Mars is a dry, desert world devoid of any life (that we know of). But once upon a time, that wasn’t the case. Data collected by the robotic emissaries we’ve sent to explore the planet on our behalf indicate that the red planet was once a lush and wet world.
However, scientists are still trying to piece together Martian history to understand what happened to the planet’s water. While we know much of it was lost when the planet’s atmosphere was stripped away, what we don’t know is where the water originated from. Researchers uncovered a crucial clue in Martian meteorites found here on Earth.
“A lot of people have been trying to figure out Mars’ water history,” Jessica Barnes, an assistant professor of planetary sciences in the University of Arizona Lunar and Planetary Laboratory, said in a statement. “Like, where did water come from? How long was it in the crust (surface) of Mars? Where did Mars’ interior water come from? What can water tell us about how Mars formed and evolved?”

Like the Earth, Mars is made of different layers: a crust, mantle, and a core. Meteorites, like the ones that fell to Earth, are made of the Martian crust, which can tell us a lot about the planet’s composition when the pieces are analyzed. According to a study published this week in Nature Geoscience, there could be at least two distinct reservoirs of ancient water lurking below the Martian surface. Each with its own (different) chemical signature.
This means that Mars probably never had a global ocean of magma beneath its surface like we do on Earth.
For this study, Barnes and her team looked for clues as to the Mars’ water history by analyzing the ratio of two types (isotopes) of hydrogen. They’re not the first to do so, but previous results have been very inconsistent.
To better understand how the planet formed and where its water came from, the researchers examined two different meteorites: a coin-sized sample known as Black Beauty (or NWA 7034), which formed when a huge impact cemented together various pieces of the Martian crust, and Allan Hills 84001 (ALH84001), a sample once thought to contain Martian microbes. The data shows that water comes from two different sources.

The team was searching for different isotopes of hydrogen — light hydrogen and heavy hydrogen — which can help trace the origin of water in rocks. (Isotopes are variations of chemical elements, with different numbers of neutrons.)
“Light hydrogen” contains one proton (and no neutrons) in its nucleus, whereas “heavy hydrogen,” also known as deuterium, contains one proton and one neutron in its core. The ratio of these two isotopes act like a fossil record of water, telling a planetary scientist its origin.
Here on Earth, protium (or light hydrogen) is the most abundant isotope. It’s found in the atmosphere, in rocks, and the ocean. On Mars, however, deuterium (heavy hydrogen) is the most abundant in the atmosphere, while Martian rocks contain a range of ratios from Earth-like to Mars-like.
To better understand the vast variation, Barnes and her team decided to focus on samples they knew came from the Martian crust — Black Beauty and Alan Hills. The team found that both samples interacted with water at different point in Mars’ history, but had similar isotope ratios, that was very similar to younger rocks analyzed by the Curiosity rover.

This data suggested a surprising result: that the chemical composition of that water hasn’t changed for nearly 4 billion years.
“Martian meteorites basically plot all over the place, and so trying to figure out what these samples are telling us about water in the mantle of Mars has historically been a challenge,” Barnes said.”The fact that our data for the crust was so different prompted us to go back through the scientific literature and scrutinize the data.”
So the team compared their results to previous isotope studies, where the meteorites originated in the Martian mantle. They discovered that the isotope ratios were consistent with two types of volcanic rock, known as shergottite, that’s found in the Martian mantle.

This means that the water within the meteorite samples came from two different sources. It also indicates that Mars lacked a global magma ocean, which would have made the mantle more consistent in its composition.
“These two different sources of water in Mars’ interior might be telling us something about the kinds of objects that were available to coalesce into the inner, rocky planets,” Barnes said.
Meaning two distinct planetary precursors with vastly different water contents could have collided, but never thoroughly mixed. And understanding how Mars formed is essential for understanding its past habitability and potential for life.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.