Connect with us

News

SpaceX’s most important Super Heavy booster part makes first appearance

Published

on

What is arguably the most complex and important part of SpaceX’s Super Heavy booster prototype has made its first appearance at the company’s South Texas Starship factory.

Following in the footsteps of Starship development, Super Heavy has been able to extensively borrow from the many lessons learned over the course of building, testing, flying, and building more Starship prototypes. SpaceX is able to use virtually identical materials, equipment, and techniques to build and assemble both Starship and Super Heavy propellant tank barrels and domes, while both stages will also share an extensive foundation of avionics, plumbing, propulsion, and ground systems, among other things.

In fact, lacking a conical nose, secondary (‘header’) propellant tanks, flaps, a reusable orbital-class heatshield, and vacuum-optimized Raptor engines, Super Heavy is actually substantially simpler than the Starships it will one day launch towards orbit. However, not everything is simpler. Super Heavy will ultimately be the largest and most powerful liquid-fueled rocket stage ever built or tested – power that demands as many as 28 Raptor engines and a thrust structure capable of feeding and withstanding them.

Designing, building, and testing such a thrust structure is arguably one of – if not the – most challenging engineering hurdle standing between SpaceX and its aspirational Super Heavy design. It’s the first of those Super Heavy-specific thrust structures – in the form of a tank dome – that was spotted at SpaceX’s Boca Chica, Texas Starship factory on January 25th, roughly six weeks after its main component was spotted.

Unlike Starship, which relies on a small central ‘thrust puck’ fit for three sea-level-optimized Raptor engines and plans for three larger vacuum-optimized engines that will attach to the side of its hull, Super Heavy’s current design iteration features as many as 28 sea-level Raptors. Aside from CEO Elon Musk revealing that Super Heavy would have a central cluster of eight engines, the precise configuration has been a mystery.

A look at Starship’s three-and-three thrust section configuration. (SpaceX)

The reality, as recently captured in photos above by NASASpaceflight photographers and contributors Mary (BocaChicaGal) and Jack Beyer, appears to be a much larger donut-shaped ring with space for eight gimballing Raptor engines. The remaining 20 Raptor engines would then be installed – possible mounted to the skirt, the thrust dome, or both – in the space left between the thrust donut and Super Heavy’s skirt.

Either way, the structures behind the two rings of engines will have to withstand at least 6600 metric tons (14.5 million lbf) of thrust at liftoff – approximately twice the thrust of Saturn V and Soviet N-1 rockets and more than three times the thrust of SpaceX’s own Falcon Heavy. Holding eight Raptors, the donut structure and dome recently pictured for the first time will also have to singlehandedly stand up to 1600 tons (3.5 million lbf; two Falcon 9s’ worth) of thrust while gravity, acceleration, and some 2500 tons of supercooled liquid oxygen push in the opposite direction.

Advertisement
-
Starship SN9’s standard thrust puck and dome. (NASASpaceflight – bocachicagal)
While seemingly identical from the ‘waist’ down, the first Super Heavy thrust dome obviously features a far larger Raptor engine ‘puck’ (donut?) at its base. (NASASpaceflight – bocachicagal)
Starship SN8 is slowly lowered onto Stand A, outfitted with a hydraulic ram used to simulate the mechanical stress of Raptor thrust. Super Heavy boosters will likely be tested in a similar manner, at first. (NASASpaceflight – bocachicagal)

In simpler terms, the business end of Super Heavy poses an extraordinarily difficult challenge and SpaceX has already built the first true-to-life prototype, with future iterations likely close on its heels. Much like Starship, if/when prototype booster number one (BN1) passes basic pressure and cryogenic proof tests, SpaceX will likely focus the rest of Super Heavy’s first test campaign on stressing the rocket’s unproven thrust structure to its design limits.

Like Starship, SpaceX will likely try to begin with nonexplosive methods, perhaps using a similar – but far larger – series of hydraulic rams to less riskily simulate the thrust of 8-28 Raptor engines. A steel structure spotted on a recent aerial overflight of SpaceX’s Starship factory might even fit the bill for such a structure, though only time will tell.

Based on an apparent acceleration of Super Heavy assembly work that may have started last week, as well as the crucial appearance of the last missing puzzle piece in the form of BN1’s thrust dome, the first booster could be completed and ready for testing sooner than later.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

Advertisement
Comments

News

Tesla just made its headlights even better through a software update

Published

on

Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

Continue Reading

Lifestyle

Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

Published

on

By

Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

Continue Reading

News

Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

Published

on

Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

Continue Reading