News
SpaceX’s Starship Moon lander passes NASA review alongside Blue Origin, Dynetics
A variant of SpaceX’s Starship spacecraft optimized to land NASA astronauts on the Moon has passed the space agency’s first review alongside competing teams lead by Blue Origin and Dynetics.
Aside from reiterating the fact that NASA is drawing heavily from its experience with the Commercial Crew Program (CCP), the completion of “certification baseline reviews” for Blue Origin, Dynetics, and SpaceX’s proposed lunar landers is a significant step forward for the Human Landing System (HLS) and Artemis programs. According to NASA’s official HLS “Broad Agency Announcement” or BAA, providers must submit a vast amount of paperwork and data to pass the certification baseline review (CBR).
NASA’s acceptance criteria for CBR documentation is about as general as the space agency gets, requiring providers to demonstrate at least a basic level of maturity and expertise. Like the name suggests, it sets a baseline from which NASA and SpaceX, Dynetics, and Blue Origin’s National Team will hone in on challenges and concerns specific to each system. SpaceX’s proposal is almost certainly unique, however, given that the company is the only one anywhere close to performing actual flight tests of a (relatively) similar system.

After much fanfare, NASA finally revealed its first real Human Landing System contracts on April 30th, 2020, awarding funds to Blue Origin, Dynetics, and SpaceX to develop three extremely dissimilar Moon landers. Designed to ferry NASA astronauts from a deserted lunar orbit (near-rectilinear halo orbit, NRHO). NASA initially refused to delineate the distribution of the $967 million contract.

Several news outlets later reported that Blue Origin’s “National Team” (including Draper, Lockheed Martin, and Northrop Grumman) received $567 million to develop a complex three-stage system, using Blue Origin’s existing Blue Moon lander work for the final descent stage and lander. Dynetics won $253 million to build a slightly more familiar single-stage lander and SpaceX received $135 million for a single-stage Starship-derived vehicle.
The main goal of NASA’s initial funding is to extensively characterize and understand the capabilities and characteristics of each proposal and the likelihood that each vehicle will actually be ready to land humans on the Moon by the end of 2024. The next major HLS milestone will be what the space agency calls a “continuation review,” in which NASA will likely downselect to one of the three landers above. Administrator Jim Bridenstine says that NASA may decide to proceed with more than one provider but the strong implication is that only one will exit the ~December 2020 continuation review with future funding.


For SpaceX, it appears that the company will almost certainly field an orbit-capable Starship and Super Heavy booster with or without external help. At this point in the program, it would take a major upset for SpaceX not to be ready to start orbital Starship launch attempts in 2021. To an extent, SpaceX has proven through Falcon 9, Falcon Heavy, and Crew Dragon that it’s capable of developing reliable, reusable, industry-leading rockets and spacecraft several times more cheaply than its closest competitors.
To build a Starship safe and reliable enough that SpaceX can convince NASA to land astronauts on the Moon with it, the company will effectively have to prove that it can cut the cost of rocket production by another factor of five or ten. Time will tell where NASA’s HLS cards fall just a few months from now.
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News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.