News
Florida wants to build SpaceX and Blue Origin three extra rocket landing pads
First reported by Florida Today, economic development agency Space Florida has expressed serious interest in funding the construction of two major space infrastructure projects in Cape Canaveral, a runway for a prospective Boeing spaceplane and a separate landing zone with up to three pads open for vertical rocket landings from companies like SpaceX, Blue Origin, and others.
KSC reviewing state proposals for new Launch Complex 48, Landing Zone 2: https://t.co/qjoWa0rNoa
— James Dean (@flatoday_jdean) August 6, 2018
SpaceX already operates its duo of rocket landing pads (Landing Zones) designated LZ-1 and LZ-2. Located on Cape Canaveral Air Force Station property, those pads have already supported 11 successful Falcon 9 and Falcon Heavy rocket landings, beginning with the company’s first-ever Falcon 9 booster recovery (December 2015) and ending more recently with the jaw-dropping mirrored landings of both Falcon Heavy side boosters after the rocket’s inaugural launch.
The exact operational capacity of those SpaceX-built landing zones is not entirely clear, meaning that it’s difficult to know if or when SpaceX would need access to two or even three additional pads. Built out of high-temperature concrete and serviced by a handful of automated fire control water jets, the only visible wear and tear the pads seem to suffer through is the routine destruction of their radar-reflective paint, intended to help Falcons more easily determine the vertical distance to their landing targets and thus accurately throttle and gimbal the one or three Merlin engines used to land.
- The first successfully recovered Falcon 9 rocket booster now sits proudly in front of SpaceX’s Hawthorne, CA factory and headquarters. (Steve Jurvetson)
- Falcon Heavy’s side boosters seconds away from near-simultaneous landings at Landing Zones 1 and 2. (SpaceX)
- Elon Musk walks among his recovered Falcon Heavy boosters at LZ-1 and 2. (Elon Musk)
It’s entirely possible that that radar-reflective coating is landing-critical, but the fact that just one of SpaceX’s two LZs was painted with it for Falcon Heavy’s dual rocket landings indicates that it’s at most a useful crutch. As such, the only thing lost by repeated and high-frequency landings at LZ-1 and LZ-2 would be a coat of aesthetically pleasing but nonfunctional paint. Over time, it’s likely that maintenance and refurbishment would be necessary, but the pads currently do not require any critical refurbishment to the landing areas themselves between Falcon landings.
As such, the only conceivable instance where SpaceX would obviously need three or even four rocket landing pads would be multiple lightweight Falcon Heavy launches just days apart or a Falcon Heavy launch followed within a few days by a light Falcon 9 launch. A need for that capability is almost certainly a year or more away, as 2019 is shaping up to be a slow period for space launch compared to recent years.
- SpaceX’s LZ-1 pad just after a Falcon 9 landing. Note the black, radar-reflective paint. (SpaceX)
- SpaceX’s West Coast landing zone is preparing for its debut, currently NET October 6th 2018. (Pauline Acalin/Teslarati)
SpaceX’s next land-based rocket landing may actually occur on the West Coast, marking the debut of the company’s first Californian rocket landing zone after the late-September launch of the Argentinian SAOCOM-1A Earth observation satellite.
Space Florida is an official wing of the Florida state government tasked specifically with shepherding the region’s truly unique space industry and spaceflight infrastructure with an annual budget averaging between $10 and 20 million. More importantly, the agency has direct access to Florida legislators, allowing it to have some level of access to the entire state’s borrowing powers for the purpose of petitioning for and securing invaluable loans for companies involved in Florida’s space economy or considering joining in.
For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.




