News
NASA to roll SLS Moon rocket to the launch pad two days early
NASA has given the go-ahead to roll its Space Launch System (SLS) Moon rocket to the launch pad two days ahead of schedule.
That bodes well for plans to launch the rocket for the first time (a milestone NASA originally hoped to pass in December 2016) as early as late August or September 2022. NASA says that its first SLS rocket is now on track to begin a roughly 24-hour journey to Kennedy Space Center’s LC-39B launch pad at 9 pm EDT on August 16th. That will kick off approximately two more weeks of work that could finally culminate in the rocket’s first real launch attempt as early as August 29th, a moment anywhere from 12 to 16 years in the making.
SLS was created by Congress in 2010 when the legislative body drafted a law demanding that NASA develop a heavy-lift rocket to replace the Space Shuttle. In practice, Congress (particularly several key stakeholders with former Shuttle workforce and facilities in their states or districts) was primarily interested in keeping former Shuttle infrastructure active and workers employed, and left NASA to figure out how to retroactively engineer a rocket out of a list of legal requirements mostly driven by politics.
NASA ultimately devised a rocket that would extrapolate Shuttle external tank technology into a larger liquid hydrogen/oxygen ‘core stage’ powered by four flight-proven, reusable Space Shuttle Main Engines (SSME; now RS-25). A relatively small orbital upper stage derived from Boeing’s Delta IV rocket would sit atop the core stage, which would be augmented with two stretched Shuttle-derived solid rocket boosters (SRBs). Altogether, the first variant of SLS – Block 1 – is expected to be able to launch up to 95 tons (~210,000 lb) to low Earth orbit and around 27 tons (~59,500 lb) to the Moon, 32% and 38% worse than the Saturn V rocket NASA abandoned for the Space Shuttle in the 1970s.


Nevertheless, SLS will likely become the most powerful rocket currently in operation if it successfully debuts within the next few months. Only SpaceX’s Starship, which will eventually launch a Starship-derived Moon lander for NASA, is likely to challenge or beat the performance of SLS within the next 5-10 years.
However, after more than half a decade of delays and around $25 billion spent without a single launch to show for its investment, NASA no longer has any near-term plans to use SLS for more than sending a few astronauts on their way to the Moon once every year or two. The only tangible payload currently assigned to SLS Block 1 is NASA’s own Orion spacecraft, an earlier version of which Lockheed Martin began developing for NASA in 2006. Approximately 16 years and $25 billion later, the Orion capsule will be better than the Apollo Program’s Command module (capsule) by most measures, but its service (propulsion) module will be far worse.

With about half as much usable delta V (propulsive capability) as the Apollo CSM, Orion is incapable of transporting astronauts to the same convenient low lunar orbits that the Apollo Program used, forcing NASA to send it to high, exotic alternatives. As a result, NASA has been forced to create a multi-billion-dollar destination for Orion (the Gateway station) and complicate the mission of new Moon landers like SpaceX’s Starship.
Countless pitfalls and shortcomings aside, NASA is about to finally roll the fourth most capable flightworthy rocket ever assembled (behind Saturn V, N-1, and Energia) to the launch pad. Regardless of the outcome of the mission, SLS will likely be the fifth largest rocket (including the Space Shuttle) ever launched when it lifts off. If that launch is successful, the achievement will be even more impressive, marking the third time out of three attempts that NASA has successfully launched a super heavy-lift launch vehicle (>50t to LEO) on its first try.

A successful Artemis I launch would also give the Orion spacecraft an opportunity to enter orbit around the Moon and test most of the systems it will need for Artemis II, which is intended to carry two astronauts. Orion won’t carry or test any life support or docking systems, making it only a partial demonstration, but it will still be the first time a prototype of a crewed spacecraft has attempted to enter lunar orbit since December 1972.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.