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SpaceX rolls last Starship off the assembly line ahead of “major upgrades”

SpaceX's fourth full-size Starship prototype is effectively complete. (NASASpaceflight - bocachicagal)

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SpaceX has installed Starship serial number 11’s (SN11) steel nosecone, effectively completing the rocket and marking the end of production for a series of four virtually identical prototypes.

SpaceX has soared through a limited production run of four full-height Starship prototypes with a more or less frozen design, simultaneously serving as a pilot run for a nascent Starship assembly line while also producing high-fidelity prototypes for the program’s first high-altitude flight testing. Work on Starship SN8 – the first of those four prototypes – began around July 2020 when labeled hardware was first spotted.

Parts of SN9, SN10, SN11, and SN12 gradually started to appear over the next few months. Less than four months after production began, (half of) Starship SN8 rolled to the launch pad in late October to kick off a series of acceptance tests.

After an unusually long ~6 weeks of testing, SpaceX declared Starship SN8 ready for flight and ultimately pulled off a high-altitude launch that made it just a dozen or so seconds (~5%) away from a complete success – far further than anyone really expected. That surprising level of success appeared to lead SpaceX to reevaluate its plans and the strategic design of its test plans.

One result was observed in publicly-visible labels SpaceX uses to identify the dozens of Starship parts in work at any given moment: after SN12, only a few minor unfinished parts of SN13 and SN14 were ever spotted, departing from the flood of activity observed while building SN8 through SN11. In November, CEO Elon Musk revealed that “major upgrades” were planned for Starship SN15 and all subsequent prototypes.

The implication was that SpaceX had already written off no fewer than three Starships (SN8-SN10) to prove that a new, exotic approach to rocket landings could work as planned. If those three failed, SpaceX could likely use Starships SN11 through SN14 – likely enough prototypes to either succeed or conclude that a redesign is necessary. Ultimately, after Starship SN8’s spectacular success and last-second failure, SpaceX seemingly concluded that it was unlikely to need a full seven prototypes to achieve the first soft landing(s) and effectively killed Starships SN12, SN13, and SN14 in the cradle.

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On January 23rd, Starship SN12’s completed engine section was rather decisively scrapped before stacking had even begun. (NASASpaceflight – bocachicagal)

SpaceX likely concluded that SN8 had demonstrated that a vast majority of Starship’s existing design was already sound, reducing enough risk to confidently begin major upgrades – akin to building a more permanent structure only after ensuring that the foundation is stable. Indicating exactly that, SpaceX has already begun stacking Starship SN15 and has been churning out hardware for SN16, SN17, and SN18 for the last few months.

That ultimately means that one or more upgraded Starships will likely be ready to carry the torch forward as soon as SN10 and SN11 flight testing comes to an end – whether that means continuing recovery attempts or pushing the envelope higher and faster after the first successful soft landing(s).

The nature of those “upgrades” remains unclear beyond apparent fit-and-finish improvements and the possibility of a more easily manufacturable nosecone design, but it’s clear that things will become clearer far sooner than later at SpaceX’s current rate of progress.

SpaceX rolls Starship SN11 to the high bay for nose installation, February 5th.(NASASpaceflight – bocachicagal)
A worker prepares the top of SN11’s tank section for nose installation. (NASASpaceflight – bocachicagal)
Starship SN11’s assembly is effectively complete, likely meaning that the prototype will be ready to take over immediately if/when SN10 lands in less than one piece. (NASASpaceflight – bocachicagal)

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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