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NASA to retry Artemis I Moon rocket launch on Saturday

SLS is ready to try again. (Richard Angle)

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NASA says it has alleviated issues that arose during its first Space Launch System (SLS) Moon rocket launch attempt and will try again as early as Saturday, September 3rd.

Measuring around 98 meters (~322 feet) tall and capable of launching up to 95 tons (~210,000 lb) to low Earth orbit, the SLS rocket’s first launch – Artemis I – will attempt to send NASA Orion spacecraft on its way to lunar orbit. If all goes to plan, a partial prototype of the deep space crew transport vehicle will enter orbit spend several weeks around the Moon, where it will attempt to prove that Orion is safe and ready to launch NASA astronauts.

Approximately six years behind schedule and tens of billions of dollars over budget, the combined Orion spacecraft and SLS rocket were originally expected to debut in 2016 when Congress legally required NASA to develop the combined system in 2011. It would be difficult for the stakes to be much higher.

Now, after an unsuccessful August 29th launch attempt that turned into a wet dress rehearsal test as a result of poor planning, NASA is ready to try again.

SLS is scheduled to lift off from NASA’s Kennedy Space Center (KSC) LC-39B pad no earlier than (NET) 2:17 pm EDT (18:17 UTC) on Saturday, September 3rd. Like the first, the window lasts for two hours, providing some flexibility for NASA to troubleshoot any other minor problems that might crop up during the second launch attempt.

During the first SLS launch attempt, several problems arose, including a possible crack in Core Stage foam insulation, a misbehaving vent valve, a hydrogen fuel leak, and weather concerns that delayed the start of propellant loading by more than an hour. The most important problem, causing NASA to abort its first attempt at T-40 minutes to liftoff, involved Core Stage engine chill systems.

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At the time, available data suggested that one of the Core Stage’s four modified and flight-proven Space Shuttle Main Engines (known as RS-25) was unable to chill down to the temperatures required for safe ignition. In a September 1st press conference, after more analysis, NASA now says that the rocket was, in fact, correctly trickling liquid hydrogen fuel through all four engines and that all engines were likely ready to go. The agency and its contractors say they are confident that the true cause of the unfavorable readings was a faulty temperature sensor.

In an earlier press conference, senior officials noted that the Boeing-built SLS Core Stage is designed in a way that makes those faulty temperature sensors virtually inaccessible without major work – and certainly not while the rocket is still at the launch pad. A rollback to NASA’s Vehicle Assembly Building (VAB) could easily delay the next SLS launch attempt by 4-6 weeks, if not longer.

Perhaps as a result of the looming consequences of another rollback, instead of sending the rocket back to fix the newly discovered sensor issue, NASA officials now say they never actually needed the broken sensor and can get by without it working properly. That doesn’t entirely explain why NASA fully aborted an SLS launch attempt as a direct result of not liking the data produced by said sensor a few days prior. Nonetheless, the officials say that by analyzing several other unspecified telemetry readings within the RS-25s and SLS plumbing, they can effectively infer that the engines have been chilled to the right temperature.

In theory, if no other issues arise in the remaining 40 minutes leading up to launch, that should allow NASA to confidently launch SLS without having to replace components deep within the rocket.

NASA will begin live coverage of its next SLS launch attempt on NASA TV at 5:45 am EDT (09:45 UTC), followed by a separate hosted broadcast (the agency’s first attempt at a 4K launch webcast) beginning at 12:15 pm EDT (16:15 UTC).

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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