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SpaceX’s Starship to spar with Blue Origin for NASA Moon landing contracts

SpaceX wants to land Starship on the Moon as early as 2022 and NASA may be willing to use the massive spacecraft to transport commercial and scientific payloads to its surface. (SpaceX)

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On November 18th, NASA announced that it had added commercial Moon lander offerings from SpaceX, Blue Origin, Sierra Nevada Corporation, and others to a pool of companies that will be able to compete to affordably deliver cargo to the surface of the Moon. With this latest addition of landers, competition could get very interesting, very quickly.

In November 2018, NASA revealed a big step forward in its plans to kickstart robotic exploration and utilization of the Moon, announcing nine new partners in its Commercial Lunar Payload Services (CLPS) initiative. Designed first and foremost to encourage the commercial development of unprecedentedly affordable Moon landers, the program’s first nine partners included Lockheed Martin, Astrobotic, Intuitive Machines, Masten Space, Orbit Beyond, and several others.

In May 2019, NASA announced the next step, contracting with three of those nine aforementioned providers to bring their proposed Moon landers to fruition and attempt their first lunar landings. Orbit Beyond dropped out shortly after but Astrobotic and Intuitive Machines continue to work towards that goal and aim to attempt the first Moon landings with their respective Peregrine and Nova-C spacecraft no earlier than (NET) July 2021. Intuitive Machines has contracted a SpaceX Falcon 9 for its first Nova-C Moon launch, while Astrobotic side with the very first launch of United Launch Alliance’s (ULA) next-generation Vulcan rocket.

From left to right: Astrobotic’s Peregrine, Intuitive Machines’ Nova-C, and OrbitBeyond’s Z-01. (NASA)

Generally speaking, the landers offered by the first nine CLPS partners were on the smaller side of the spectrum, capable of delivering around 50-100 kg (100-200 lb) of useful cargo to the surface of the Moon with launch masses around 1500-3000 kg (3300-6600 lb). On November 18th, NASA announced that a second group of partners would be added to the competitive ‘pool’ of CLPS-eligible Moon landers, all of which can technically compete to land a range of NASA payloads on the Moon. The new five are Ceres Robotics, Tyvak Nano-Satellite Systems, Sierra Nevada Corporation, Blue Origin, and SpaceX.

Next to nothing is known about Tyvak’s or Ceres Robotics’ apparently proposed landers, but a render of SNC’s Moon lander concept shares some obvious similarities with its Dream Chaser spacecraft and expendable power and propulsion module, implying that it’s likely on the larger side. Blue Origin and SpaceX, of course, proposed their Blue Moon and Starship spacecraft.

Although tongue-in-cheek, the above render does serve as an excellent size comparison of Starship and Blue Moon, as do the identical NASA Moon rovers on the uppermost Starship’s elevator and atop the Blue Moon lander pictured below.

As a 100%-speculative guess, Ceres and Tyvak’s landers are likely in the same ~100 kg-class range as the nine CLPS providers selected before it, while Sierra Nevada’s lander concept is probably closer to 500 kg (1100 lb). According to Blue Origin, it’s recently-updated Blue Moon lander is designed to deliver up to 4500 kg (9900 lb) to the lunar surface and is expected to attempt its first Moon landing no earlier than 2024.

Unsurprisingly, SpaceX’s Starship blows all 13 other lander proposals out of the water and, in the context of the CLPS program, is a bit like bringing a Gatling gun to a paintball match. According to SpaceX, a fully-refueled Starship should be able to land 100 metric tons (220,000 lb) of cargo on the Moon, although it’s unclear if that would allow the Starship to return to Earth.

In simpler terms, there is just no chance whatsoever that the practical scope of NASA’s CLPS program could possibly warrant more than a few metric tons delivered to the surface of the Moon. NASA as a whole doesn’t have the budget needed to build useful several-dozen-ton spacecraft or experiments, let alone CLPS. In that sense, the real question to ask is what could Starship manage if the useful payloads it needs to deliver are no more than a few metric tons?

Assuming SpaceX’s technical know-how is mature enough to allow Starship to preserve cryogenic propellant for weeks or months after launch, it’s entirely conceivable that a Moon launch with, say, 10 tons of cargo could be achieved with just one or two in-orbit refuelings, all while leaving that Starship enough margin to safely return to Earth. Given that NASA awarded Intuitive Machines and Astrobotic approximately $80M apiece to land 50-100 kg on the Moon, it’s far too easy to imagine SpaceX quoting a similar price to deliver 10+ tons to the Moon by enabling full Starship reuse.

All things considered, politics still looms in the distance and there is just as much of a chance that SpaceX (and maybe even Blue Origin) will be passed over by CLPS when the time comes to award the next round of Moon delivery contracts. Still, the odds of something far out of the ordinary happening are much higher with a program like CLPS. Stay tuned!

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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