away from scratching the surface of the established success and reliability of the Falcon upper stage and MVac. But compared to MVac, Raptor is more complex, more efficient, more than twice as powerful, experiences far more stress, and is three times younger.

And Raptor 2 isn’t the first version of the engine. Before SpaceX shipped its first Raptor 2 prototype, it manufactured 100 Raptor 1 engines between the start of full-scale testing in February 2018 and July 2021. By late 2021 or early 2022, when Raptor 2 took over, the total number of Raptor 1 engines produced likely reached somewhere between 125 and 150 – impressive but pale in comparison to SpaceX’s Raptor 2 ambitions.

From the start, Raptor 2’s purpose was to make future Raptors easier, faster, and cheaper to manufacture. The ultimate goal is to eventually reduce the cost of Raptor 2 production to $1000 per ton of thrust, or $230,000 at Raptor 2’s current target of 230 tons (~510,000 lbf) of thrust. As of mid-2019, Musk reported that each early Raptor 1 prototype cost “more” than $2 million for what would turn out to be 185 tons of thrust (~$11,000 per ton). It’s not clear if that ever appreciably changed.

In response, SpaceX strived to make Raptor 2 simpler wherever possible, removing a large part of the maze of primary, secondary, and tertiary plumbing. In 2022, CEO Elon Musk confirmed that SpaceX had even removed a complex torch igniter system for Raptor 2’s main combustion chamber. All that simplification made Raptor 2 much easier to build in theory, and SpaceX’s production figures have more than confirmed that theory. Despite those simplifications, SpaceX was also able to boost Raptor 2’s thrust by 25% by sacrificing just 1% of Raptor 1’s efficiency.

One of the last Raptor 1s vs. one of the first Raptor 2s. (SpaceX)

Beginning with its first delivery in February 2018, SpaceX produced the first 100 Raptor 1 engines in about 36 months. In the first 11 to 12 months of Raptor 2 production, SpaceX has delivered 200 engines. That translates to at least six times the average throughput, but the true figure is even higher. In June 2019, Musk stated that SpaceX was “aiming [to build a Raptor] engine every 12 hours by end of year.” As is usually the case, that progress took far longer to realize. But in October 2022, a senior NASA Artemis Program official revealed that SpaceX recently achieved sustained production of one Raptor 2 engine per day for a full week.

Such a high rate – likely making Raptor one of the fastest-produced orbital-class rocket engines in history – is required because SpaceX’s next-generation Starship rocket needs a huge amount of engines. The Starship upper stage currently requires three sea-level-optimized Raptors and three vacuum-optimized Raptors, and SpaceX has plans to increase that to nine engines total. Starship’s Super Heavy booster is powered by 33 sea-level Raptors.

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Booster 7 and Ship 24 show off a single set of 39 Raptors. (SpaceX)

Orbital-class versions of Starship and Super Heavy have never flown, let alone demonstrated successful recovery or reuse, so SpaceX has to operate under the assumption that every orbital test flight will consume 39 Raptors. Even after the reuse of Super Heavy boosters or Starships becomes viable, taking significant strain off of Raptor demand, SpaceX wants to manufacture a fleet of hundreds or even thousands of Starships and a similarly massive number of boosters. To outfit that massive fleet, SpaceX would have to mass-produce orbital-class Raptor engines at a scale that’s never been attempted.

But it will likely be years – if not a decade or longer – before SpaceX is in a position to attempt to create that mega-fleet. If the Raptor 2 engines SpaceX is already building are modestly reliable and reusable, and it doesn’t take more than 5-10 orbital test flights to begin reusing Starships and Super Heavy boosters, a production rate of one engine per day is arguably good enough to support the next few years of realistic engine demand.

SpaceX’s first orbital Starship launch attempt could occur as early as December 2022, although Q1 2023 is more likely. SpaceX currently has permission for up to five orbital Starship launches per year out of its Starbase, Texas facilities and will likely try to take full advantage of that with several back-to-back test flights in a period of 6-12 months.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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