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SpaceX’s third Starlink launch in three weeks is just around the corner

SpaceX is working towards its third Starlink launch in barely more than three weeks. (Richard Angle)

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SpaceX is just a few days away from Falcon 9’s third Starlink internet satellite launch in 22 days, also the second commercial Starlink rideshare mission in two weeks.

If successfully, Starlink v1.0 L9 mission will mark nearly six hundred internet satellites launched by SpaceX since the company began dedicated missions in May 2019, as well as ~530 operational v1.0 spacecraft launched since November 2019. According to SpaceX executives, the company can begin rolling out internet service to customers via “UFO on a stick” user terminals once 14 v1.0 launches have been completed, meaning that the constellation could be just five launches away from generating consistent revenue after the next batch of satellites are safely in orbit.

Meanwhile, SpaceX debuted a separate method of generating revenue from Starlink launches just ten days ago when it successfully launched three Planet imaging satellites on top of 58 new Starlink spacecraft. While the revenue from booking a few satellites to launch on Starlink missions is likely nowhere close to covering the actual material cost to SpaceX, it can certainly help offset the extraordinarily capital-intensive process of constellation build-out. Less than two weeks after SpaceX’s Starlink rideshare debut, the very next launch is scheduled to include two commercial imaging satellites – this time for BlackSky Global.

A fresh batch of SpaceX’s Starlink satellites streak overhead. (Richard Angle)

Built by Washington startup LeoStella, the two imaging satellites scheduled to launch on Starlink-9 arrived in Cape Canaveral, Florida on June 1st in time to be processed and installed on top of a stack of either 58 or 60 Starlink internet satellites.

SpaceX’s first Starlink rideshare placed three Planet SkySat satellites into orbit on June 13th. (SpaceX)
60 Starlink v1.0 satellites prepare for flight in 2019. (SpaceX)

Approximately half as large as the three ~110 kg (240 lb) SkySats SpaceX launched on June 13th, LeoStella’s first two BlackSky satellites are believed to weigh around 55 kg (~120 lb) each and are capable of imaging the Earth’s surface at a resolution of ~1m per pixel from a nominal 500 km (310 mi) orbit. BlackSky’s LeoStella contract includes another 18 such satellites, all of which could (but probably wont) launch on future Starlink missions.

Smallsat constellation operators typically aim for diversity when launching more than a handful of satellites, ensuring that a hypothetical launch vehicle failure wont delay or destroy an entire constellation. Still, according to competitor Planet, SpaceX’s rideshare pricing is so good that it has actively changed how the prolific satellite operator thinks about constellation expansion. Planet, for reference, managed to launch three SkySats – weighing ~330 kg (~730 lb) – for something like $3 million, at least 5-7 times cheaper than launching the same spacecraft on three dedicated Rocket Lab Electron rockets.

Supporting Planet’s high praise, SpaceX recently announced that it had already secured launch contracts for more than 100 small satellites less than ten months after the program debuted, potentially injecting an impressive $50 to $100 million in revenue. A large portion of those satellites are likely scheduled to launch on one of SpaceX’s dedicated semi-annual rideshare missions, the first of which is aiming to launch in December 2020, but at least one or several dozen are probably manifested on Starlink launches.

Falcon 9 booster B1051 completed its third and fourth launches on January 29th and April 22nd. (Richard Angle)

According to CEO Elon Musk, the ultimate cost of a flight-proven Falcon 9 launch can be as low as $15 million – excluding overhead but including a new upper stage, booster recovery, propellant, and other miscellaneous costs. As such, a single 60-satellite Starlink launch likely costs SpaceX less than $30 million total, meaning that an average of five small satellites (base price: $1 million per slot) manifested on a Starlink launch would save SpaceX ~17% every time.

Regardless, Falcon 9 booster B1051 is scheduled to become the third SpaceX rocket to launch five times when it lifts off for Starlink-9 no earlier than (NET) 4:39 pm EDT (20:39 UTC) on June 25th, a delay of three days from the original June 22nd target.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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