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DeepSpace: Europe reveals Mars sample return spacecraft as SpaceX builds Starships

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The European Space Agency (ESA) revealed a concept for a spacecraft that would work alongside NASA to return samples of Martian soil to Earth. (ESA)

Eric Ralph · May 28th, 2019

Welcome to the latest edition of DeepSpace! Each week, Teslarati space reporter Eric Ralph hand-crafts this newsletter to give you a breakdown of what’s happening in the space industry and what you need to know. To receive this newsletter (and others) directly and join our member-only Slack group, give us a 3-month trial for just $5.


On May 27th, the European Space Agency (ESA) published updated renders of a proposed spacecraft, called the Earth Return Orbiter (ERO). ERO would be the last of four critical elements of a joint NASA-ESA Mars sample return mission, meant to return perhaps 1-5 kg (2-11 lb) of Martian samples to scientists on Earth. In a best-case scenario, such a sample return is unlikely to happen before the tail-end of the 2020s and will probably slip well into the 2030s, barring any unexpected windfalls of funding or political support.

Enter SpaceX, a private American company developing Starship/Super Heavy – a massive, next-generation launch vehicle – with the goal of landing dozens of tons of cargo and just as many humans on Mars as few as 5-10 years from now. The radically different approaches of SpaceX and NASA/ESA are bound to produce equally different results, while both are expected to cost no less than $5B-$10B to be fully realized. What gives?




The high price of guaranteed success

  • As proposed, the Mars sample return mission will be an extraordinary technical challenge.
    • At a minimum, the current approach involves sending a single-stage-to-orbit (SSTO) rocket from Earth to Mars, landing the SSTO with extreme accuracy on the back of a new Mars lander, deploying a small rover to gather the sample container, loading that container onto the tiny rocket, launching said rocket into Mars orbit, grabbing the sample with large orbiter launched from Earth, and returning said sample to Earth where it will reenter the atmosphere and be safely recovered.
  • This downright Rube Golberg machine-esque architecture is nevertheless the best currently available with current mindsets and hardware. It’s also likely the only way NASA or ESA will independently acquire samples of Mars within the next few decades, barring radical changes to both the mindsets and technologies familiar and available to the deeply bureaucratic spaceflight agencies.
  • However, this is by no means an attempt to downplay the demonstrated expertise and capabilities of the space agencies and their go-to contractors. Both ESA and NASA have a decades-long heritage of spectacular achievements in robotic space exploration, reaching – however briefly, in some cases – almost every major planet and moon in the solar system.
    • The NASA-supported Jet Propulsion Laboratory (JPL) remains a world-leading expert of both designing, building, and landing large, capable, and long-lived rovers/landers on the surface of Mars. JPL also has a track record of incredible success with space-based orbiters, including Cassini (Saturn), Magellan (Venus), Galileo (Jupiter), Voyager (most planets, now in interstellar space), Stardust (comet sample return), Mars Reconnaissance Orbiter (MRO, Mars orbiter) and more.
  • This success, however, can often come with extreme costs. NASA’s next Mars rover – essentially a modified copy of the Curiosity rover currently operating on Mars and a critical component of the proposed sample return – is likely to cost more than $2B, while Curiosity cost ~$2.5B. The Cassini Saturn orbiter cost around ~$3.5B for 15 years of scientific productivity. ESA’s Rosetta/Philae comet rendezvous cost at least $2B total. In the scheme of things, it would be hard to think of a more inspiring way to spend that money, but the fact remains that these missions are extremely expensive.



High risk, high reward

  • The price of missions like those above may, in fact, be close to their practical minimum, at least relative to the expectations of those footing the bill. However, it’s highly likely that similar results could be achieved on far tighter budgets, another way to say that far more returns could potentially be derived from the same investment.
    • The easiest way to explain this lies in the fact that the governments sponsoring and funding ESA and NASA have grown almost dysfunctionally risk-averse, to the extent that failure really isn’t an option in the modern era. Stakeholders – often elected representatives – expect success and often demand a guaranteed return on their support before choosing to fight for a given program’s funding.
    • As it turns out, an unwillingness to accept more than a minute amount of risk is not particularly compatible with affordably attempting to do things that are technically challenging and have often never been done before. That happens to be a great summary of spaceflight.
    • As risk aversion and the need for guaranteed success grew hand-in-hand, a sort of paradox formed. As politicians strove to ensure that space agency funding was efficiently used, space agencies became far more conservative (minimizing results and the potential for leaps forward) and the cost of complex, capable spacecraft grew dramatically.
    • The end result: spacecraft that are consistently reliable, high-performance, derivative, and terrifyingly expensive.



  • SpaceX is in many ways an anathema of the low-risk, medium-reward, high-cost approach that government space agencies and their dependent contractors have gravitated towards over the last 40-50 years. Instead, SpaceX accepts medium to high risk to attain great rewards at a cost that space agencies like NASA and ESA are often unable to accept as possible after decades of conservatism.
    • This is the main reason that it’s possible that NASA/ESA and SpaceX will both succeed in accomplishing goals at a dramatically disproportionate scale with roughly the same amount of funding.
    • If NASA/ESA bite the bullet and begin to seriously fund their triple-launch Mars Sample Return program, the missions will take a decade or longer and cost something like $5 million per gram of soil returned to Earth, but success will be all but guaranteed.
    • Both SpaceX’s Starship/Super Heavy and Mars colonization development programs run significant risks of hitting major obstacles, suffering catastrophic failures, and could even result in the death of crew members aboard the first attempted missions to Mars.
    • For that accepted risk, the rewards could be unfathomable and the costs revolutionary. SpaceX could very well beat the combined might of ESA and NASA to return large samples of Martian soil, rock, and water to Earth, all while launching ~100,000 kg into Martian orbit instead of the sample return’s ~10 kg.
    • In a best-case scenario, SpaceX could land the first uncrewed Starship on Mars as early as 2022 or 2024. Barring some unforeseen catastrophe or the company’s outright collapse, that first uncrewed Mars landing might happen as late as the early 2030s, around the same time as NASA and ESA’s ~10kg of Mars samples will likely be reentering Earth’s atmosphere.
  • Regardless of which approach succeeds first, space exploration fans and space scientists will have a spectacular amount of activity to be excited about over the next 10-20 years.
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– Eric

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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